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The latest articles from GamingOnLinux
Updated: 3 hours 12 min ago

Steam Play Proton is correctly tracking Linux sales, a statement from Valve

Wednesday 19th of February 2020 11:55:44 PM

Tags: Steam, Valve, Steam Play

Recently we put up an article highlighting a possible issue with how Valve were counting Steam Play Proton sales, here's a full correction and more information.

In the previous article, it referenced a Reddit post and Valve's quick statement at the time that Steam Play Proton might not have listed Linux as the platform for a game sale. We also added an update to that article today, after speaking to a developer whose Windows-only title was purchased by myself (and others) as they had told us they saw no Linux sales which seemingly confirmed there was an issue.

As it turns out, the system is working correctly but there was a filtering issue.

Valve reached out today to GOL to issue this statement:

Hi Liam,

We've looked at the issue and don't believe there's a platform tracking problem.

On the reporting side, there are two different ways that partner track how their
game is doing on Steam. There's a per-game summary page; that one gets updated fairly quickly. There's also a detailed monthly financial reports breaking down all the payments made to a publisher, with some amount of delay.

While Linux sales were tracked properly throughout, there was filtering in place that did not separate "Linux Units and Revenue" from "Total Units and Revenue" on the per-game summary page. This would only occur when an application was not launchable via Linux, and was purely a display issue. As can be noted by checking any of the previous monthly financial reports, these transactions were separated out into Windows/Mac/Linux for all applications (regardless of their supported platforms) at the time of payment. We have made a change to the summary page to also show Linux units when they exist for an application; I expect it should help reduce confusion around this situation.

Thanks for bringing this to our attention,
 - Pierre-Loup

It's really great to see Valve keep on top of this, communicate with us on it and act so quickly to ensure there's no more confusion for developers going forward. Hopefully then, it means this issue can be put to rest and everyone gaming on Linux can continue enjoying whatever they like.

Confused on what Steam Play and Proton are? Be sure to check out our simple guide.

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Point and click your way through the cyberpunk adventure 'VirtuaVerse' this May

Wednesday 19th of February 2020 10:10:30 PM

Tags: Steam, Upcoming, Adventure, Point & Click, Cyberpunk

Theta Division have announced today with a very stylish video that VirtuaVerse will be launching with Linux support on May 12.

In a quite unusual way to announce something, they made their protagonist give a little speech with some awesome pixel-art cyberpunk backdrops that made it really hard to focus on what they were saying because it just looks so good! After that though, it gives a small slice of what to expect.

Watch video on

Honestly that looks pretty incredible. I'm a little taken aback at the supreme style this has. The whole world sounds interesting too, set in a future where a single AI took over pretty much everything by the sounds of it with people connected up to a single fully-integrated neural network.

Some more about it:

Nathan, an outsider still refusing to comply to the new system, is making a living off the grid as a smuggler of modded hardware and cracked software. Geared up with his custom headset, he is among the few that can still switch AR off and see reality for what it is.

He shares an apartment in the city with his girlfriend Jay, a talented AR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city. Waking up one day, Nathan finds Jay has disappeared overnight, breaking his custom headset and leaving a cryptic message on their bathroom mirror.

Disconnected and determined to find out what happened to Jay, he finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AR technomancers.

Travelling around the world, he'll have to walk across hardware graveyards, deal with digital archeology, tribes of cryptoshamans, and virtual reality debauchery.

You can wishlist and follow it on Steam.

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Total War: THREE KINGDOMS - Mandate of Heaven plus the latest patches arrive for Linux

Wednesday 19th of February 2020 05:20:30 PM

Tags: Steam, Strategy, DLC, Feral Interactive, Update

Total War: THREE KINGDOMS gained a huge DLC expansion with Mandate of Heaven last month and now the Linux version has been updated to include support for it too.

