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Updated: 1 hour 29 min ago

Reminder: Update your PC info for the next round of statistics updates

12 hours 44 min ago

This is your once a month reminder to make sure your PC information is correct on your user profiles. A fresh batch of statistics is generated on the 1st of each month.

You can see the statistics any time on this page.

PC Info is automatically purged if it hasn't been updated, or if you don't click the link to remain in for 2 years. This way we prevent too much stale data and don't hold onto your data for longer than required. If this is still correct and it has been a long time since you updated, you can simply click here to continue to be included. If this isn't correct, click here to go to your User Control Panel to update it!

 

 

Article from GamingOnLinux.com taken from the RSS feed.

Trouble is brewing over on GOG due to the HITMAN release needing online for some features

19 hours 55 min ago

GOG.com, the store that prides itself on offering "DRM FREE" builds of games has recently released Hitman - Game of The Year Edition from IO Interactive and GOG fans are not happy.

To set the scene a little, this is a single-player stealth game about running around assassinating various targets across a bunch of different missions. It's actually a pretty good game and it has a Linux build available on Steam ported by Feral Interactive, which is not up on GOG.

Here's the problem: many features in HITMAN require you to have an internet connection. This is different to a game that has online modes which would of course need the internet. This is a game you play by yourself. Story missions and bonus mission can be played offline but you have to be online for most of the progression for item unlocks, new start location unlocks, special contracts, featured contracts, escalation missions and more.

It might not fall under the technical meaning of DRM but forcing players to be online in a single-player game to access content never really goes down well, and so it's not surprising on a store like GOG for users to be unhappy. It didn't help that GOG did not mention any of this at release, simply slapping the usual "DRM FREE. No activation or online connection required to play. " tickbox on the store page. While it's still somewhat true it doesn't quite sit right. This has led to the Hitman release gathering one of the lowest ever user-ratings on GOG (1.4 / 5 right now).

GOG users wasted no time telling the store how they felt with over 1,000 comments on the release forum topic, with IO Interactive being aware of it stating in a recent livestream that they're following it and they say they're in discussions on it. Two days after release GOG posted this small statement in that same topic that reads " Thank you for bringing this topic to our attention. We’re looking into it and will be updating you in the coming weeks. In case you have purchased HITMAN and are not satisfied with the released version, you can use your right to refund the game. At the same time, while we’re open for meritful discussion and feedback, we will not tolerate review bombing and will be removing posts that do not follow our review guidelines.". Another post later clarified that " We will not remove reviews like that, only those that are against our review guidelines.".

Stating that unhappy users writing about actual technical features of the game is "review bombing" of course is really not going to go down well. The base price of the game on GOG (when the sale ends) is noticeably more expensive than on Steam too.

Later GOG added a notice to the top of the store page that reads "Please note: Internet connection is required to access Escalation missions, Elusive Targets or user-created Contracts. Story and bonus missions can be played offline.".

How do you feel about this?

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Wine 6.18 is out now with HID joystick enabled by default

20 hours 27 min ago

The latest development release of the Windows compatibility layer Wine for running Windows games and applications on Linux is out now with Wine 6.18. It's also part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Here's the highlights of Wine 6.18:

  • Shell32 and WineBus libraries converted to PE.
  • Unicode data updated to Unicode version 14.
  • Mono engine updated to version 6.4.0, with COM improvements.
  • More work towards Dwarf 3/4 debug support.
  • HID joystick enabled by default.

With the HID joystick enabled by default this should hopefully improve input with Windows games and applications run through Wine. The idea is to pull together joystick support under one banner but it's not going to magically make everything work.

As of this release the Wine team noted 19 bugs fixed. A mix of issues solved with this release or before including problems sorted for: MPGUI (a modding tool for Morrowind , Oblivion, Skyrim, and Fallout3/NV), Resident Evil 7, Timespinner and various other miscellaneous applications.

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BattlEye confirms Linux support for Steam Deck, will be opt-in like Easy Anti-Cheat

Friday 24th of September 2021 07:42:53 PM

Just recently we had Epic Games announce that Easy Anti-Cheat now offers proper native Linux support and in addition support for Wine and Steam Play Proton - now we have BattlEye also confirming the same readying up for the Steam Deck.

