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Updated: 1 hour 57 min ago

Build and connect more subway systems in a free Mini Metro content update

Wednesday 28th of October 2020 07:02:00 PM

Mini Metro, the wonderful subway train-track building sort-of puzzle game just recently had a nice free content upgrade with more on the way. It's something of a masterpiece, and very highly rated so it's awesome to see it expand.

Across multiple maps you gradually build up and design a transport network that rapidly expands, the point is to get people across to the correct station as quickly as possible. It's a hard game to pin down to a particular genre too. Is it a puzzle game? Is it a strategy game? Well, both sort-of and it's also both relaxing and often a little stressful too but it's brilliant and many things more.

Considering how great it is, it's not a big surprise that Mini Metro on Steam has an overall "Overwhelmingly Positive" user score from over six thousand users. It fully deserves it as it's a finely crafted experience. The night mode option is lush too, which has enabled me to play it on some days with very tired eyes and still enjoy it a lot.

On October 27, the team at Dinosaur Polo Club updated the game and announced that they've added in two brand new locations to play through. There's the megacity of Lagos, Nigeria and also Santiago, Chile. Not only that, they've teased that a "major" feature update is coming soon along with another additional map update that's planned for this year. It originally released in 2015 and not many teams continue updating their games for this long so it's awesome to see.

Feature Highlight:

  • Multiple game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge. Plus a Creative Mode to go all zen-like and just build how you want to.
  • Tons of real-world cities to design subways for (London, New York City, Paris, Berlin, Melbourne, Hong Kong, Osaka, Saint Petersburg, Montréal, San Francisco, São Paulo, Seoul, Washington, D.C., Cairo, Istanbul, Shanghai, Singapore, Stockholm, Mumbai, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. 
  • Responsive soundtrack created by your metro system, engineered by Disasterpeace.

You can buy Mini Metro from Humble Store, GOG, and Steam.

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The Zone: Stalker Stories to offer a unique blend of exploration and deck-building

Wednesday 28th of October 2020 05:59:15 PM

A thoroughly curious blend of genres this one with The Zone: Stalker Stories offering up exploration, deckbuilding, card battles and RPG elements. On top of that, you're also getting treated to a visual novel styled story that's being carefully crafted by industry veterans from Illuminated Games who worked on the likes of Mount&Blade, The Next World and more. 

Inspired by the likes of Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon it's not going to be a roguelike, instead their plan is to offer a richly detailed story experience with hand-crafted environments with plenty to explore and secrets to find.

Watch video on

Feature Highlight:

  • Lovely hand-drawn art with a unique visual style
  • An engaging story with multiple threads to pursue
  • Strange, treacherous environments to explore and loot 
  • Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment
  • Use data and items from the Zone to research new powers, gain buffs, and unlock unique items
  • Hundreds of different items and abilities to mix and create your perfect playstyle

You can try out the demo on Steam and then if you like it back it on Kickstarter. They're trying to get at least €7,500 by November 27. If successful their current plan is to launch in Early Access sometime in March 2021.

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Dying Light has a Left 4 Dead 2 crossover event and a free DLC

Wednesday 28th of October 2020 04:00:08 PM

Love kicking ass and destroying Zombies? Check out the latest update to the excellent open-world parkour action in Dying Light with a new Left 4 Dead crossover event.

The special experience is live now until October 29 18:00, which will see you battle the Viral Rush event which is meant to emulate the hordes that appear in Left 4 Dead. To make it a bit more interesting and unique Techland added in a "new type of shotgun ammo that gives the infected a taste of fire and brimstone". If you don't like it, you can turn off the special events like this in the menu.

Additionally you can claim the L4D2 Bill & Gnome Chompski Pack free DLC here which enables you to have Bill from Left 4 Dead as your skin along with the amusing Gnome Chompski weapon.

Watch video on

If you want to make things even more Left 4 Dead like, don't forget the previous Left 4 Dead 2 Weapon Pack free DLC.

Dying Light is also 66% off right now on Humble Store and Steam.

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AMD reveal RDNA 2 with Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800

Wednesday 28th of October 2020 12:01:07 PM

Today AMD formally revealed the next-generation Radeon GPUs powered by the RDNA 2 architecture and it looks like they’re going to thoroughly give NVIDIA a run for your money.

What was announced: Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon 6800 with the Radeon RX 6800 XT looking like a very capable GPU that sits right next to NVIDIA's 3080 while seeming to use less power. All three of them will support Ray Tracing as expected with AMD adding a "high performance, fixed-function Ray Accelerator engine to each compute unit". However, we're still waiting on The Khronos Group to formally announce the proper release of the vendor-neutral Ray Tracing extensions for Vulkan which still aren't finished (provisional since March 2020) so for now DirectX RT was all they mentioned.

Part of the big improvement in RDNA 2 comes from what they learned with Zen 3 and their new "Infinity Cache", which is a high-performance, last-level data cache they say "dramatically" reduces latency and power consumption while delivering higher performance than previous designs. You can see some of the benchmarks they showed in the image below:

As always, it's worth waiting on independent benchmarks for the full picture as both AMD and NVIDIA like to cherry-pick what makes them look good of course.

Here's the key highlight specifications:

  RX 6900 XT RX 6800 XT RX 6800 Compute Units 80 72 60 Process TSMC 7nm TSMC 7nm TSMC 7nm Game clock (MHz) 2,015 2,015 1,815 Boost clock (MHz) 2,250 2,250 2,105 Infinity Cache (MB) 128 128 128 Memory 16GB GDDR6 16GB GDDR6 16GB GDDR6 TDP (Watt) 300 300 250 Price (USD) $999 $649 $579 Available 08/12/2020 18/11/2020 18/11/2020

You shouldn't need to go buying a new case either, as AMD say they had easy upgrades in mind as they built these new GPUs for "standard chassis" with a length of 267mm and 2x8 standard 8-pin power connectors, and designed to operate with existing enthusiast-class 650W-750W power supplies.

