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The latest articles from GamingOnLinux
Updated: 2 hours 1 min ago

TRI: Of Friendship and Madness returns to GOG with Linux support

3 hours 17 min ago

Tags: GOG, DRM-Free, New Release, Adventure, Indie Game, Puzzle, Exploration, Unity

After being previously removed from the DRM-free store GOG, TRI: Of Friendship and Madness has now made a return with full Linux support included. Note: Copy provided by GOG.

Prepare for a mind-bending first-person adventure as you enter the world of the Odd Gods and discover the magical power of the TRI! Hunt for mystical totems and master a wide range of fantastic abilities, creating your own path through the immersive universe of TRI.

The GOG team announced the re-release yesterday, with nothing mentioned anywhere I could find about why it was removed. Good to see it back though, always great to have Linux games on multiple stores so people can grab it where it's best for them.

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Originally released way back in 2014, it managed to gain a pretty positive following from users and a fair few other critics quite enjoyed it too. Truthfully, I completely missed it at the original release but our contributor flesk did have a little something up at the time.

Trying it out myself (thanks GOG), it works really nicely on Manjaro. Although, the volume for speech was far too low even when turned up to full. A few games seem to have this issue, it's a little frustrating but thankfully the subtitles do a good job. Apart from that one issue, everything seems great. The style is quite beautiful, while simple in comparison to many others, it's the colouring and world design that makes it quite striking to play through.

If you enjoy puzzle platformers with a sweet story and good visuals, it's one to pick up if you've never tried it.

Check it out on GOG now. Otherwise, it's also on Humble Store, and Steam.

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Grab Ion Fury (previously Ion Maiden) before the price shoots up tomorrow

4 hours 57 min ago

Tags: FPS, Upcoming, Early Access, Steam, GOG

Interested in slick retro first-person shooters? You may want to act fast as the price of Ion Fury (previously Ion Maiden) goes up tomorrow.

Currently in Early Access, Ion Fury offers a very good preview campaign to play through while you wait for the full release on August 15th. The price is currently around $19.99 but from tomorrow they will bump it up to $24.99.

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After playing through the preview campaign for the third time recently, I honestly can't wait for the full experience. I know I've said it before in other articles but it's worth saying again: I love the recent surge of retro-styled first-person shooters. They remind me of a time where gameplay ruled over graphics, something a lot of newer games can't touch.

Want to grab it before the increase? Run over to GOG or Steam.

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Guide a robot with simple programming in "Robo Instructus", out now

5 hours 12 min ago

Tags: Indie Game,, Steam, New Release

Robo Instructus from Big AB Games, which is mainly a solo-operation, is a puzzle game where you need to guide a robot using a simple programming language.

Is it odd to think programming can be relaxing? If so, I guess I'm pretty strange in that way. Even if you don't know any programming, Robo Instructus walks you through things quite easily and getting started with it is pretty quick.

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As you might expect, it starts off incredible and deceptively simple. Later levels start getting complicated but it never really feels overwhelming. Thanks to this, it could be a nice game to introduce someone to programming, to help them get a feel for it.

Solo developer Alex Butler said: "Each puzzle in Robo Instructus asks you to not only get your robot somewhere, but to properly articulate every step in how it gets there. Succeed and you can embrace a sort of narrative archaeology as you uncover the game’s secrets. He added: "I've been developing Robo Instructus for two years, the last three months in a beta phase where the game has been polished and improved thanks to the feedback of around 3,000 beta players. So now I'm very excited to see Robo Instructus releasing, and I look forward to the game finding its audience out in the PC gaming wilds."

As you progress through the game, it unlocks more functions for you to use. The setup is interesting and it does make you sit and think things through, rushing isn't really an option. Why? Well, levels come in multiple floors, with your written code being run again on each floor so you need to write code that can finish all the floors in a level in one go. To help with this, it does quite quickly unlock loops, ifs, vars, comparison operators and more.

I've found it to be a surprising delight. You can pick it up from and Steam. Not sure if you will enjoy it? There's a demo available on both stores, so give it a run and see what you think.

Want to know more about the developer and some behind the scenes info? Check out their blog post.