Feral Interactive, who ported the game from original developer Creative Assembly, sent word today the Linux port has been updated with support for Mandate of Heaven. This new Chapter Pack depicts the events of the Yellow Turban Rebellion, enabling players to engage in the conflict from either rebel or loyalist perspectives.

Watch video on

What to expect from Mandate of Heaven:

  • Begin a campaign in 182 CE just before the Yellow Turban rebellion…
  • …Then play through the conflict and deep into the Three Kingdoms period
  • New characters and six new playable warlords including the Zhang brothers and Emperor Ling
  • Unique new campaign mechanics, events and objectives
  • 40 new battlefield units and new unit abilities
  • Play the origin stories of legendary characters such as Cao Cao and Liu Bei

Today we didn't just get DLC support though, we also got bumped up the patch list too. The Linux version of Total War: THREE KINGDOMS now incorporates all the changes from the huge 1.4 patch and the fixer-upper 1.4.1 patch after. The big 1.4 patch gives players a bunch of free additions to the game as well, which you can read more about here.

Great to see Feral Interactive continue to support probably one of the best Total War titles, and quite possibly one of the best strategy games available on Linux. It has a "Very Positive" rating on Steam from well over thirty thousand people so you don't need to take just my word for it and in our contributor BTRE's thoughts post, he said it was "an attractive and well-rounded game".

You can pick up Total War: THREE KINGDOMS - Mandate of Heaven from Humble Store, the Feral Store and Steam.

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Space is a little more hostile in Space Haven, with Alpha 6 introducing ship to ship combat

Wednesday 19th of February 2020 04:59:47 PM

Tags: Indie Game, Strategy, Alpha, Exploration

One of my most anticipated releases to come from a crowdfunding campaign, Space Haven continues to get some really fun features and another huge Alpha release recently went up.

As a little reminder: Space Haven is a colony-building sim with a bit of a difference. Instead of a static colony, you build a fleet of starships tile-by-tile and you can travel around with them. You manage your crew, their needs, make sure they have a comfy bed and deal with all the nastiness of space travel.

With Alpha 6, things are heating up with the introduction of ship to ship battles. To be able to engage in such an activity you need weaponry of course, so they've introduced the Energy Turret:

That's not all, as no spaceship in any good sci-fi is complete without a bridge full of lots of fancy looking consoles and they delivered that too. You can now actually build a proper bridge, with a bunch of different console modules each specialized in controlling a certain aspect of the defence and offensive systems like shields, weapons, communications and navigation.

With these different consoles, I'm also starting to get flashbacks of playing (and failing at) FTL. Trying to get everyone onto a console during a battle while fighting fires, alien boarding parties and all sorts of horrible things.

My sci-fi nerd senses are tingling.

This update adds in lots of other smaller helpful things too. Power, for example, could have been a nuisance to get around your ship at times as it needs power nodes to distribute it from a source. Previously this was either a standup unit which occupied a space on a tile or a wall unit but now they've added in a unit that can go below the floor saving you some space when you need it. Additionally they added 4 new music tracks (the music in Space Haven is utterly sublime - listen to one here), a Solar Panel with variable efficiency based on how far you are from the current star system sun, a Shield Generator, Hull Stabilizer, Scanner and more fun things to construct.

A little tip for you too, while you're building you might want to give them a toilet. Of course, I was focused on expanding, as I wanted to get my ship ready in no time. However, my crew being like something out of "The Sims in Space" had other movements on their mind and the game is a little bit graphic with the status updates.

I remain very curious to see how Space Haven will stack up against Starmancer, another crowdfunded space building sim. Thankfully though, they do seem to be going in different directions on both style and gameplay. Space Haven seems more focused on both the building and exploration with Starmancer being more intimate with the interactions around a single station. Space Haven does at least have something out there for us to play too, and so far my thoughts on it have been very positive.

There's no set date yet for Space Haven to arrive on GOG and Steam for Early Access but they say it's getting close. If you wish to pick it up early, with builds fully supported on Linux you can do so on their store.