There was a big portion of the event dedicated to DirectX which doesn’t mean much for us, but what we’ve been able to learn from the benchmarks shown is that they’re powerful cards and they appear to fight even NVIDIA’s latest high end consumer GPUs like the GeForce 3080. So not only are AMD leaping over Intel with the Ryzen 5000, they’re also now shutting NVIDIA out in the cold too. Incredible to see how far AMD has surged in the last few years. This is what NVIDIA and Intel have needed, some strong competition.

How will their Linux support be? You're probably looking at around the likes of Ubuntu 21.04 next April (or comparable distro updates) to see reasonable out-of-the-box support, thanks to newer Mesa drivers and an updated Linux Kernel but we will know a lot more once they actually release and can be tested.

As for what’s next? AMD confirmed that RDNA3 is well into the design stage, with a release expected before the end of 2022 for GPUs powered by RDNA3.

You can view the full event video in our YouTube embed below:

Watch video on

Feel free to comment as you watch as if you have JavaScript enabled it won't refresh the page.

Additionally if you missed it, AMD also recently announced (October 27) that they will be acquiring chip designer Xilinx.

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Julius, the open source re-implementation of Caesar III has a new major release

Wednesday 28th of October 2020 11:22:24 AM

Caesar III continues to live on and get improvements on modern systems thanks to open source, with the Julius game engine continuing to mature.

On October 27, Julius 1.5.0 was released continuing to upgrade the experience. The current status is that it should be fully playable, with it largely focused on accuracy with the original game but with plenty of UI enhancements.

Some of the UI improvements you can find in Julius 1.5.0:

  • Add right-click image to some enemies which were missing images
  • Number of unemployed people has been added to the senate tooltip and Chief advisor
  • Setting hotkeys for construction of common buildings is now possible
  • Setting a hotkey for quickly selecting the building under cursor for construction
  • Changing trade status (import/export) for resources can now be done from the Empire map
  • Some more in-game messages have a button to the relevant advisor

There's also new configuration options, like being able to force the game to start in windowed mode and plenty of improvements to the localization system to support different languages. Release notes can be found here. The developer continues to provide an AppImage for making it easy to run on Linux.

Another great open source project, with a commendable effort from developer Bianca van Schaik and other contributors to keep compatibility with save files from the original game.

You do need the original game assets, which you can grab easily with a DRM-free copy of Caesar III on or Steam.

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Upcoming RPG 'Moonshell Island' will have you fight giant tomatoes with a whisk

Wednesday 28th of October 2020 11:14:23 AM

You've faced monsters before aplenty but what about nomsters? Moonshell Island looks and sounds like a delightful and rather quirky upcoming RPG.

Set on a whimsical island, Moonshell Island will feature a cast of charming characters, a "satisfying" action-battle system, plenty of mini-games and a "heartwarming tale of achieving dreams, supporting friends, and building a community". On a peaceful island these strange nomsters threaten the peace so "you must journey to find the source of the trouble and recruit the islanders to a safe haven, Crabby’s Cabana Club. As the club population grows, more services become available to aid you on your quest to uncover not only the secrets of the island, but also of yourself".

Check out their bright and colourful narrated trailer:

Watch video on

Feature Highlight:

  • Switch between the protagonist and your new friend Crabby and unlock special abilities with the Magic Mug of Candor
  • Make friends and help them fulfill their dreams as you build a community
  • Distract yourself with fun puzzles, sidequests and minigames
  • Explore the diverse landscapes of Moonshell Island
  • Fight off ‘nomsters’ and use the loot in delicious recipes

The only problem is that it's not due out for quite some time. They're making it clear that it's not going to be rushed, with it being developed since 2019 and a planned date of "20xx" with Linux as a confirmed platform. A demo is planned to be released soon, which they said will be given out to people supporting them on Patreon to help fund it. However, a public version appears to also be planned for sometime next year too.

You can follow it on the official site and Game Jolt.

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The Last Relic is an upcoming RPG inspired by Earthbound and Chrono Trigger

Wednesday 28th of October 2020 10:50:15 AM

Enjoyed classics like Earthbound and Chrono Trigger? Take a look at The Last Relic, an in-development RPG from developer Christopher Hall Guay.

"The Last Relic follows the tale of a young girl named Ellie who is transported from her cozy, American life to a foreign realm of magic and monsters. Lost and alone, she wanders this new land aimlessly, wishing only to get back home. She's attacked by monsters only to be rescued by a young man named Dorian. It's here Ellie learns that she is far from Earth, in the land of Relics and Relic Hunters. Why was she brought here? And will she ever make it back home?"

It's currently crowdfunding on Kickstarter, and you can see their pitch below:

Watch video on

Feature Highlight:

  • A character rich, turnbased RPG inspired by Japanese classics such as Earthbound and Chrono Trigger.
  • Battle fierce monstrosities and quirky aberrations with a quick-paced, strategic battle system, awarding players using varied combinations of skills and attacks.
  • Unfold the story through a genre-shifting adventure: gameplay grows, evolves, and alters to present a variety of mechanics to players.
  • A hub-town used as a base to recruit new members, develop and increase social levels with other characters, and even start your own farm!
  • NPCs with personalities. Players will meet a diverse cast of distinct personalities, each with their own backstory and contribution to lore and world-building.
  • Side-quests that matter; every side-quest is built towards expanding lore and offering beneficial rewards no matter how over-leveled you become.
  • Over 15 hours long!

There's a demo available, and the developer made it clear Linux is a target for support and the early demo has a Linux build there you can try out. This demo has a specially made self-contained story made especially for the Kickstarter. Find the demo up on

You can back the crowdfunding campaign on Kickstarter, which has until November 25 to hit $10,000.