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Total War: THREE KINGDOMS new "Eight Princes" DLC is set 100 years after the main game

6 hours 3 min ago

Tags: DLC, Strategy, Upcoming, Feral Interactive, Steam

Releasing soon, Total War: THREE KINGDOMS is to get an "Eight Princes" DLC set 100 years after the Three Kingdoms period began.

Announced yesterday, Creative Assembly are moving quickly to add in a whole lot more content to THREE KINGDOMS and it does sound pretty sweet.

It will feature: an entirely new campaign; eight new playable princes with "substantially different" play-styles with unique buildings, assignments and court options; along with new elite units like cataphracts; four new alignments Wealth, Spirit, Might, and Mind and more. For a little more info, check the trailer below:

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I fully expect there to be more of these "Chapter Packs", especially as THREE KINGDOMS is the fastest selling in the history of the franchise. While the initial hype around it has subsided, it's still regularly pulling in well over thirty thousand players per day. That makes it the most played Total War game on Steam currently and by quite a wide margin too.

It's releasing for Windows on August 8th, with Feral Interactive stating the Linux version of the DLC will be available "shortly after Windows". Check out the DLC on Steam.

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The lovely rogue-lite platformer "Eagle Island" can now be picked up on GOG, Linux build soon

6 hours 16 min ago

Tags: GOG, Indie Game, Action, Platformer, DRM-Free

Heads up GOG fans, Eagle Island from Pixelnicks is now available to pick up from GOG with the Linux build expected soon.

Strangely, it has a Linux icon on the GOG store but there's no Linux build just yet. GOG added a note to say "MacOS & Linux versions of the game will be available soon.", so there was likely a last minute issue but it's dropping for you GOG fans soon!

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  • Story, Roguelite, and Speedrun modes
  • Fully procedurally generated worlds
  • 85 different perk abilities to mix up the gameplay each run
  • Magical feathers transform your owl into elemental forms
  • 16 beautiful environments to explore
  • 12 huge boss battles

I've been really enjoying it and it can be quite challenging, such wonderful art. You can see a few previous thoughts I had about it here.

Find it now on GOG.

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Bendy and the Ink Machine & Prison Architect going cheap in the new Humble Very Positive Bundle 3

Tuesday 16th of July 2019 06:45:03 PM

Tags: Game Bundle, Game Sale, Humble Store

Humble just released a new bundle full of highly rated games, with 2 great picks in there for Linux gamers.

The Humble Very Positive Bundle 3 is now live, with 7 total games. Sadly, only 2 of those have Linux releases but even so it's a chance for you to get them a lot cheaper than normal and together.

For the PWYW tier you get: DISTRAINT 2, Unexplored and Rusty Lake Paradise. None of which have Linux support, however they should all work with Steam Play. The top tier has Shantae: Half-Genie Hero, another Windows game.

It gets a lot more interesting if you beat the average payment (the middle tier) to get both Bendy and the Ink Machine and Prison Architect. Two highly rated games, both support Linux. Oh, there's also Nex Machina but no Linux support and doesn't sound good in Steam Play either.

So in terms of overall Linux support, not a great bundle. Games though? Bendy and the Ink Machine and Prison Architect together if you beat the average is a deal not to pass up on.

Find the Humble Very Positive Bundle 3 here.

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Ciel Fledge, an Anime-styled sim about raising an adopted daughter

Tuesday 16th of July 2019 02:14:28 PM

Tags: Indie Game, Demo, Alpha, Upcoming,, Steam, Simulation

Quite a peculiar game this one, Ciel Fledge from Studio Namaapa and PQube Games has you adopt a strange child found on the surface of a ruined planet and raise her.

In the year 3716, humanity lives under constant risk of ruin from a colossal alien threat known as“GIGANT”. Fleeing its destruction, a mysterious young girl arrives on ARK-3, a magnificent city built in the sky…

Ciel Fledge is a game about raising an adopted daughter in a future world that still has hope. Featuring compelling management gameplay and a loveable cast of characters, it’s up to you to take care of Ciel until she reaches adulthood and becomes ready to fledge the nest.