They announced this in a short and to the point Twitter post:

BattlEye has provided native Linux and Mac support for a long time and we can announce that we will also support the upcoming Steam Deck (Proton). This will be done on an opt-in basis with game developers choosing whether they want to allow it or not.

So again developers will have a bit of work to do as it's not going to be automatic, so it remains to be seen what developers will actually enable this. Considering the Steam Deck has already seemingly done quite well on reservations, there will be a lot of disappointed players if some games are blocked when they ship with the Arch Linux-based SteamOS 3 distribution.

BattlEye was another blocker for Proton, not working, despite so many popular online Windows games using it. Games that currently use BattlEye include (but not limited to):

  • Conan Exiles
  • DayZ
  • Planetside 2
  • PUBG: BATTLEGROUNDS

Even though it's opt-in like EAC, it's still very important progress. Now is the time to make developers aware that you want to see their games get this hooked up and ready.

A good time to remind game developers and readers to ensure you email us news tips, especially if a game enables this to start working so we don't miss it.

Article from GamingOnLinux.com taken from the RSS feed.

A first Release Candidate for Proton 6.3-7 is up with more games working

Friday 24th of September 2021 02:57:21 PM

Time for a weekend of testing for many of you? A fresh version of Steam Play Proton is on the way, with a CodeWeavers developer on GitHub announcing a Release Candidate build of Proton 6.3-7.

Now is the time to log issues new to this version of Proton before it rolls out to everyone. They're only interested in issues that didn't happen in previous versions, as they of course don't want to roll it out with regressions. For now the changelog is as follows:

  • The following games are now playable:
    • Life is Strange: True Colors
    • Quake Champions (broken after a game update)
    • Divinity Original Sin 2 (broken after a game update)
    • eFootball PES 2021
    • EVERSLAUGHT VR
    • WRC 8, 9 and 10
    • various XNA3 games
  • Fix Logitech G920 mapping for F1 2020.
  • The .pdf manual can now be opened from Night of Azure launcher.
  • Fix monitor and resolution selection in Industries of Titan.
  • Fix The Sims 3 launcher crashes.
  • Fix Resident Evil Village display settings.
  • Improve Forza Horizon 4 windowing.
  • Update DXVK to v1.9.2.
  • Update vkd3d-proton to include the latest development work.

Subject to change, as they might need to remove some fixes if they end up problematic but that's it for now.

To try it out:

  1. Search for Proton in your Steam Library
  2. Right click on Proton 6.3 and go to Properties
  3. Hit the Betas tab on the left and select "proton-6.3-7-rc"

That's it. Wait for it to update and then you have it and can try it out on any Steam game. If you need to know more we have our constantly updated Steam Play Guide.

Article from GamingOnLinux.com taken from the RSS feed.

Thatcher’s Techbase, the Doom II mod where you take down Maggie Thatcher is out

Friday 24th of September 2021 02:48:28 PM

A mod of Doom II that we covered a week ago set in the good old United Kingdom, Thatcher’s Techbase, is out now and sees you take down Subject M4GG-13 who is none other than former prime minister Margaret Thatcher. Risen from the dead and fresh out of Hell, Thatcher is up to something and it's your job to take 'em down.


Watch video on YouTube.com

Obviously political in nature, to the point that the game even tells you it's "dedicated to everyone that Thatcher hated and everyone that hated Thatcher". It has support for five difficult levels, co-op and deathmatch support, gamepad support and an original soundtrack too that has no restrictions on streaming so you can enjoy the music if you decide to livestream it or make videos.

How to get it? Head to the official site to download the WAD file and load it up with your favourite compatible Doom-like game engine including PRBoom, DSDA-Doom, ZDoom and GZDoom. For using GZDoom just make sure you have your "DOOM2.WAD" file and the "THATCHER.wad" inside here ~/.config/gzdoom/ and then run gzdoom -iwad DOOM2.WAD -file THATCHER.wad or just use your favourite launcher.

Tested it myself and it seems to work great.

It will need a copy of DOOM II which you can buy from GOG and Steam.

Article from GamingOnLinux.com taken from the RSS feed.

Gorgeous looking TMORPG Book of Travels enters Early Access on October 11

Friday 24th of September 2021 01:20:26 PM

After repeated delays the TMORPG (Tiny Multiplayer Online Role-playing Game) Book of Travels has been confirmed now to enter Early Access on October 11. The developer is now confident enough that they've solved the most pressing issues.