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Collabora expect their Linux Kernel work for Windows game emulation in Kernel 5.11

Wednesday 28th of October 2020 10:01:31 AM

Collabora have been doing presentations during the Open Source Summit, with one particular talk from Gabriel Krisman Bertazi on the "State of Linux Gaming" being quite interesting.

While there has been a lot of progress with the Windows compatibility layers Wine and Valve's fork Proton (part of Steam Play), there's still plenty of areas currently lacking and needing work. Collabora is one company extending the Linux Kernel to improve Linux gaming with these compatibility layers, thanks to Valve sponsoring the work. One of the big missing pieces of the pie is supporting the likes of anti-cheat and DRM, with anti-cheat especially causing all sorts of problems entirely breaking lots of Windows games in Wine and Proton.

The State of Linux Gaming talk was mostly going over what anyone following would already know, as the event isn't aimed at your typical Linux gaming enthusiast. However, it was still an interesting talk to follow. Thanks to The Linux Foundation, I was able to attend and listen to the talk (the online event requires a ticket purchase) but I've been told by my Collabora contact that they will all eventually be up on their own YouTube Channel which could be as soon as early next week for anyone to be able to view.

If you want a brief overview, you can find the slides here from the event schedule. One of the key points that Gabriel Krisman Bertazi went over is their work on system call emulation, which is now required because DRM and anti-cheat tech "are issuing system calls directly from the Windows game code and that bypasses Wine because Wine is not a sandbox" and Wine currently cannot capture those system calls needed which ends up causing games to crash.

They tried a user-space solution first, which is simpler and doesn't require messing with the Linux Kernel but Bertazi mentioned how that had many problems like tripping up DRM and anti-cheat along with badly affecting performance so the right solution was Kernel-side where they've now created Syscall User Dispatch, specifically made to deal with these emulated needs. 

Bertazi said how it's "designed for emulation, so it's really fast for syscalls" and "it's very fast for a hybrid environment where you have native syscalls coming from Wine and emulated syscalls from the Windows application". They were hoping for it to land in Linux Kernel 5.10 but it's most likely for Kernel 5.11 and adoption will be simple, as distributions just need to enable a config option. Bertazi goes on to say how they will "make sure" distributions are enabling it as "it's a very isolated feature that does not affect the rest of the system, so there is no reason to not do it" and then you just need a version of Proton new enough to work with it.

So it sounds like Linux gaming with compatibility layers like Wine and Proton to brute-force Windows games onto Linux will get very interesting from the Linux Kernel 5.11 onwards. Note: it doesn't mean anything will magically work though in regards to anti-cheat, only that Linux and so Wine/Proton will understand certain system calls they need. 

Bertazi summed up that they've also been working towards other "pain points" of Linux gaming including "device bring-up, solving some file system issues, improving performance in other areas of the system, we have a team looking at some scheduling stuff that maybe we can optimise in future kernel releases". They also make it clear they're "not in any way trying to bring the Windows world into Linux, we are trying to ease emulation" and only extend things like the Kernel when it ends up absolutely necessary but their work will benefit a lot of people and not just for emulation. Bertazi also mentioned how they will continue to support for Linux games "both natively and emulated", and on a personal note they mentioned their wish to see more open source games.

If you think you have what it takes to hack away at the very heart of Linux, Collabora are currently hiring with multiple positions open including working on the Linux Kernel and Mesa drivers too. You can find the list of positions they have available here.

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Papercraft styled tactical-RPG 'Wildermyth' has a big new campaign out

Tuesday 27th of October 2020 09:08:02 PM

Wildermyth is the character-driven, procedurally-generated tactical RPG with an art style resembling papercraft and it's brilliant. Now it's also bigger with a big campaign update out.

In Wildermyth you play through various generated campaigns, each of which mixes things up like characters and events and so every play-through is different. You're supposed to see it as something resembling a classic tabletop RPG experience. Mixing together a party-based RPG with overworld exploration, random events and tactical turn-based combat there's a lot to love about it.

They just recently released version 0.29 "Eluna and the Moth", a brand new campaign that mixes things up:

To fit with the story, the first chapter takes a more structured approach with less of a focus on overland management. Many of the battles and events throughout the campaign happen at less expected points. The campaign happens over a smaller span of time, allowing the player’s starting heroes to make it all the way to the end -- if they survive!

Lots more came with it other than a new campaign to play through like new character faces, new victory conditions and the usual blend of balancing fixes and bugs being squashed. Here's some new snaps they shared:

In other news, the recent Kickstarter campaign to produce a high-quality live-instrument soundtrack that we wrote about managed to succeed. So some great tunes are coming to Wildermyth too which I'm quite excited for, as that's the sort of thing that can really help your enjoyment of a game.

The game itself can be purchased from Steam and

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Graveyard Keeper - Game Of Crone expansion is out now

Tuesday 27th of October 2020 07:22:08 PM

Graveyard Keeper - Game Of Crone is an expansion to the medieval graveyard building and management sim that's like a morbid take on Stardew. This fresh expansion adds in another bunch of hours (6-12 they said approximately) to play through, along with a whole new story to follow where you help a bunch of escaped prisoners build up a camp.

"You’ll have to help the escaped prisoners of the Inquisition survive in the wilderness by providing them with everything they need. To develop their camp to a fortified settlement while keeping in mind its benefits. To protect those who entrusted you with their lives, from the sword and fire. And also - to untangle the circumstances of the cruel game, which turned into the Great Blast and the return of the Ancient Curse."