They've recently announced that Ciel Fledge is coming to Steam and PQube Games is going to help publish and polish the game. I asked the developer if they will continue Linux support with the Steam release, to which they replied with "Of course! Linux will still be supported on Steam release."—great!

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If you wish to try out the demo, you need to have 32bit builds of OpenAL and OpenSSL installed. There might be more but that's all I was missing when trying it.

I like the idea, can't think of many other games with this blend of mechanics together. You will manage different activities on a weekly schedule, deal with Ciel's various stats and needs, chat with her and all sorts. There's even a battle system, with three types of battles to go through. It's a strangely sweet person simulator management RPG all in one, something like that anyway. I'm failing to come up with a better way to describe it.

An interesting sci-fi setting, although I hope their new publisher is going to help clean up the text as the English translation was quite rough. To be expected though, the early Alpha on itch is a little old now. With the right tweaks, this could be an interesting game.

Try out the current build on and wishlist/follow it on Steam. The Steam release is scheduled for sometime later this year in the Autumn.

Hat tip to Tiedemann.

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Live and survive as a dinosaur in "Path of Titans", a new survival game coming to Linux

Tuesday 16th of July 2019 11:20:08 AM

Tags: Indie Game, Survival, Unreal Engine, Upcoming, Crowdfunding

Ah yes, now I can live out my dream of not just walking with the dinosaurs but to actually live and breathe as one. Path of Titans is planning full Linux support.

Path of Titans is a multiplayer dinosaur survival video game being developed for home computers and mobile devices. Survive as a dinosaur in a rich ecosystem filled with intelligent AI creatures and up to 200 other players. Explore a realistic, detailed environment and complete objectives on your own or with members of your pack.

This one has my serious interest. For starters, the developer is firmly committed to Linux support, with one of their team in our Discord often sharing details and talking about it. Even before that, I followed their development posts and their progress has been impressive.


  • Permanent characters with in-depth skin and trait customization
  • A complex questing system.
  • Group and Guild systems that allow for pack hunting and herd migration, with servers supporting up to 200 concurrent players.
  • Lush environment filled with AI dinosaurs and smaller prehistoric creatures
  • Swimming, diving, and fishing in both lakes and rivers.
  • Cross platform functionality, play the game from your PC with your friends on mobile and vice versa.
  • Powerful modding tools with extensive documentation, and a backend allowing modders to deliver their content to other players.

It looks damn good too. Seriously, just look at this, the work on the actual dinosaur models and animations is great:

Watch video on

They're not planning to release it on Steam. They're doing their own cross-platform launcher, which you can already test from the official website (you need to register an account first) - offered as a Snap or AppImage.

Testing it myself, the launcher works without issues on Manjaro so that's a good start:

The release is expected next year, with backers of at least $30 getting pre-release access in December.

Find it on IndieGoGo for more info and if you wish to back their crowdfunding campaign. They're looking to raise at least $25,299 although it's using the Flexible Funding method, so they get all funds even if the target is not met. They've nearly reached 50% too, so that's great.

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Tower Defense game "Defend The Keep" is out with same-day Linux support

Tuesday 16th of July 2019 10:51:22 AM

Tags: Indie Game, Strategy, Tower Defense, Steam, New Release, Review,

Defend The Keep from Vanille Games offers a familiar Tower Defense formula, with a few extra spices thrown in to make it worthy of your attention.

Note: Key provided by the developer to our Steam Curator.

While there's a huge amount of Tower Defense games available, even on Linux, a lot of them play it a little too safe with the mechanics. Usually, you will get set locations to place down towers but that's not the case here. In Defend The Keep, you can place towers wherever you like and build walls to stop the flow of enemies running into a village to destroy it.

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While you have the ability to place down towers, walls and traps that's not all you have at your disposal. The main tower in the middle of the village you're protecting also has elemental powers, allowing you to fire off special abilities at the waves of enemies approaching you and these can be upgraded too.

Altogether, the special abilities along with tower placements and wall building can make for some fun tactics. Stall the enemies with walls, while smaller placed towers bring down their health as you slow them down with lightning as they run through a line of poison you've placed down. It's quite satisfying I must say! The tower design gave me a bit of a laugh too, one of them is just a tower with a massive swinging hammer on top of it, smashing down onto enemies near it.

