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Open source: why is it such a big deal?

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OSS

What is open source software (OSS)? OSS is any program, application, operating system that is released along with its source code so that you, the user, can change it at will. Or at least have the option to utilise the services of a vendor of your choice. The fact that any other type of software exists is itself strange: would you buy a car that is completely sealed off from repair? No access to the engine, the tail-lights, or the windshield wiper? Even the tyres? One and only one company — the manufacturer of the car — will be able to fix even the smallest problem. Would you buy such a vehicle? Forget buying, given the current competition in vehicles, such a product would not last in the market for even a week.

The fact that people are selling you software that you cannot take to another person to fix, re-package, assist in providing even basic upgrades is in itself wrong and the discussion should end right here, IMHO. But that is a whole different topic and best left to camp-fire discussions; we have neither the will nor the wherewithal to turn an entire industry on its head.

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More in Tux Machines

Release of KDE Frameworks 5.51.0

KDE Frameworks are 70 addon libraries to Qt which provide a wide variety of commonly needed functionality in mature, peer reviewed and well tested libraries with friendly licensing terms. For an introduction see the Frameworks 5.0 release announcement. This release is part of a series of planned monthly releases making improvements available to developers in a quick and predictable manner. Read more Also: KDE Frameworks 5.51 Released

Linux 4.19-rc8

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Kali Linux for Vagrant: Hands-on

I recently saw the announcement for Kali Linux on Vagrant. I have been a huge fan of Kali Linux for a very long time, and I am interested in virtualization (and currently using VirtualBox in an educational environment), so this was a very interesting combination to me. I have now installed it on a few of my systems, and so far I am quite impressed with it. The logical place to start is with a brief overview of Vagrant itself. What is Vagrant? According to their web page: Vagrant is a tool for building and managing virtual machine environments in a single workflow What Vagrant actually does is provide a way of automating the building of virtualized development environments using a variety of the most popular providers, such as VirtualBox, VMware, AWS and others. It not only handles the initial setup of the virtual machine, it can also provision the virtual machine based on your specifications, so it provides a consistent environment which can be shared and distributed to others. Read more

today's leftovers

  • Vulkan Cracks 2,500 Projects On GitHub
    After cracking 2,000 projects referencing Vulkan on GitHub earlier this year, this week it passed the milestone of having more than 2,500 projects. Granted, some of these projects referencing Vulkan are still in their primitive stages, but of the 2,500+ projects are a lot of interesting Vulkan-using projects from RenderDoc to countless game engine initiatives, various code samples, the AMDVLK driver stack, and countless innovative efforts like GLOVE for OpenGL over Vulkan to Kazan for a Rust-written CPU-based Vulkan implementation and a heck of a lot more.
  • GNOME's Geoclue 2.5 Brings Vala Support, WiFi Geolocation For City-Level Accuracy
    GNOME's Geoclue library that provides a D-Bus service for location information based on GPS receivers, 3G modems, GeoIP, or even WiFi-based geolocation has been baking a lot of changes.
  • Geoclue 2.5.0
    Here is the first release in the 2.5 series.
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  • Wine-Staging 3.18 Released With Some New Patches While Other Code Got Upstreamed
    It has been a very exciting weekend for Linux gamers relying upon Wine for running Windows titles under Linux... There was the routine bi-weekly Wine 3.18 development release on Friday but yesterday brought transform feedback to Vulkan and in turn Stream Output to DXVK to fix up a number of D3D11 games. Today is now the Wine-Staging 3.18 release. Wine-Staging 3.18 doesn't incorporate any changes around the Vulkan code (there is a Wine patch needed by DXVK for this new functionality), but does include a lot of other stuff. Wine-Staging 3.18 implements more functions in the user32 code, including cascade windows, GetPointerType, and others. On the Direct3D front are a few additions to WineD3D, including the ability for the Direct3D 10 support to work with the legacy NVIDIA Linux driver. There is also a kernel fix for allowing Steam log-ins to work again with Wine Staging.