Check out the launcher trailer below:

Watch video on

Feature Highlight:

  • Build your own refugee camp and bring it to prosperity
  • Brand new bag mechanics
  • Get access to new dishes, gravestones, fences, and to teleportation scrolls
  • Deal with a vampire terrorizing a peaceful Village
  • Unravel the secret of the mysterious death of your predecessor
  • Find out even more terrible secrets of your old and new friends
  • Become an ally of Comrade Donkey and take part in the Revolution

They said that the DLC can be access from both the beginning and end of the game, so you can't miss out on it by accident or by where you are in the game with current saves. There's also new achievements, bug fixes and improvements to the main game have been released in a patch, and there's some new music too which they've added to the existing soundtrack.

You can buy the game and the DLC from GOG, Humble Store and Steam.

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Stadia Pro for November has Sniper Elite 4, Risk of Rain 2, Republique and new releases

Tuesday 27th of October 2020 04:16:30 PM

Google has announced the latest set of Stadia Pro games, along with new titles about to release like Sekiro: Shadows Die Twice and Watch Dogs: Legion. PLUS news of Ubisoft+ coming to Stadia soon.

What is Stadia? A quick primer for people not following: it's a game streaming service that uses Debian Linux under the hood along with the Vulkan graphics API. Playable on Linux in Chromium / Chrome browsers. You can either buy games, or subscribe to Stadia Pro to claim games each month (or do both).

First up, here's what's coming to Stadia Pro on November 1, free to claim if you have a Pro subscription:

  • Sniper Elite 4 (NEW on Stadia) – As an elite agent of the Special Operations Executive, infiltrate WWII Italy and destroy an Axis superweapon. This version of Sniper Elite 4 features Stadia-exclusive HDR support.
  • Risk of Rain 2 – The breakout survival roguelike comes to Stadia. Join forces with up to three friends in this innovative and haunting adventure from Gearbox Publishing.
  • The Gardens Between (NEW on Stadia) – Wield control over time to unravel gorgeous puzzles in a rich, tranquil world.
  • Hello Neighbor: Hide & Seek (NEW on Stadia) – The sequel to the original Hello Neighbor makes its Stadia Pro debut. Get ready for more chilling hijinks and stealth action.
  • Republique – Hack security systems and take down a despot in this game of stealth and subterfuge.
  • Sundered: Eldritch Edition – Unravel dark magics and unlock new paths to victory in this vast, beautiful exploratory platformer.

You should act fast as Just Shapes & Beats, Metro Last Light Redux, Strange Brigade, and West of Loathing are leaving Stadia Pro on October 31. So claim them before they're gone to keep them while you have Stadia Pro, otherwise you have to buy them on Stadia as normal.

As for new titles, here's what's coming you can buy:

  • Sekiro: Shadows Die Twice - October 28
  • Watch Dogs: Legion - October 29

If you still haven't given Stadia a go, anyone can try out the free HUMANKIND beta through October 28 and also the Immortals Fenyx Rising demo free through October 29.

When you fully sign up to Stadia, you also get one month free Stadia Pro too which will give you instant access to over 20 games. You can usually find the current Stadia Pro games available here. To save you a click, as of November 1 2020 these will be the games available to claim in Stadia Pro:

  • Celeste
  • Crayta
  • Dead by Daylight
  • Destiny 2: The Collection
  • Embr
  • Gunsport
  • GYLT
  • Hello Neighbor
  • Hello Neighbor: Hide & Seek
  • Human: Fall Flat
  • Jotun: Valhalla Edition
  • Little Nightmares
  • Orcs Must Die! 3
  • Panzer Dragoon
  • PlayerUnknown's Battlegrounds
  • Power Rangers: Battle for the Grid
  • Republique
  • Risk of Rain 2
  • Rock of Ages 3: Make & Break
  • Steamworld Dig
  • SteamWorld Dig 2
  • SteamWorld Heist
  • SteamWorld Quest: Hand of Gilgamech
  • Sniper Elite 4
  • Sundered: Eldritch Edition
  • SUPERHOT Mind Control Delete
  • Super Bomberman R Online
  • The Gardens Between

On top of that, we've learned that Ubisoft have rebranded UPLAY+ into Ubisoft+, with it confirmed to be coming to Stadia. They haven't given an exact date but they said it will arrive November 10 starting with Amazon Luna and then "later" on Stadia sometime before the end of 2020. This will be an additional monthly subscription to gain access to a growing library of Ubisoft titles, and Stadia Pro will not be required.

Play on Linux on

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Fedora 33 released with lots of improvements to the Linux desktop

Tuesday 27th of October 2020 03:30:07 PM

Sponsored by Red Hat, the Fedora Linux distribution has today released Fedora 33 which brings in numerous improvements for desktop users.

For desktop users, Fedora Workstation is what you're looking for if you want what they claim is a "just works" Linux experience. Fedora 33 pulls in GNOME 3.38 'Orbis' which by itself is a pretty big upgrade, see our previous overview on that here. They're also now using the BTRFS filesystem as the default, which is again quite a major change that includes lots of advanced features for those who want it but for desktop users it shouldn't be a noticeable change. The Fedora team mention that the switch to BTRFS is laying the foundation to build upon in future releases.

Pictured - a fresh test install of Fedora 33.

This release also brings in an animated background (based on the time of day) by default which is pretty slick looking. As part of Fedora's "First" mission they try to include all the latest and greatest software and with Fedora 33 you get the likes of Python 3.9, Ruby on Rails 6.0, and Perl 5.32 as default. In their KDE edition, they've also enabled the EarlyOOM service by default to improve the user experience in low-memory situations.

If you make use of the Wine compatibility layer, this release should also now use the Direct3D to Vulkan translation layer DXVK as the default instead of wined3d which should give much better performance in Windows games run through it. As after we covered the proposal, it was approved. Fedora 33 ships with Wine 5.20 and DXVK 1.7.2.

You can see the release announcement hererelease notes here and download from here.

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Avorion - Black Market expansion is due on November 2, has a new trailer up

Tuesday 27th of October 2020 01:51:59 PM

The huge open-world space sandbox Avorion has the first expansion releasing on November 2, along with plenty more details revealed and a trailer.