It isn't just the enemies and abilities you have that make Defend The Keep interesting to play, the day and night cycle keeps you on your toes as well. It's harder to see where enemies are coming from at night, even harder on the top difficulty, so it requires plenty of focus.

When you progress across the world map, you will also earn Crystals to upgrade your placed towers as well. You can get up to three, depending on how many buildings you save per-mission. You can improve their rate of fire, range, health and more.

Interestingly, the developer said they weren't originally sure if they would be able to get Linux support in right away. Due to supportive messages received, they went for it. I'm glad they did, as I thoroughly enjoyed it. Not too difficult and not too easy, difficult enough in some cases to make me replay a level to do better. In a vast sea of other games, it stands out quite nicely for me and I think it's worth picking up.

You can find Defend The Keep on Steam now for £5.99/$7.99/€6.99 and

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Looks like supporting multiple platforms has been worth it for Rings of Saturn

Tuesday 16th of July 2019 09:57:31 AM

Tags: Indie Game, Early Access,, Steam, Godot Engine, Simulation

Rings of Saturn from Kodera Software is something I've written about a couple of times and it seems like supporting Linux and Mac has been worth it for the developer.

It's currently doing a hybrid crowdfunding/Early Access model on, with it just recently breaking one thousand dollars. The developer recently shared this on Twitter, showing that close to half of the backers have been from Linux and Mac:

Note: Their original Twitter post mixed up the Mac/Windows labels, I've fixed that to be clear.

Speaking to the developer, they confirmed this is going by downloads on itch but it matches up well with players on Discord and Steam Wishlist numbers too. Really great to see!

Sounds like a really interesting game for space sci-fi fans too. Check out some of the features:

  • Realistic top-down hard sci-fi space flight experience. Every aspect of gameplay is backed up by real science. Ships fly just as starships should.
  • Jump into action in seconds with autopilot assist or save fuel by manual thruster maneuvers.
  • Detailed ship simulation down to every subsystem - upgrade your ship, fix or even jury-rig broken systems on the fly. Every system failure will impact gameplay - adapt to survive in the hostile environment of space.
  • Discover the mystery of the Rings, or just try to get rich leading your excavation company.
  • Plan your strategy back on Enceladus Prime station. Sell your output, upgrade your ship, hire the crew and manage your company. 

If you missed the recent article on it, they also shared a new trailer:

Watch video on

You can head on over to to support the developer or wait for the wider Steam Early Access release, which should be on August 12th. Both stores do have a demo up for you to try right now, which is always up to date with the full game.

Rings of Saturn is made with the FOSS game engine Godot Engine.

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Roguelike dungeon crawler "Emberlight" sounds like it has an interesting gameplay loop

Tuesday 16th of July 2019 09:28:40 AM

Tags: Indie Game, Steam, Dungeon Crawler, Roguelike, Upcoming

Emberlight, a roguelike dungeon crawler from Quarter Onion Games is releasing with Linux support on August 13th and it does sound like it could be interesting.

Quarter Onion Games are saying it will be a "true roguelike dungeon crawler" and while they don't go on to explain what makes it "true" versus other games, I still love the sound of it. The gameplay loop in this especially, as you will absorb abilities used by enemies which eventually corrupts you. Eventually turning to darkness, you become the boss for the next run-through along with everything you provided them with.

Their trailer even has Linux mentioned very clearly at the end:

Watch video on

While I do love the sound of it, I'm curious to see how they will balance this corruption. If you always end up as the boss for the next run, can the game ever be won? That's a question I hope to find out at release. Apart from that, absorbing enemy abilities does sound very fun. Sound a little like MidBoss in a way, just without snatching their body too.

On Steam it currently only mentions Windows, so I spoke to the developer and they confirmed on Steam both Linux and Mac will be available at launch.

You can follow/wishlist it on Steam.

Remember: If you do wishlist things on Steam, set your platform properly to show up as a Linux wishlist.