This is only the first step for the game, with it being "Chapter Zero" of the ongoing story the game will tell which will last for at least two years during Early Access. They said to see it like other games have seasons, with this not quite technically being the first.

Over the last few months / year they've done quite a few videos on various parts that you can see on YouTube, covering how their game mechanics will differ from other online games. Here's one below that shows it off a bit, it's an older video but still one of the better gameplay looks that won't have changed too much since:


Watch video on YouTube.com

A roadmap of what's to come is due sometime soon but the first month will be dedicated to addressing feedback, with no additional content until that's all settled from the initial release.

Some of what to expect includes:

  • Authentic roleplaying and individual playstyles
    Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand
    Your travels will present you with countless randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO - Tiny Multiplayer Online
    Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty
    An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Communicate using symbols
    Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
  • Innovative RPG systems
    Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.

You can follow Book of Travels on Steam.

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Subterranean survival shooter Lumencraft will have you dig deep

Friday 24th of September 2021 01:08:38 PM

Lumencraft has been announced from 2Dynamic Games and Star Drifters that promises quite an unusual blend of survival and tower defense while you dig through the terrain.

The first game from 2Dynamic, they say it has "strands of Alien Breed in its DNA, as well as nods to Darkwood, but with a tactical and survival spin to it" and it will present you with an "unprecedented level of environment interaction, along with fully destructible terrain and dynamic lighting system".


Watch video on YouTube.com

Story:

"The year is 2221. The planet's surface became uninhabitable over a century ago. Today the remains of humanity struggle to survive without electricity and light. Dreams of a better future had withered a long time ago, but a recently discovered mineral brought a spark of hope. Lumen, a crystal of high energy potency, can be the last chance for the struggling civilization. This mineral can drastically increase humanity's odds of survival. 

A team of Scouts, highly specialized miners, has ventured deep below the ground. It’s almost impossible to survive there. They established a settlement near the estimated deposits of Lumen. Their mission objective is seemingly simple: excavate and collect the precious mineral. However, getting back with it to the surface alive is another story altogether. And no one has lived to tell that tale yet… Impossibly hostile caverns have proven to be a nearly impenetrable barrier so far, but they hold the key to rejuvenate the fading civilization."

Planned Features:

  • Defending an underground settlement by direct combat and the use of a wide array of turrets. 
  • Highly efficient and immensely satisfying digging mechanics.
  • Explosive weapons. 
  • Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
  • Atmosphere of dread created through the impactful sound design and a unique 2Dynamic lighting system.
  • Tech tree that gives you a strong feeling of progression.
  • Realistic physics simulations (just look at the lava!).

From what we've been told they will have a Linux native build available at the Early Access release but not for the upcoming demo for Steam Next Fest. No exact date is being given for the release yet.

You can follow Lumencraft on Steam.

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Online co-op still planned for Children of Morta shown in new video plus free update

Friday 24th of September 2021 10:43:16 AM

The awesome looking Children of Morta from Dead Mage and 11 bit studios has been out for some time now and the developer is still hacking away at getting online co-op working.

It's a feature that has been promised for some time but years after release we're still waiting. In a fresh update the developer mentioned how they're working "diligently" on it and they're aware of " how disappointing and difficult such a long wait has been". Turns out they've found it more difficult and time-consuming than expected but to keep us going they've released a new video showing off an Alpha video to show it off:


Watch video on YouTube.com

Plus a free update arrived today for everyone adding in:

  • Two new Sculptures to be found in the Dungeons, created thanks to the Kickstarter Backers!
  • New objective in the Family Trials mode - Consecration! This new challenge lets you fight endless hordes of enemies in a special room.
  • Full Japanese text and voice-over localizations.
  • Full Farsi text and voice-over localizations.

On top of that we expect more to come to the game as the developer said "stay tuned as we’ve got something great lined up for you in the near future". Additionally all Kickstarter backers got some additional content today that includes:

  • New character Yajouj’Majouj, ready to test your skills in Family Trials mode. Yajouj’Majouj, unlike the Bergsons, has two forms, turning from one to another at your will to create a unique style of fighting.
  • New skins for each character to make them look how you like.
  • 5 new relics, 5 new charms, and 5 new graces to give you new powers to spice up your fighting style.