It's going to include quite a lot of extra content for those who wants it. Avorion already had a huge open world with lots to do, and you can spend hours in it easily thanks to the deep ship-building mechanics. This expansion is aimed it those who want more story and more game mechanics overall though with 20 new story missions, side-missions and events. There's a new hacking ability, a Black Market to trade at with illegal and stolen space goods along with weapons and upgrades only found there. On top of that there's The Convoy story event, that has a huge convoy attempt an expedition towards the center of the galaxy and you can choose to join or fight it.

You can see the exciting new trailer below:

Watch video on

When the expansion becomes available, a big free update for everyone will be released too which is currently in an opt-in Beta for testing on Steam. This will bring all players in Avorion a number of advancements including:

  • Docking - Ships can dock to other objects and fly around with them
  • New ship controls / communications like bribes and inspections
  • The RTS style Strategy Mode got some huge improvements
  • Legendary Weapons - need we say more?
  • Visual Improvements
  • Performance Improvements
  • Bugfixes

They also confirmed all players can play together, regardless of owning DLC or not. Some DLC-specific events can be played by all players, as long as someone with the DLC is around to start it too. Seems like a pretty great way to ensure your community can stay together. That's if you play it online anyway, it can be played entirely solo.

If you want a space sandbox to play by yourself or with others, one that supports Linux then you should absolutely take a look at Avorion.

You can buy Avorion on Humble Store and Steam.

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Iratus: Wrath of the Necromancer expands the reverse dungeon crawler - out now

Tuesday 27th of October 2020 12:38:46 PM

Iratus: Wrath of the Necromancer is the brand new expansion to Iratus: Lord of the Dead, the pretty good reverse dungeon crawler where you control evil forces trying to make their way to the surface.

For those that missed it, the base game Iratus: Lord of the Dead added Linux support along with the 1.0 release back in April 2020. Giving a similar style to the likes of Darkest Dungeon, without the brutal difficulty and much more of a turn-based dungeon crawling battler than anything else. Iratus: Wrath of the Necromancer builds upon all that and just boosts the available content to keep you going, trailer below:

Watch video on

With the new expansion it adds in a sixth floor to expand the overall game world and offers up a new ending for Iratus after you manage to defeat the final boss. You face new bosses, new regular enemies on all floors, new minions to create and help you in your evil endeavours, new character skins and so on.

New stuff includes:

  • Two new minions
  • Additional skins for your minions 
  • Additions to the alchemy system — craftable battle potions
  • New enemies, including ones that take up multiple spaces!
  • New bosses, including a final super-boss!
  • New game ending with additional outro video and story content
  • New items and artifacts
  • And more!

You can pick up the DLC and the base game from GOG, Humble Store and Steam.

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Modern open source level editor 'LEd' has a new release with the first Linux build

Tuesday 27th of October 2020 12:26:39 PM

Announced and highlighted back here in September, LEd is a modern open source level editor from the previous development lead on Dead Cells. Taking all that they learned actually creating and working on games, LEd is their attempt to make a modern cross-platform and free level editor for everyone.

Looks like they've started getting their Linux support into better shape too, with the 0.4.0 release that went out recently having their first attempt at a standalone Linux build with help from the community. This is why open source is great, anyone can get involved.

Pictured - LEd running on Linux with an included example.

Just some of the features it offers:

  • Easy to use: modern UI with a strong focus on ease-of-use and quality-of-life features.
  • Universal and agnostic: compatible with all languages (not only Haxe) and game frameworks in the world
  • JSON: easy to parse file format for any game-engine out there (I promise it’s actually really easy). Haxe isn’t required.
  • Customizable layersInteger grid layers, Tile layers and Entity layers support
  • Auto-layers: paint your collision map and see the grass, textures and all the small details being drawn automatically!
  • Entities: fully customizable Entity with custom properties (ex: you can have a “Mob” entity, with a “hitPoints” field, which is an Integer limited to [0,10] bounds).
  • Enums: you can define an enumeration (ex: an “ItemType” enum with “Money”, “Ammo”, “Gun” values) and use this enum in your entity custom fields.
  • External enums: enums can be imported and synced directly from Haxe source code files (HX file)!
  • HTML5: LEd is built around modern web standards.

The 0.4.0 release also brings in plenty of new features, upgrades and fixes too. It's advancing pretty quickly based on feedback from people testing it. There's new hotkeys, the ability to easily select any element, you can now quickly duplicate any element in the level, the JSON you get is now at least 40% smaller thanks to optimizations and the list goes on.

If you're after a simple and modern level editor, be sure to take a look at LEd. See more about it on the website and GitHub.

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Little Ghost Project is an upcoming spooky modern 3D point and click adventure

Tuesday 27th of October 2020 12:08:13 PM

Now crowdfunding on the Ulule platform, Little Ghost Project is a story driven adventure game, which aims to be a tribute to classic point and click adventures from Ron Gilbert and Tim Schafer, such as Monkey Island, Maniac Mansion or Grim Fandango along with more modern features.

Created by French team Jolly Roger Productions, it's a fully 3D adventure with a world of the dead inspired in style by Tim Burton movies like The Nighmare Before Christmas and Corpse Bride with an original satirical comedy story and a cast of colourful characters they say should be suitable for all ages.

"Imagine a world full of ghouls, ghosts, vampires and many other terrifying undead! A world following its own rules and codes. A world where the living are real bogeymen for children."

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In the game you play as MacMillan, a wannabe Wraith who dreams of becoming the greatest of all Wraiths and to haunt the world of the living. The problem is MacMillan is a rather clumsy Wraith and causes something of a disaster at the Wraith Academy. You go on an adventure spanning the worlds of the dead and the living, along with some sort of "Grimace Duels" battle system that sees you face off against other Wraiths which will have some sort of Twitch integration too.