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Physics-based medieval siege engine battler 'Besiege' leaves Early Access after 5 years

Wednesday 19th of February 2020 03:12:41 PM

Tags: Steam, Indie Game, Humble Store, Sandbox, GOG, New Release

Five years might seem like a little long but crafting something special takes time and Besiege is definitely worthy of the time it spent in development.

Spiderling Studios' physics-based building game isn't exactly unique now, there's plenty more physics-based building games that have come and gone in that time. However, Besiege stands tall above so many for the detail and fun factor. This week, they released the big 1.0 with a finished single-player campaign along with adding in some fun sounding logic and automation blocks.

The funny thing about a game like Besiege is how their trailer from five years ago is still good:

Watch video on

Sure, there's a lot more to the game now but the basics shown in the above trailer are all still mostly the same. You build something you hope works and attempt to conquer whatever the level has presented you with. It's a simple setup and it works beautifully when you sit back and watch the fireworks. Due to the very nature of what you're doing, it's weirdly relaxing too. You can sit and spend as long as you what, tweaking and adding to your design and fail as many times as you need to before you create a machine of pure dazzling destruction.

They're not done with it either it seems. Already announcing that they're working on updating Besiege, to bring in new blocks. They're drafting up a Speedometer logic block to emulate a key press when you hit or go below a certain speed, plus an Angle Detector to emulate a key press when your siege weapon meets or exceeds a certain angle. Will be amusing to see what designs people come up with using those since Besiege has a huge modding community and Steam Workshop support.

You can pick up the highly recommended Besiege from Humble Store, GOG and Steam. It's 50% off on all stores with that sale lasting until February 25.

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Skul: The Hero Slayer has you swap your skull to gain new powers - now in Early Access

Wednesday 19th of February 2020 12:57:56 PM

Tags: Steam, Action, Platformer, Early Access, Rogue-lite, New Release

Skul: The Hero Slayer is an action-packed rogue-lite platformer, where you play as the anti-hero Skul who sets off on a quest to single-handedly take on the Imperial Army and rescue his demon King from captivity.

Skul is no ordinary skeleton. In addition to his formidable fighting skills, he can gain new and exciting abilities depending on which skull he's wearing. Use up to 2 skulls at a time, each of which has its own unique attack range, speed and power. Choose combos that match your playing style and switch them in the heat of battle to bring your enemies to their knees. The power is in your hands!

Watch video on

It's quite rough right now, early days yet even for Early Access (it's actually in-development, not practically finished like some that use Early Access) but even so it's incredibly promising. The story, the action that's possible and the art really do come together nicely and it has the stage set to become another highly rated title if they manage to fix it up.

What's even more interesting is that Skul: The Hero Slayer is developed and published by Korean studios SouthPAW Games and Neowiz. We really don't see many games on Linux from Korea, so it's wonderful to see. It's been in development since 2017, with SouthPAW getting some of their funding through the Korean crowdfunding site Tumblbug and they were also awarded the 'Grand Prize for Production' at GIGDC 2019.

You can find Skul: The Hero Slayer on Steam. They're hoping to have it finished sometime in "Q2" this year.

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2D strategy and business simulator 'Plutocracy' now available on Linux

Wednesday 19th of February 2020 12:28:36 PM

Tags: Indie Game, Strategy, Simulation, Early Access

Want to have a go at 'big business'? Plutocracy is a 2D strategy and business sim that will let you attempt to build up your business empire along with all the politics that comes with it.

Developed by Redwood, who said they were directly inspired by Theodore Dreiser's the Trilogy of Desire, Plutocracy is currently in Early Access after running an IndieGoGo crowdfunding campaign our contributor BTRE covered on GOL back in 2018. Looks like it was a success to and as of this week, they delivered a Linux build that's available now on Steam too. You can see some of their early footage below:

Watch video on

It's a little hard to grasp exactly what you will be doing, even after reading through all the material on it as it sounds like there's quite a lot of depth with it being a grand-scale business sim where you start from nothing and gradually build up a financial empire. It's not just choosing buildings, workers and dealing with the stock market though, there's a whole political system involved in it too. Plutocracy is heavily based on the USA political system, and you're able to influence local and regional policies with plenty of tricks up your sleeve like hiring lobbyists to push your agenda or work directly against competitors.