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Kingdoms of the Dump, a trash-filled SNES-styled RPG made by janitors is planned for Linux

Tuesday 16th of July 2019 09:05:13 AM

Tags: Indie Game, Upcoming, Crowdfunding, Godot Engine

Well, this is certainly something unique. Kingdoms of the Dump, a SNES-styled RPG with plenty of modern touches is currently on Kickstarter. Two things make it interesting: It's made with the FOSS game engine Godot Engine and the two main creators are actual janitors chasing their dream.

The King of Garbagia has been trashpicked! Disgraced squire Dustin Binsley is blamed for the kidnapping and must embark on a mission to clear his name. Cross the Lands of Fill, uncover hidden secrets in the trash, and expose the evil organization trying to destroy the Kingdoms of the Dump!  

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Game features:

  • A narrative based game with a quick moving story and interesting world 
  • Jumping, climbing and other on-field skills to add to exploration and navigation
  • No random encounters
  • Turn based combat with a tileboard grid encouraging placement and movement 
  • Timed hits! (Press a key during the peak of attack animation for a critical strike)
  • Quickly toggle between main characters to make use of their field moves
  • A large Mode-7 inspired World Map. (Travel by land, sea, and air)
  • SNES-inspired visual aesthetic with detailed environments and expressive sprites.

It certainly looks incredible, I love the character switching being available any time, necessary too as each character has their own unique ability which aids you while exploring.

What's also interesting, is that we were notified of this project by Rémi Verschelde, the Project Manager for the FOSS game engine Godot Engine which it's being made in. Verschelde themselves said they will ensure releasing it on Linux is effortless for the developer.

With the Kickstarter campaign, the developer is hoping to get at least $60,000 in funding to complete it. It's not due out for quite a while though, they said they're looking at a two-year development time so it's not likely out until 2022. Great games take time though and it looks awesome so hopefully this one gets funded.

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Kind Words, a game about writing nice letters to people arrives on Steam this September

Tuesday 16th of July 2019 08:48:31 AM

Tags: Upcoming, Steam, Casual, Indie Game, Unity

Kind Words from Popcannibal (Girls Like Robots, Make Sail) is a pretty sweet chilled out game, one where you write letters while listening to some seriously chilled out beats.

Has something got you down? Stressed you out? Scared you? That's pretty normal. It might help you to talk about it. In Kind Words, players anonymously write out their concerns and sorrows by making short requests for letters.

It released with the last Humble Monthly as an original indie game, so look in your downloads if you had the previous one. However, it's also launching on Steam for everyone else on September 12th.

Watch video on

The whole idea is beautiful and it's why I love indie game developers, they're not afraid to do something that other bigger developers wouldn't touch. So far, every single letter I've seen has simply been someone wanting a little friendly advice, it's quite touching really. I just hope that people don't end up trolling it, such a nice idea can easily go wrong. So far though, so good.

It includes a few resources for those really needing some extra help, like CheckPoint, a "mental health resource for gamers" and other such links.

As for the Linux version, runs perfectly on Manjaro.

You can wishlist/follow it on Steam.

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D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"

Monday 15th of July 2019 06:02:30 PM

Tags: Wine, Vulkan

Developer Joshua Ashton is certainly keeping busy, with another brand new release of D9VK now available.

As a reminder: D9VK is based on DXVK. While DXVK focuses on translating D3D11 and D3D10 into Vulkan for use in Wine, D9VK focuses on D3D9. Eventually, they should hopefully merge into one awesome project.

Version 0.13f - "Hypnofrog" is coming in less than a week after the last release, yet still manages to sound interesting given that's not a lot of time. There's some "New General API Stuff", "New Fixed Function Support", "New Shader Support" and bug fixes for "D3D9" and "DXSO (Shader Fixes)".

Most of the changelog is highly technical language for those of you who understand graphics APIs. The main takeaway, as always, is that each new release should bring more compatibility with Windows games in Wine that use DirectX 9. Since D9VK uses Vulkan, it should perform better than vanilla Wine.

You can see the full list of changes on GitHub.

If you've been testing out D9VK, do let us know how you've been getting on in the comments. I love seeing all the progress with projects like this, very exciting stuff for those of us who just want to click play.