Linux is a confirmed platform the developer told us over email, along with that being made clear in the press information pack they sent out to us too. It's crowdfunding on the French Ulule platform, which is one we don't usually follow although it's actually quite popular.

Check out the campaign here on Ulule if you're interested.

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Facebook announces their own Cloud Gaming service

Tuesday 27th of October 2020 10:53:00 AM

Facebook announced yesterday that they're throwing their controller into the Cloud Gaming ring, although they seem to be doing it differently. Joining the likes of Google with Stadia, NVIDIA with GeForce NOW, Amazon with Luna and Microsoft with what was originally called xCloud (now bundled under Xbox Game Pass Ultimate).

In the blog post they go into a fair amount of detail about how it's going to work, and it seems it will be playable on Linux just like their current smaller games are as it will be directly in the browser at It's not going to split off into a new name or new service like others have done, it's just being integrated into what they're already doing with Facebook Gaming.

Facebook look to be doing it differently by coming out of the gate explaining they're not trying to over-promise, they don't want to replace existing consoles / gaming methods and just be an additional way to play games. Fair enough. They're also keeping the types of games down to a minimum to begin with, along with it only being open to the US right now in these places:

California, Texas and Northeast and Mid-Atlantic states including, Massachusetts, New York, New Jersey, Connecticut, Rhode Island, Delaware, Pennsylvania, Maryland, Washington, D.C., Virginia and West Virginia

With more locations through 2021 as they scale up their infrastructure to cope with more people and more games.

It's also interesting to see what types of gaming they will do, as it seems they're not going for premium purchase games like Google Stadia and no subscription like Amazon Luna. Instead, the mobile-gaming way is coming with free to play games along with "cloud playable ads" and in-app purchases.

They also announced they will add in gaming-specific Player Names and Avatars so you don't have your real name and profile picture shown up when on Facebook Gaming. Due to the way it works, it seems cross-play will only happen between Facebook Gaming and supported mobile game downloads that support Facebook's login for gaming. No cross-play with other cloud gaming or other native desktop gaming, as they seem currently firmly focused on free to play games you would find on mobile.

The question is: will you use it? All the games being free sure does bring down a big barrier.

I sure as heck won't use it though. The last thing I want to do is spend longer than 5 minutes with Facebook checking for messages from family.

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Möbius Front '83 is a tactical turn-based strategy game from Zachtronics

Monday 26th of October 2020 09:10:50 PM

Releasing with Linux support on November 5 is Möbius Front '83 latest title from Zachtronics (SpaceChem, Infinifactory, Opus Magnum, Eliza). Unlike most of their previous titles, it's not a puzzle game. They say it's actually a conventional strategy game designed from scratch by the clever minds at Zachtronics, so it will have their own special feel to it.

"The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!"

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"In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era."

As you might have guessed it though, they've still sneakily put in a puzzle game there too with "a new kind of solitaire" where you get to "solve Zachtronics-style puzzles" and there's also going to be some U.S. military manuals that inspired the game.

I've enjoyed every game they put out so far, and as a big fan of turn-based tactical battles, I'll be looking forward to giving Möbius Front '83 a run through.

You can follow Möbius Front '83 on Steam out on November 5.

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The absurd multiplayer dating sim Monster Prom 2: Monster Camp is out now

Monday 26th of October 2020 08:36:20 PM

I will admit that the original Monster Prom is something special as it remains as the only dating sim type of game I've enjoyed, and now there's a brand new helping of it out with Monster Prom 2: Monster Camp.

The original was an unexpected pleasure for me, as a genre I've rarely been able to enjoy.  Let's face it, "In Monster Prom I was rejected even after letting a princess ride me", is not a typical GamingOnLinux headline. Monster Prom 2: Monster Camp was funded thanks to a Kickstarter campaign back in 2019, and it has released as of October 23 along with full Linux support as expected. Developer Beautiful Glitch mentioned how they've pretty much taken all that was tasty from the original, and threw in some spices to make Monster Prom 2: Monster Camp.

Watch video on

In Monster Camp 2 you will win the hearts of a wide cast of freaky paranormal characters, at a bunch of new locations with their usual campy and absurd humour. Monster Camp 2 features over 50 characters, 350 events, 20 endings, you can choose your pronouns and pursue whoever you wish to date.

You can play it by yourself to enjoy the solo monster dating experience or play online and local multiplayer with up to four players - they said it also supports Steam's Remote Play Together, so one person can buy it and allow others to join their game provided you have good enough internet.

You can buy it on Steam, it seems the Linux build is not actually up on GOG currently.

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A reminder of some recent Linux game releases - October 2020 edition

Monday 26th of October 2020 04:23:49 PM

Despite this feeling like the longest year ever, time continues moving on and there's been a number of great games released with Linux support in the last few months.

It's time to slow down a bit, and take a look at what developers have been bringing their games over to Linux officially because it's easy to get swallowed up in a sea of news. This will also serve as a nice starting point for anyone out for a new Linux game right now. Since this is a reminder listicle, we will link to previous articles.