You can find Plutocracy on Steam. Their current plan is to finish development this year, with the full version to include multiplayer which could be interesting for such a business sim.

We've also added it to our dedicated crowdfunding page, since it was successfully funded as it's one we missed from listing there.

Hat tip to NuSuey.

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Lurking in the Dark is a sweet idea for a game and it's now open source

Wednesday 19th of February 2020 12:03:20 PM

Tags: Open Source, Godot Engine

Lurking in the Dark, a clever 2D game about climbing a dark tower that was made during the GMTK Game Jam last year has been made open source.

Created with Godot Engine, the idea is that you can only see a single tile in front of you so you have to watch out for monsters and traps. The developer mentioned on Twitter that due to a lot of interest and their plans to turn it into a full game were put on hold, the source code is now open for everyone.

Definitely a fun idea, quite unique too. If someone manages to take this idea further, I certainly would be curious to see how you could expand on it. There's a good basis there for a rather atmospheric puzzle game about beating each floor. Even if no one continues the idea on, at least now all the effort can live on to help others learn thanks to it being opened up.

You can pick it up on to try out and the source is on GitLab under the GPL.

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Vagrus - The Riven Realms hits more milestones on Fig, funding big new features

Wednesday 19th of February 2020 11:18:37 AM

Tags: Indie Game, Crowdfunding, RPG, Early Access, Exploration, Turn-based strategy

The hybrid Early Access/Crowdfunding model 'Open Access' on the Fig platform seems to be working really well for Vagrus - The Riven Realms.

Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

Only about a month ago I wrote about their game managing to hit $50K on Fig, now they're just about to hit $60K and it shows no signs of slowing down. This means the narrative-heavy turn-based exploration RPG will be getting some big new features in the next few builds including: enhanced audio and the ability to actually create your own character in the main campaign.

Watch video on

Once they hit $60K they will introduce a manual save option, at $75K it will bring in the first part of their planned open-world campaign and more after that with plenty of future goals not yet announced. This mixture of releasing builds after new funding milestones is quite a clever idea, it keeps people interested and personally invested since they get to play while pulling in more people over time too.

The existing Early Access build works great on Linux, I've already put a number of hours into it. Such a fantastic atmosphere and the design work is just incredible, I'm really not surprised they seem to be doing so well. I'm starting to think that Vagrus - The Riven Realms is going to be the next "big thing" when it comes to turn-based RPG experiences as long as they keep delivering on their roadmap which they have so far.

You can wishlist it on GOG and Steam or fund it on Fig to get a copy right now and all future updates.

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Repair and manage an ecosystem in 'Among Ripples: Shallow Waters' now on Kickstarter

Wednesday 19th of February 2020 10:56:08 AM

Tags: Indie Game, Crowdfunding, Strategy, Simulation, Demo

Acting as a sequel to their free and much smaller game Among Ripples released back in 2015, Among Ripples: Shallow Waters is an eco-tycoon sim that's looking for your funding.

With the state the world is in, a game about taking care of at least one small part of it gives me the good feels all over. The team at Eat Create Sleep say they're actually working with "real ecologists to create a simulation of something that could happen in real life", so there's some real science behind it. Check out their new trailer below:

Watch video on

They have a demo available too, although it does have a few graphical issues in the Linux version on my NVIDIA GPU. I spoke to the developer, who said the demo is just a prototype so such issues will not be in the proper game. It's just to give a basic taste of what to expect. Even with those small issues, it was a rather relaxing experience overall and one I could see myself playing. Try the demo from Steam and

Some of what to expect from the full experience they say will include:

  • Create your own ecosystem, balance predators and prey and make the environment livable.
  • Nurture and tend to creatures, understand their needs and comforts. Watch how they interact with the world you create for them.
  • Shape your world, by raising and lowering land, expanding the lake.
  • The game adapts to your skill level and creates a meditative flow for inexperienced and experienced players alike. You will also be able to tweak your challenge.
  • Immerse yourself in a single-player campaign where you lead a couple of scientists. Build your mobile research base, research tech trees and ask your companions for advice.
  • Build your own experience, with the custom games mode, level editor and mod support you can branch out and find new unexpected ways to play the game.