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Please, a tense ten-minute experience has a Linux build available

Monday 15th of July 2019 01:57:25 PM

Tags: Indie Game, Free Game, Unity,, Retro

Got a few minutes to burn? Why not try out the short experimental experience that Please offers. Developed by somewhat, it delivers something quite surreal and freaky.

In an alternate timeline where we won the war, you are the repair person. You fix things. You keep things running. You do what you're told. We asked you so nicely.

Watch video on

It's short—really short. About ten minutes my playtime ended up as but even so it's memorable. It has such a strange, thick thick atmosphere to it, certainly got under my skin a little. You know something is good and has your interest, when someone simply walking into your office makes you physically jump out of your chair…maybe that's just my nerves.

It's not exactly a horror game though, it's hard to really describe. It's left me with so many questions that I really want an answer to. The shortness is part of why it works in this case, but still I want more.

If you do try it put on some headphones, turn them up a bit and make sure your room is dark for the real experience with this one. Linux version worked great on Manjaro, no issues.

You can find Please on

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The developer of Streets of Rogue recently commented about supporting Linux

Monday 15th of July 2019 01:06:54 PM

Tags: Indie Game, Unity, Editorial

With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.

Curiously, the comment from Dabrowski turned up at a place I didn't quite expect. A dubious website offering free download links to various games, where it seems Dabrowski turned up to warn people away from it and instead try the older version on to get a feel for it.

I won't link directly to the website in question, since I firmly believe you should support developers. However, you can see all their comments on their Disqus profile. Here's what they said:

Heya, porting to Linux basically involved telling Unity "make Linux build". Simple as it gets. There have been some Linux specific bugs that needed fixing, but nothing super major. Also more tech support involved, Linux users tend to have a lot more uncommon hardware/software configurations than Windows users do, which can sometimes have their own sets of issues with the game. I'm not sure what I would have done if I wasn't using Unity since I don't know how other engines handle things, but honestly I probably wouldn't have made a major effort toward it due to low sales (currently less than 0.5% of sales actually), unfortunately it just wouldn't have been cost effective. So yeah, convenience was definitely a big factor. Though I did always want Linux users to get to play the game if I had the opportunity to do so, and fortunately it worked out.

I like the honesty there. We really only got Linux support with Streets of Rogue because Unity made it easy enough to do so. This is important, since the lower the barrier the more likely a developer is to put up a Linux version. Thankfully Unity makes it simple most of the time if developers regularly test and ensure any plugins they go for support Linux too.

It's no secret I love this game, having livestreamed it on our Twitch Channel as well as writing about various updates to it since 2016, it's a game that's stuck with over a long period that not many others are able to (apart from Rocket League…).

You can grab Streets of Rogue on Humble Store and Steam. I highly recommend it, an absolutely fantastic time, a true riot to play with friends and just as hilarious by yourself. A game and developer worth your support for sure.

Hat tip to gutigone.

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NOTES, a small puzzle game based on connecting musical notes

Monday 15th of July 2019 01:00:25 PM

Tags: Indie Game, Steam, Puzzle, Casual, New Release

Here's a sweet recent release for fans of small puzzle games. Miro Jankura recently released NOTES on Steam and looks like a nice relaxing puzzler.

It released only recently, on July 11th with same-day Linux support. While it's based on musical notes, the developer does say no musical knowledge is required. Take a look:

Watch video on

The developer doesn't give away much with the description, mentioning it has 50 levels, a Guitar soundtrack and that's pretty much it. Not a bad thing though, some games just don't need a lengthy introduction.

I'm a big fan of relaxing puzzle games, can never get enough of them. When you have a tired mind, something a little more casual like this is exactly what you need.

Find NOTES on Steam.

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CoreCtrl, a new FOSS Linux tool to help you control your PC with application profiles

Monday 15th of July 2019 11:27:14 AM

Tags: Open Source, Apps

Quite an interesting one this, CoreCtrl from developer Juan Palacios aims to be a "game changer" in letting you setup your hardware to do things automatically when a program is launched and more. The developer tagged us on Twitter about it and it does seem pretty sweet.