Here's just a small slice of what's worth looking at that's available now:

  • Gravity Ace - John Watson
    • Genre: Arcade Action, Released: 22nd October (early access)

  • Unspottable - GrosChevaux
    • Genre: Party Game, Released: 22nd October

  • Ziggurat 2 - Milkstone Studios
    • Genre: First-person shooter rogue-lite, Released: 22nd October (early access)

  • Disc Room - Terri, Dose, Kitty, JW
    • Genre: Top-down Action, Released: 22nd October

  • GONNER2 - Art in Heart
    • Genre: Action Platformer, Released: 22nd October

  • Tenderfoot Tactics - Ice Water Games
    • Genre: Open-world tactics RPG, Released: 21st October

  • ScourgeBringer - Flying Oak Games
    • Genre: Action-platformer Rogue-lite, Released: 21st October

  • Vaporum: Lockdown - Fatbot Games
    • Genre: First-person Dungeon Crawler, Released: 16th October

  • Space Crew - Runner Duck
    • Genre: Real-time strategy, Released: 15th October

  • Petal Crash - Friend & Fairy
    • Genre: Arcade Match Puzzler, Released: 12th October

  • Frick, Inc. - Kenney
    • Genre: Puzzle, Released: 10th October

  • art of rally - Funselektor Labs
    • Genre: Racing, Released: 23rd September

  • Breakpoint - Studio Aesthesia
    • Genre: Arcade Action, Released: 23rd September

  • Unrailed! - Indoor Astronaut
    • Genre: Co-op building action, Released: 23rd September

  • Blasphemous - The Game Kitchen
    • Genre: Action Platformer, Released: 21st September

  • Songs of Syx - Gamatron AB
    • Genre: Strategy City-Builder, Released: 21st September (early access)

  • Desperados III - Mimimi Games
    • Genre: Real Time Tactics, Released: 2nd September

  • Crusader Kings III - Paradox Development Studio
    • Genre: Grand Strategy, Released: 1st September

That's a really great list! In such a short amount of time we had a sudden surge of varied, and high quality Linux game releases. Have you found a new favourite over the last few months? Do let us know in the comments.

Amnesia: Rebirth also released recently on October 20 but the Linux build was in quite a state at launch, they're hoping to have it sorted by the next patch.

If you wish to easily follow Linux releases, you can do so with the New Release tag. All our tags have dedicated RSS feeds for people who wish to follow something specific. Just click a tag for more.

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More in Tux Machines

Stable Kernels: 5.9.2, 5.8.17, 5.4.73, 4.19.153, 4.14.203, 4.9.241 and 4.4.241

I'm announcing the release of the 5.9.2 kernel.

All users of the 5.9 kernel series must upgrade.

The updated 5.9.y git tree can be found at:
	git:// linux-5.9.y
and can be browsed at the normal git web browser:


greg k-h
Read more Also: Linux 5.8.17 Linux 5.4.73 Linux 4.19.153 Linux 4.14.203 Linux 4.9.241 Linux 4.4.241

today's leftovers

  • Unfettered Freedom, Ep. 10 - Youtube-dl, Linux Jobs, LBRY, Text Editors, Ubuntu, Fedora, NixOS - YouTube

    Unfettered Freedom is a video podcast that focuses on news and topics about GNU/Linux, free software and open source software. On this freedom-packed episode: 0:00 - Intro 2:12 - The music industry goes after youtube-dl; it is removed from GitHub. 10:11 - Linux and open source jobs are hot right now. 14:04 - LBRY has a marketing problem. 17:30 - Six of the best text editors on Linux.

  • FLOSS Weekly 602: Linux on IBM - Encouraging Open Source Computing

    Reflecting on the 20-year anniversary of Linux on IBM Z mainframes. Hosts Doc Searls and Aaron Newcomb talk with Boaz Betzler, one of the original team members from the IBM Böblingen Lab in Germany responsible for porting Linux onto the IBM Z mainframes. They discuss the initial decision to port Linux onto the IBM mainframes and why that was a controversial decision at the time. They also talk about the impact of putting Linux on the mainframe and how it continues to impact the open-source community.

  • Announcing Istio 1.6.13

    This release contains bug fixes to improve robustness. This release note describes what’s different between Istio 1.6.12 and Istio 1.6.13

  • Best Audio Mergers to Combine Audio Files Together

    As a free audio merger, Audacity can help you manage audio files in different formats, such as WAV, AIFF, MP2, MP3, FLAC and OGG. It lets you easily merge multiple audio files together to make a long recording or song. In addition, it can handle your multi-track audio and work with Windows, Mac OS X, GNU/Linux and other operating systems perfectly.

  • Talk to your Raspberry Pi | HackSpace 36
  • Customizable Apollo Lake mini-PC runs Linux

    ADL’s Linux-ready “ADLEPC-1700” industrial mini-PC offers an Apollo Lake SoC, 8GB soldered LPDDR4, SATA, 2x GbE, 2x USB 3.0, DP, mini-PCIe, and a customizable I/O that defaults to 2x COM. ADL Embedded Solutions has announced an Intel Apollo Lake based ADLEPC-1700 successor to its Intel Bay Trail ADLEPC-1500 from 2017. The system has the same 86 x 81 x 33mm dimensions but offers twice the RAM and a higher resolution 4K DP 1.2 port, among other changes. There is also a new customizable I/O compartment integrated into the top of the unit. Farther below we take a look at a few Apollo Lake SBCs from ADL that we missed, one of which may form the basis for the ADLEPC-1700’s mainboard.

Programming Leftovers

  • GNU Toolchain Begins Adding ARMv8.7-A Support

    The GNU compiler toolchain has begun landing Arm's contributions around ARMv8.7-A architecture support. While all of the ARMv8 cores to date remain with older versions of the architecture and even cases like ARMv8.2-A with the Cortex-A78 and X1, Arm continues working on new ARMv8 revisions and getting that software support in place well ahead of hardware availability.

  • Software correctness is a lot like flossing

    Which means that they’re not seeing the bigger picture. An explanation of why programmers “don’t care about correctness” shouldn’t just be post-hoc rationalizations. Here’s my main argument for why most programmers don’t seem to care about software correctness:

    Which is worse: buggy software or a root canal?

    How often do you floss?

    Whenever I pose this in a discussion, I get the same answer: everyone thinks root canals are worse, and at most half of the group flosses daily. That’s ridiculous! Flossing takes like three minutes a day. But people don’t do it because it’s fiddly, annoying, and inconvenient. If people are unwilling to do something simple to keep their teeth from rotting, why should we expect people to use annoying inconvenient tools to improve software?