See the campaign on Kickstarter if you wish to learn more and help fund this game. They need to get at least 300,000 SEK (around about $30K) before March 20 to succeed.

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Game Dev Unlocked, an upcoming blog and video series for aspiring game developers

Wednesday 19th of February 2020 10:17:24 AM

Tags: Misc, Game Dev

Following an interesting half-an-hour talk (that I recommend you to check), David Wehle, the creator of the third person short exploration adventure The First Tree [GOG,, Steam], recently made a formal announcement about his upcoming project: Game Dev Unlocked, a blog and video series aimed at helping aspiring indie game designers to overcome all the inherent challenges of such an enterprise, including technical aspects, marketing, etc.

This is the official teaser, which was released just a couple of days ago:

Watch video on

With the following tweets, you can see some specific subjects that will be covered; this means that the project was actually being developed since several months ago, with some of the first postings on the official channels dating back to mid-2019.

What about the games this developer has released so far? (Which obviously will have a direct influence on the produced content) Personally, I haven't had the chance to play Home is Where One Starts nor The First Tree yet, and although for the former there isn’t a GOL article, you can read for the latter a particularly distinctive review, where Liam expressed being particularly moved by the general theme of the title. Therefore, having the chance to listen to someone who has that ability to touch your emotions in such a personal way is something to definitely pay attention; and in general, it’s always interesting to get to know the backstories behind indie games developments (another great example was this blog post from the developer of At the Gates, for instance).

Pictured: The First Tree.

Even more, I might be a bit overenthusiastic about this, but think about the near future: regarding content creation, things that would’ve seemed crazy and impossible years ago became perfectly normal nowadays, like uploading a video to YouTube or writing an article about any subject and easily reach a global audience of potentially millions of people, so what could be one natural evolution of all that? Precisely: game creation. With so many free tools available, and a decreasing number of technical qualifications required to build games, developing your own titles might become absolutely common in a couple of years, and it could mean not only the chance to bring your visions to reality, but also represent a secondary source of income for a lot of people.

Obviously I cannot see the future, and I’m aware there are thousands of variables that should be kept in mind, but it’s undeniable that this kind of potential is there, so having the knowledge from initiatives like Game Dev Unlocked is something definitely welcomed, considering the impact they may have not only in pushing things towards that direction, but also in saving a lot of frustration, bitterness and dead-ends for people who decide to venture on projects like these.

On another subject, at this point you might be thinking: “What does this have to do with Linux? Is there going to be at least a small mention of our platform?”. Well, considering how many games had in the past their Linux support cancelled due to unexpected complications during development, I directly contacted the developer asking about this, and his reply was the following:

I actually just finished a video I haven't released yet about how to best test a Linux build and to get community support to make sure it works well. I'm not an advanced software engineer however, so the video is based on the viewpoint of a beginner.

Unity does most of the work for you when building out to Linux, but there still are tons of bugs usually since it's not as popular. Usually a developer can avoid the Linux problems when making their game in Unity by buying and using the Rewired input asset, and turning off all instances of anti-aliasing. That fixed most of my issues for The First Tree.”

However, when I asked him for permission to quote his answer, he also requested to add the following sentence:

Keep in mind each game and game engine are different, so there isn’t a magic solution to fixing Linux bugs. It just takes hard work and patient playtesters!”