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

You can see the developer show it off in the below video:

Watch video on

Currently, on the GPU side it only support AMD GPUs with controls for fan, frequency and power, multiple sensors and so on. It also has basic CPU support for controlling the frequency scaling governor and using sensors. However, they do have plans to support more GPUs and NVIDIA too of course.

It looks nice and the idea sounds great, will be interesting to see how far this one manages to progress. We don't have many user friendly graphical interfaces for doing things like this, so it's lovely to see more.

You can find CoreCtrl on GitLab. They have also started a Patreon to get some financial support for the project to push it further.

I haven't been able to get it to work personally, so I've filed a ticket to see if I can sort it to test it out. Edit: Fixed by a recent update.

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The Linux version of "Space Rabbits in Space" now appears to be live

Monday 15th of July 2019 10:42:26 AM

Tags: Steam, Indie Game, Platformer, New Release

Space Rabbits in Space, a 2d parkour skill-based platformer has now officially released for Linux on Steam. Developed by Ventilator Shark, a small independent game studio based in Zagreb, Croatia.

A game I mentioned back in February, after speaking to the developer they did confirm it was coming they just didn't know exactly when. With no announcement I can find, the Linux version went live a few days ago!

It’s an adventure about betrayal, hard love and fun facts. Don Padroncini, the infamous candy smuggler, has been sighted again. This time he is smuggling lumberjack equipment and defective gumball machines to the Copyrighted universe™. The Intergalactic Authority on Everything sent Space Rabbits to stop him, but they fell into his trap. Or did they?

Watch video on

Using a simple one-handed control scheme, originally made for touchscreens and later ported to PC. Don't let that fool you though, while mechanically simple it doesn't mean it's bad or easy. Nothing in the game is based on luck, it's all about you and your mouse across over 60 levels of challenging platforming.

It features asynchronous multiplayer and while I've not tried it, this seems to enable you to race other player's times.

You can find Space Rabbits in Space on Steam.

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RetroArch, the front-end app for emulators and more is heading to Steam

Monday 15th of July 2019 10:22:43 AM

Tags: Steam, Upcoming, Open Source, Emulation, Apps

RetroArch, a popular front-end application for running emulators, game engines and much more is now officially coming to Steam.

This FOSS application is pretty popular, along with the Libretro API enabling you to get a rather pretty-looking PS3-styled interface to deal with all sorts, although as I understand most just use it for emulators. From the announcement:

RetroArch as a program serves as the fundamental backbone of many retro gaming machines out there in the wild. Even when it is not deliberately namechecked, chances are it’s running in the backend of said retro program. Same goes for its sister project Libretro. For instance, several programs available on Steam already, such as Grid Cartographer, and New Retro Arcade, integrate Libretro support to allow you to run the software that has been ported to the Libretro API. As for Libretro, this API is being leveraged by several retro gaming companies right now to serve as the backbone of their retro emulation services. Given all this interest and burgeoning activity, we feel now is the time to finally bring the official Libretro frontend to Steam. RetroArch is truly in a class of its own on a technical level when it comes to latency, shader features, and now soon-to-be disc loading and disc dumping. We can’t wait to bring you complete control over your retro gaming library coming this summer on Steam!

Something to note, is that the Steam release on July 30th is starting off just for Windows with the Linux build to be released later. They said this is due to them being a bit "wary of the support burden that will come with a much wider audience" which I can't really argue with. Moving over to Steam is a pretty big step for any developer.

Hopefully the Steam release will allow them to push RetroArch even further, it could certainly do with making the initial setup for new users a lot easier.

It confuses the heck out of me every time I go to use it. Although, that's mainly due to distribution packages often disabling the core download ability (cores are essentially plugins, to run emulators and so on), which I've seen confuse many others. If you install it yourself and find you can't download cores either, go into the second menu -> User Interface -> Views -> Show Core Updater. After that, make sure you also go into the Directory menu and ensure download folders are set to somewhere your user can access.

It does come with a few ROMs you can download (most of which I presume are freeware). However, you can also find things like the NeoGeo Classic Complete Collection which comes with with ROMs too legally from places like Humble Store.

Find it on Steam and the official site.

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