  • Javascript Alert – Linux Hint

    Javascript is the most known language of the web. Javascript is widely used in front-end development as well as in the back-end. Javascript provides a lot of built-in functions to help in development. In this article, we are going to learn one of the javascript’s built-in alert() method, which is used to show pop-ups over the screen to either display a message or show a warning. The alert box is different from any other message or text on the screen. It is a pop-up that contains a message/text with an “OK” button. The user won’t be able to do any task while an alert box is over the screen, and he/she clicks the “OK” button. So, it is not recommended, if not needed. So, let’s have a look at what is an alert box and what are the different ways to use it.

  • Javascript Print Page – Linux Hint

    Javascript is a scripting or programming language, which is most commonly used nowadays in the web industry. It provides a lot of built-in objects, functions, and methods to perform several tasks. In this article, we are going to have a look at one of them which is used to print the web page. So, let us get started! You must have encountered some websites that provide a button to print the whole web page, or you must have felt the need to print a web page but there is no print button there. Javascript’s built-in object window provides us a method named print(). We can use window.print() function to fulfill this requirement.

  • Planned obsolescence | Playing Perl 6␛b6xA Raku

    Twelve years ago Larry planned the obsolescence of one of my modules. His cunning plan was executed by lizmat a fortnight ago. If you are building Rakudo from source you take another shortcut now.

  • Get Started With Django Part 3: Django View Authorization – Real Python

    In part 1 of this series, you learned the fundamentals of Django models and views. In part 2, you learned about user management. In this tutorial, you’ll see how to combine these concepts to do Django view authorization and restrict what users can see and do in your views based on their roles. Allowing users to log in to your website solves two problems: authentication and authorization. Authentication is the act of verifying a user’s identity, confirming they are who they say they are. Authorization is deciding whether a user is allowed to perform an action. The two concepts go hand in hand: if a page on your website is restricted to logged-in users, then users have to authenticate before they can be authorized to view the page. Django provides tools for both authentication and authorization. Django view authorization is typically done with decorators. This tutorial will show you how to use these view decorators to enforce authorized viewing of pages in your Django site.

  • PyCharm 2020.3 EAP #3

    The third build of PyCharm 2020.3 is now available in the Early Access Program with features and fixes for a smoother, more productive experience. We invite you to join our EAP to try out the latest features we have coming up, test that they work properly in your environments, and help us make a better PyCharm for everyone!

  • Change Tick Frequency in Matplotlib

    Matplotlib is one of the most widely used data visualization libraries in Python. Much of Matplotlib's popularity comes from its customization options - you can tweak just about any element from its hierarchy of objects. In this tutorial, we'll take a look at how to change the tick frequency in Matplotlib. We'll do this on the figure-level as well as the axis-level.

  • Python Software Foundation News: Key generation and signing ceremony for PyPI

    On Friday October 30th at 11:15 AM EDT the Python Software Foundation will be live streaming a remote key generation and signing ceremony to bootstrap The Update Framework for The Python Package Index. You can click here to see what time this is in your local timezone. This ceremony is one of the first practical steps in deploying The Update Framework to PyPI per PEP 458. The Python Software Foundation Director of Infrastructure, Ernest W. Durbin III, and Trail of Bits Senior Security Engineer, William Woodruff, will be executing the runbook developed at For transparency purposes a live stream will be hosted from the Python Software Foundation's YouTube channel. Please subscribe to the channel to be notified when the stream is live if you'd like to follow along.

  • Generating random avatar images in Django/Python -

    But most people don't have their mugshot on unfortunately. But you still want to display an avatar that is distinct per user. Your best option is to generate one and just use the user's name or email as a seed (so it's always random but always deterministic for the same user). And you can also supply a fallback image to Gravatar that they use if the email doesn't match any email they have. That's where this blog post comes in.

  • How to work with Files in Python | FOSS Linux

    In this tutorial, we see how to work with files in python, such as creating files, reading data from files, writing data to files, removing, and renaming files.

  • Lang team Backlog Bonanza and Project Proposals

    A month or two back, the lang team embarked on a new initiative that we call the "Backlog Bonanza". The idea is simple: we are holding a series of meetings in which we go through every pending RFC, one by one, and try to reach some sort of determination about what to do with it. Once we've finished that, we can start in on categorizing other forms of backlog, such as tracking issues.

  • Core team membership changes

    The core team has had a few membership updates in the last month, and we wanted to provide an update. To start, Florian Gilcher is joining the Core team as a full member. Florian has been attending meetings as an observer since March 2019. He is the lead of the Community Events team, and has done a lot of work in the open source world, with plenty of insight to offer especially as we look to form a Rust Foundation. There are also two folks stepping back from the team. Carol Nichols has been a member of the team for three years, and she is stepping back to make more time for other projects in the community, including and her continued work on the Rust book. Nick Cameron has recently welcomed a second child (congratulations!) and is leaving the core team to be able to focus more on his family and his work at PingCAP. He will continue to be around in the Rust community.

  • This Week in Rust 362

The FSF Is Looking To Update Its High Priority Free Software Projects List

As we roll into 2021 the Free Software Foundation is looking to update its high priority free software projects list. These are the software projects that should be incorporating "the most important threats, and most critical opportunities, that free software faces in the modern computing landscape." For now the FSF is looking for help deciding what to include. The FSF high priority projects list is what once included PowerVR reverse engineering as being very important albeit never happened prior to PowerVR graphics becoming less common. In fact, many FSF high priority projects never panned out as they weren't contributing much in the way of resources to the causes but just calling attention to them. PDF support was among their high priority projects as well as another example as well as the likes of an open-source Skype replacement and reverse-engineering other popular technologies. Read more