Anyone who didn't originally back it can buy a DLC when it becomes available.

You can buy Children of Morta from GOG, Humble Store and Steam. We can easily recommend it.

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Online co-op still planned for Children of Morta, developer teases in new video

Friday 24th of September 2021 10:43:16 AM

The awesome looking Children of Morta from Dead Mage and 11 bit studios has been out for some time now and the developer is still hacking away at getting online co-op working.

It's a feature that has been promised for some time but years after release we're still waiting. In a fresh update the developer mentioned how they're working "diligently" on it and they're aware of " how disappointing and difficult such a long wait has been". Turns out they've found it more difficult and time-consuming than expected but to keep us going they've released a new video showing off an Alpha video to show it off:


Watch video on YouTube.com

Sounds like more is to come, as they said to expect "approaching news, which we hope will sweeten your wait in the meantime" so it looks like another update is coming to the game in the meantime.

You can buy Children of Morta from GOG, Humble Store and Steam. We can easily recommend it.

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Stone Story continues being the absolute coolest ASCII-art adventure with the Quest Update

Friday 24th of September 2021 10:11:09 AM

Stone Story RPG is an absolutely brilliant auto-RPG adventure game that has animated ASCII artwork and a big update just dropped to expand the experience. It continues to be my favourite ASCII styled game. You've played clickers and idle games before but nothing quite like this I'm sure.

The game is set in a "dark and ominous world" where you go off on a quest to find 9 magical Soul Stones. You do this by repeatedly exploring areas to gather resources, fight, build things and unlock new areas. For a game with retro ASCII styling, it's incredibly atmospheric. A big part of it is that you have no direct character control.

A big Quest Update has rolled out with four all-new adventures and the developer promises that the content included "is only the beginning" with something new planned to be added each week.


Watch video on YouTube.com

Explaining the new system the developer mentioned these new quests are split between Basic Quests and Legends, both of which can be played alongside the main story. The Basic Quests are, as the name suggests, smaller objectives with little rewards but the Legends are full narrative adventures.

The idea of the quest system was to prevent so much mindless grinding, giving players more paths to progress. Sounds pretty awesome.

Another big selling point is that since it's an auto-RPG you can script it to do things for you to optimize the experience. From simple things like healing up when health is low to something much bigger like putting your character in "a flying mecha".

You can buy Stone Story on Steam.

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Urtuk: The Desolation gets a big free content boost

Friday 24th of September 2021 09:37:44 AM

Urtuk: The Desolation is a low-fantasy, open world, tactical turn-based RPG that released back in February and it's back with a big free upgrade for all players.

Continuing to find lots of fans it's still sat happily with a Very Positive rating from well over a thousand user reviews on Steam, so it's not surprising to see the developer continuing to upgrade it. The developer says it's a "DLC" but really it's just a standard update. The new version includes a whole new faction, a new biome, 30 minutes of new music, new events, new items, new objectives, boss maps, new game mechanics and a whole lot of improvements across the game. Sounds like an awesome time to jump back in for another run.


Watch video on YouTube.com

Game Features:

  • Survival RPG with focus on combat and open-world exploration in a dark fantasy setting
  • Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system
  • Procedurally generated survival campaign
  • Extract character upgrades directly from your fallen enemies
  • All graphical assets are hand drawn, from characters, monsters and objects, to the world map and battlefields

You can buy Urtuk: The Desolation from GOG, itch.io and Steam.

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Futex2 Linux Kernel patches get another go after feedback to help Linux gaming

Friday 24th of September 2021 09:17:55 AM

Another day, another try and getting the long-awaited futex2 patches into the Linux Kernel with another version submitted.

For a quick reminder: this work from Collabora is designed to help Linux gaming for both native games and Windows games run through Wine and the Steam Play Proton compatibility layers. This work was cut-down to size in the hopes of getting the simpler work actually upstreamed into the Linux Kernel. The idea is to basically better match Windows behaviour to improve compatibility, as the developer notes:

The use case of this syscall is to allow low level locking libraries to wait for multiple locks at the same time. This is specially useful for emulating Windows' WaitForMultipleObjects. A futex_waitv()-based solution has been used for some time at Proton's Wine (a compatibility layer to run Windows games on Linux). Compared to a solution that uses eventfd(), futex was able to reduce CPU utilization for games, and even increase frames per second for some games. This happens because eventfd doesn't scale very well for a huge number of read, write and poll calls compared to futex. Native game engines will benefit of this as well, given that this wait pattern is common for games.