Finally, an official release date hasn’t been revealed yet; the only specific mention was this tweet, so if you’re eager to learn more about this project you can stay tuned by signing up to the newsletter and waiting for further announcements and you can follow on the official site.

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The Humble Digital Tabletop Bundle 2 is out with Slay the Spire, Armello and more

Tuesday 18th of February 2020 08:55:54 PM

Tags: Game Bundle, Humble Store

In need of a few new games? The Humble Digital Tabletop Bundle 2 just launched today with a pretty damn good selection of Linux games on offer.

If you pay the minimum £1/$1 you will get:

  • Gremlins, Inc.
  • Reigns
  • Reigns: Her Majesty

Pay more than the average for:

  • Terraforming Mars (not for Linux)
  • Armello
  • For The King

With the top tier at $10/£7.50 being:

  • Slay the Spire

Check out the bundle here if you're interested.

As a huge fan of Slay the Spire it's honestly worth it for that alone, with a really good price on it. Looking around, that might be just about the cheapest it's ever been. For The King is also a game I've enjoyed many hours in, same with Armello so this bundle gets a thumbs up.

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With deck-building and real-time action 'One Step From Eden' launches on March 26

Tuesday 18th of February 2020 04:32:24 PM

Tags: Steam, Upcoming, Humble Store, Action, Deck-builder

Announced today, One Step From Eden from developer Thomas Moon Kang is going to be releasing on March 26 and they've managed to pull in Humble Bundle as their publisher.

It's going to join a long list of crowdfunded games available on Linux and I'm personally excited about this. Blending multiple genres together with inspiration coming from Mega Man Battle Network, One Step from Eden is a roguelike deck-builder fused with a super-fast action game as you and enemies throw abilities across the screen. Check out their brand new trailer:

Watch video on

Feature Highlight:

  • 9+ Playable characters and Bosses
  • 40+ Unique evolving enemies
  • Deckbuilding with 200+ spells
  • 100+ strategy changing items
  • Procedurally generated worlds and battles
  • Life or death choices and alternate endings
  • Local co-op and PvP
  • Steam Workshop & mod support

You will be able to buy it from Humble Store and Steam on March 26.

Can't wait that long? You can also still try the older demo on Game Jolt and it's really good. I've sunk more hours into it than I would like to admit right now, it has such a fantastic feel with easy to pick up controls but the combat does become quite challenging. You need some fancy quick finger-work, coupled with smart use of your skills.

It's nice to see Humble Bundle get back into publishing and helping more indie games succeed too, since Humble do some good work getting money to charity and they take 5% less from developers than Steam on their own store.

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Cyber Knights: Flashpoint from Trese Brothers is becoming a big Kickstarter success

Tuesday 18th of February 2020 01:50:37 PM

Tags: Steam, Indie Game, Crowdfunding, Upcoming, Strategy, Turn-based strategy

Trese Brothers Games (Star Traders: Frontiers) have a bit of a hit on their hands here, as Cyber Knights: Flashpoint is smashing through goals on Kickstarter.

With an original goal of $50,000 they managed to get funded in less than 12 hours. That's pretty incredible and good for Linux gaming fans too, since Trese Brothers continue to support Linux with Cyber Knights just like they did with Star Traders: Frontiers and Templar Battleforce.

Watch video on

They're now sat at over $136,000 which means a couple of their stretch-goals have been hit. These are goals set at certain funding points where they confirm new features like "20 hours" of extra story content, new outfits, a new battle drone and the next goal is to have more animations to enable features like dragging away bodies which could open the gameplay up further. Looking at the trends, they're likely to still get quite a bit more in funding before the campaign ends on March 6.

Some of what to expect from it:

  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.

You can find it on Kickstarter and wishlist on Steam.

Personally, I'm quite excited for Cyber Knights. I'm craving a really good XCOM-like and Cyber Knights looks like it might just fit the bill. Since it's fully funded, it's now listed on our dedicated crowdfunding page.