This is what has changed in the new version:

- Added a clockid argument in sys_futex_waitv()
    - This required some changes in the timeout init
- Added test for wouldblock
- Added documentation file
- Fixed error path order for futex_wait_multiple()
- Return error if FUTEX_32 is not set for a waiter
    - Extended futex_waitv() selftest to cover error paths like this

Coming as a result of feedback received at the recent Linux Plumbers Conference 2021 where Collabora developer André Almeida gave an overview of what it is and why it's needed:


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Help make the next Ubuntu version awesome with the final Ubuntu 21.10 Beta released

Friday 24th of September 2021 08:28:38 AM

Ubuntu 21.10 Beta is one of the final steps before the next release of this very popular Linux distribution. It's time to get testing and reporting issues to ensure it's a good one.

One of the big highlight changes is the upgrade to GNOME 40, with all the design changes there like the new Activities Overview, workspaces are arranged horizontally and the overview and app grid are accessed vertically. With a little Ubuntu flavour of course thanks to Canonical continuing to include a dock on the left side of the screen.

They've also enabled Wayland support with NVIDIA drivers, PulseAudio upgrades with support for bluetooth LDAC and AptX bluetooth and HFP profiles, upgrades to lots of the main applications like Firefox 92, LibreOffice 7.2.1 and Thunderbird 91.1.1. Click to enlarge the below pictures:

An interesting change and one that will likely cause a stir is that Firefox has moved to a Snap package, instead of the usual deb packaging. This is a joint effort between Mozilla and Canonical, while the deb package is still available so users of it will still get updated. You will only be affected if you've done an install of Ubuntu 21.10 or later. Explaining why in a post a few notes were pointed out:

  • Cross-platform support: The snap will run on all distributions that run snapd - now and in the future
  • Authenticity: You’re getting Firefox, unadulterated, straight from the source
  • Effortless updates: Get security updates from Mozilla, fast
  • Less time on maintenance, more time for features: Community developers can focus on innovation, instead of being mired in support

Currently it's using Mesa 21.2.1 and Kernel 5.13.

If you do decide to install it, worry not about how to get the final release. All you will need to do is keep updating the system to get the latest.

You can download here. See their currently unfinished release notes. The full release is scheduled for October 14. Since this is not a Long-Term Support release it will have support end in July 2022. The next LTS release will be Ubuntu 22.04 scheduled to release April 21, 2022.

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Epic Games announce full Easy Anti-Cheat support for Linux including Wine & Proton

Thursday 23rd of September 2021 06:29:55 PM

Today, Easy Anti-Cheat from Epic Games / Epic Online Services has officially announced a full expansion for Linux including native builds and Wine + Proton. This is big for Linux Gaming and the Steam Deck.

For those who don't know, Epic Games owns Easy Anti-Cheat and earlier this year they made it free for all developers making Windows games. Today this has been expanded to fully support developers doing native Linux games (and macOS too).

Not only that, this is the big one we've been waiting for — they've also expanded Easy Anti-Cheat support officially for the Wine and Steam Play Proton compatibility layers.

Earlier this year, Easy Anti-Cheat for Windows games was made available to all developers, for free. Today, we extend support to Linux and Mac for developers who maintain full native builds of their games for these platforms.

To make it easy for developers to ship their games across PC platforms, support for the Wine and Proton compatibility layers on Linux is included. Starting with the latest SDK release, developers can activate anti-cheat support for Linux via Wine or Proton with just a few clicks in the Epic Online Services Developer Portal.

Sadly it's not an automatic thing for Wine and Proton, as developers do need to actively go and do those "few clicks" but it's a huge step. In the documentation, it says how developers need to "test and activate client module updates for Linux regularly in addition to Windows". Hopefully many developers will go and do it, since it sounds like very little effort on their part. Considering just how many of the most popular games use Easy Anti-Cheat, this is the start of something massive.

Have a favourite Windows game that doesn't work on Linux currently with Proton or Wine? Looks like it's time to politely ask them to hook it up. Just a few of those that would hopefully work if developers update include:

  • Apex Legends
  • Dead by Daylight
  • Fall Guys
  • Halo: The Master Chief Collection
  • Rust

A good time to remind game developers and readers to ensure you email us news tips, especially if a game enables this to start working so we don't miss it.

Article from GamingOnLinux.com taken from the RSS feed.

Steam Client Beta updated with PipeWire desktop capture for Remote Play

Thursday 23rd of September 2021 03:13:32 PM

Valve continue upgrading and tweaking the Steam client with a fresh Beta version being released today with a couple of tweaks that are interesting for Linux users.

Some of the issues fixed are for everyone including slow startup after suspend, Cloud Sync will now happen as soon as possible to avoid delays launching games and for Remote Play they fixed using multiple PS5 controllers from the Steam Link app.

Just for Linux though these caught my eye today:

  • Enabled pipewire desktop capture by default on Linux, pass -nopipewire on the command line to disable it
  • Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled
  • Fixed Linux clients not getting any controller input once streaming starts

Some real nice fixes, the controller issues are something I came up against a couple of times. The first one is the bigger and more interesting change as PipeWire is basically the next-generation of audio and video on Linux. As the official website states:

It provides a low-latency, graph based processing engine on top of audio and video devices that can be used to support the use cases currently handled by both pulseaudio and JACK. PipeWire was designed with a powerful security model that makes interacting with audio and video devices from containerized applications easy, with supporting Flatpak applications being the primary goal. Alongside Wayland and Flatpak we expect PipeWire to provide a core building block for the future of Linux application development.

So now that Valve are using it for Remote Play, perhaps this will work even better (especially on Wayland). This is quite likely another improvement to ready up for the Steam Deck, since we already know games will be played on it inside a Wayland session along with it using Gamescope.

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Chilly survival game The Long Dark gets Episode 4 in October

Thursday 23rd of September 2021 11:31:25 AM

After the third episode of The Long Dark releasing back in October 2019, Hinterland Studio has confirmed Episode 4 will appear on October 6. Two years of waiting, hopefully it will be worth it.

This episode has been given the title "FURY, THEN SILENCE". Here's the synopsis: "A murderous gang of convicts have captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and save the innocents caught up in this deadly confrontation?"


Watch video on YouTube.com

Thankfully for fans of the game there's also the huge survival mode, so you're not limited to the story and can pretty much do whatever you want in it.

A price increase is also on the cards so you might want to pick it up before October 6 as it's jumping up to $34.99 ($5 increase). The developer said they felt " this is more reflective of the current state of the game in terms of quality and the scope of content".

From what Hinterland have previously said about Episode 4 you can expect a whole new region to explore that will give you 7 - 10 hours of gameplay. It will also come with a whole hour of narrative cinematics, over 40 minutes of new music and new key characters to meet. There's no date set yet for the conclusion in Episode 5 but it seems they have plenty of other plan to expand the survival mode even more and hook up modding support too.

You can buy The Long Dark from Humble Store and Steam.

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Creative farming and village life game Staxel is now available for Linux

Thursday 23rd of September 2021 09:30:20 AM

Staxel, created by developer Plukit (the founder is a former Starbound developer) and publisher Humble Games is a popular and highly rated creative farming and village life game. As of today along with a Nintendo Switch release it's also now available official on Linux.

"In Staxel you build your world block by block from the ground up, so everything is customizable - whether it’s your own farmhouse or a redesign of the village shop to fit your desired aesthetic. Experience the world from a first-person perspective to really immerse yourself in your ideal country life. Whether you want a cozy overgrown cottage or your own wizard tower, you can build it!"


Watch video on YouTube.com

Since this game didn't work with Steam Play Proton, it's good to see it land on Linux with a native build.

According to their update notes this is what has been improved with the new Staxel CE version:

  • System requirements for CE are much lower than the original! This version uses less than 4gb of RAM, and can maintain higher framerates on much weaker systems
  • A revamped control scheme for controllers
  • Multiplayer is snappier and more reliable. No need to have a fast connection either!
  • Faster loading times
  • A complete overhaul of the UI
  • Save files are 100x smaller (1-4 mb per world compared to 100mb+ in the original PC version)
  • And loads of other minor changes!