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Cyberpunk RPG dungeon crawler 'Conglomerate 451' looks like it may come to Linux

Tuesday 18th of February 2020 01:30:17 PM

Tags: Steam, Upcoming, RPG, Dungeon Crawler

RuneHeads and 1C Entertainment may soon launch a new Linux game, with the cyberpunk RPG dungeon crawler Conglomerate 451.

Currently in Early Access and due to fully launch in a few days, on the official Steam forum they developer mentioned in a reply posted in a Linux request topic that they're "99.9% yes" and they "need to fix a couple of issues". So not only are they planning it, they've actually been working on it.

Watch video on

Feature Highlight:

  • Pain and Trauma system - Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
  • Story or Endless Mode - It's your choice. The Story Mode brings you in a world filled by events and a war with corrupted Corporations and their propaganda. In the Endless Mode, the game will create endless content for you
  • Perks and Mutations - Your agents can acquire special skills (Perks) and obtain Mutations
  • Drugs and Disorders - buy synthetic drugs to temporarily empower your agents, with the risk that they develop Mental Disorders
  • Procedural cyber dungeons - Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions

So if you do wish to see it on Linux it may be worth mentioning so in the linked forum topic, only if you would actually buy it that is. The majority of the current user reviews on Steam are positive although there's under 50 of them counted.

You can follow it on Steam.

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Mad Experiments: Escape Room - an upcoming co-op escape room puzzler has a demo out

Tuesday 18th of February 2020 01:04:17 PM

Tags: Steam, Indie Game, Puzzle, Demo, Online Co-op

PlayTogether Studio have announced their multiplayer escape room puzzle game, Mad Experiments: Escape Room, is going to releasing in April and you can try an early build now.

You can try it solo and online with up to 6 people total, however there's no matchmaking you need the name of a hosted room so gather a few friends if you wish to try the co-op. The developer said that "The rooms are filled with riddles, clues, and mysteries to uncover. Almost every items can be interacted with and examined in details, explore!".

As long as it's somewhat successful, they plan to continue adding new content to it including "new rooms, puzzles, challenges and stories".

PlayTogether Studio is a tiny solo indie outfit formed by Clem, a developer who moved from France to Canada around 7 years ago and worked through both indie and AAA teams before forming their own to focus on pushing the boundaries "of what games should be: a form of art that brings us together and makes us better".

You can wishlist/follow Mad Experiments: Escape Room and try the demo from Steam.

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First-person adventure-exploration 'Almost Epic Adventures: Neverlooted Dungeon' coming to Linux

Tuesday 18th of February 2020 12:40:08 PM

Tags: Steam, Indie Game, Upcoming, Adventure, Dungeon Crawler, Exploration

That's quite a mouthful isn't it, Almost Epic Adventures: Neverlooted Dungeon is a first-person adventure and exploration game from Wild Mage Games and the first trailer is up.

Wild Mage Games were originally working on Almost Epic Adventures: The Goblin's Week, however that's currently on pause due to a lack of current resources so instead of cutting it up they decided to go with an intermediate project focusing on 'trapped dungeon exploration' with Neverlooted Dungeon.

Almost Epic Adventures™: Neverlooted Dungeon is a tense first-person adventure-exploration game featuring hidden treacherous traps and physics-based interactions. Explore a mysterious dungeon, find your own way to overcome its dangers, and be the first to loot the Neverlooted Dungeon.

Check out the first trailer:

Watch video on

Created by 'PhD gone Indie' Arnaud Emilien, their objective is to create first person adventure games for PC with rich and immersive gameplay offering a great freedom of action, inspired by PC golden age games like Deus Ex, Thief: The Dark Project, Ultima Underworld, and by Dungeons & Dragons pen and paper RPG.

Neverlooted Dungeon feature highlight:

  • Unique and tense exploration game focused on avoiding hidden treacherous traps.
  • Physics-based interactions and traps. Find your own way to overcome the dangers.
  • Dying is not the end. Restart the level, loot your corpse, try to progress even further.
  • Great variety of levels containing unique traps and triggers.
  • Satirical dark fantasy world filled with humor.
  • Tons of secrets to discover, tons of treasures to loot!

You can wishlist and follow it on Steam - it's due for release this year.

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Shotgun Farmers has a 'Very Berry' update with a new 'Strawbowry' weapon

Tuesday 18th of February 2020 12:26:54 PM

Tags: Steam, Indie Game, FPS, Humble Store, Update

Continuing to be possibly the most unique first-person shooter on Steam in terms of weaponry, Shotgun Farmers has a pretty fun new update out.

In Shotgun Farmers, all the weapons are inspired by fruit and vegetables. Not just inspired in the name and style, if your bullets miss your enemy and hit the ground they grow a new weapon right there. It's amusing! A very sweet game that continues getting better, it really deserves more attention.

Added recently in the 'Very Berry' update is the Strawbowry. With reasonably long range to take down enemies, plus it can heal allies. To help you get used to it, a new limited-time mode 'Strawbowry Fields' was added with everyone starting with it.

New cosmetics were added too with the Holy Grain costume and Halo hat, which you can get by repeatedly taking down enemies with the Strawbowry. The Strawbowry and the WatermeLMG also got new achievements added, the Horde Mode was updated to add in the new weapon and notify players when new weapons unlock, online lobbies now have random names forced and a search bar to prevent name abuse and help you find friends plus assorted bug fixes.

Thankfully, since we ran an event in the game previously some of the bugs we encountered have been fixed after reporting them. Text chat was an issue, where it kept selecting your text and deleting it which has been solved. The developer has also confirmed they're looking into some other suggestions like bigger game modes and the ability to pick specific game modes rather than one or random.

You can hop on over to Humble Store and Steam for a copy.

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Twin-stick multiplayer party game 'Trailer Trashers' looks absolutely mad

Tuesday 18th of February 2020 12:12:53 PM

Tags: Steam, Indie Game, Upcoming, Party Game, Local multiplayer

Releasing on Steam on March 10, Trailer Trashers has up to four people in local multiplayer go crazy as you bounce bullets around various cramped arenas.

There's going to be five game modes like last person standing, team death-match, shotgun soccer and more. They made a little joke about an 'imaginary friend mode' so possibly some AI in there if you don't manage to get someone to play with. However, with Steam Remote Play local-only games aren't such a problem they once were. Have a look at the trailer below, it looks nuts:

Watch video on

Created by Sakari Games a small indie studio from Antwerp, Belgium. They confirmed to GOL on Twitter that it will be releasing for Linux and they're recommending you have a gamepad ready for it.

You can wishlist/follow on Steam for release on March 10, if anything changes with the date we will endeavour to let you know.

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Open-world turn-based RPG 'Stoneshard' coming to Linux in 'the near future'

Tuesday 18th of February 2020 11:59:12 AM

Tags: Steam, Indie Game, Upcoming, RPG, Early Access

While the free Stoneshard: Prologue is already available on Linux, the Early Access build of the proper game Stoneshard is currently not.

It was supposed to launch at the same time as Windows on Steam, however they've been encountering some issues blocking the Linux version. They have mentioned this a few times on their Steam forum so thankfully they've been keeping people informed. In a new Steam announcement going over their current plans they linked to a roadmap of upcoming features and content, plus they mentioned this:

During this month we’ll continue to fix reported bugs and crashes, though at a slightly lower pace, so there still may be a couple more patches till the end of February. We also plan to finally solve the issues with the Linux build and release it in the near future.

Stoneshard, like many others, was crowdfunded so it's good to see them continue to progress on it. Ink Stains Games had a bit of a rough start but it seems after quick patches, it's all levelling out as they're now up to a Mostly Positive rating on Steam. They're doing a proper Early Access release though which I think caught people off-guard, with the game actually in development and not nearly finished.

You can follow Stoneshard on Steam, plus play the Prologue right now.

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