We've been told that it's also going on a Steam Daily Deal with a 25% discount, which would usually happen around 5PM UTC when Steam updates. You can of course buy it now on Humble Store or Steam.

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Q1K3 is a homage to Quake made with 13 kb of JavaScript

Thursday 23rd of September 2021 08:48:29 AM

Games seem to be getting bigger all the time taking up vast amounts of drive space but what can be done with very little resources? Quite a lot actually as the Quake homage Q1K3 has shown.

Developed for the js13kGames competition, where developers are given one month to create a game with HTML5 / JavaScript and possibly get a prize. The main constraint is that the file size limit for submissions is 13 kilobytes. It doesn't sound like a lot and not much bigger than a blank LibreOffice document.

One clever developer named Dominic Szablewski announced Q1K3 as their entry, which is a first-person Quake inspired shooter and it's actually quite amazing considering just how tiny it is.

Compared to most modern shooters and all the retro-inspired stuff it doesn’t really compare of course however I can’t help but marvel at it for the achievement. It’s another reason why I love things like PICO-8, the cross-platform fantasy console that give developers many constraints and some great games have been made with it.

That said it does manage to squeeze in two levels, five different enemies, three weapons, thirty different textures, dynamic lighting, doors that open, a basic enemy AI and more.

You can play it here and see the source code on GitHub. See the entry on the competition site too.

Article from GamingOnLinux.com taken from the RSS feed.

Minecraft Dungeons arrives on Steam and works well on Linux with Proton GE

Thursday 23rd of September 2021 07:05:01 AM

Minecraft Dungeons, the co-op dungeon crawler spin-off of the classic Minecraft has today officially released on Steam and thanks to that it's easy to get it working on Linux with Steam Play Proton - although you need the community built Proton GE. If you're not clear on what Proton and Steam Play are, be sure to check out our constantly updated dedicated page.

While it doesn't support Linux officially, I've tested it worked nicely. You can't currently use the official Valve-provided Proton though, as it's missing all the movies and you end up seeing some nice test videos as it's likely using Media Foundation which the official Proton doesn't yet work with.


Watch video on YouTube.com

How to install Proton GE? Here's a quick how-to:

  1. Download the Proton-6.16-GE-1.tar.gz file from the release notes.
  2. If this folder does not exist, create it: ~/.steam/root/compatibilitytools.d/
  3. Extract the archive downloaded in Step 1, and place the contents into the above directory.
  4. Restart Steam if it's open which refreshes the Steam Play list for Proton-6.16-GE-1 to show up.
  5. Right click on your game, go to Properties, Compatibility and ensure the box is ticked named "Force the use of a specific Steam Play compatibility tool" then select Proton-6.16-GE-1 from the dropdown box that appears.

Once done, you can load up Minecraft Dungeons on Steam and have it happily work on Linux.

Here's a quick look at it running on Linux:


Article from GamingOnLinux.com taken from the RSS feed.

More in Tux Machines

today's howtos

  • How to use wall command in linux - Unixcop

    wall is (an abbreviation of write to all) is a Unix command-line utility that displays the contents of a computer file or standard input to all logged-in users. It is used by root to send out shutting down message to all users just before poweroff. It displays a message on the terminals of all logged-in users. The messages can_be either typed on the terminal or the contents of a file. Also usually, system administrators send messages to announce maintenance and ask users to log out and close all open programs.The messages ‘re shown to all logged in users with a terminal open.

  • Any Port in a Storm: Ports and Security, Part 1

    When IT and Security professionals talk about port numbers, we’re referring to the TCP and UDP port numbers a service is running on that are waiting to accept connections. But what exactly is a port?

  • Book Review: Data Science at the Command Line By Jeroen Janssens

    Data Science at the Command Line: Obtain, Scrub, Explore, and Model Data with Unix Power Tools written by Jeroen Janssens is the second edition of the series “Data Science at the Command Line”. This book demonstrates how the flexibility of the command line can help you become a more efficient and productive data scientist. You will learn how to combine small yet powerful command-line tools to quickly obtain, scrub, explore, and model your data. To get you started, author Jeroen Janssens provides a Docker image packed with over 80 tools–useful whether you work with Windows, macOS, or Linux.

  • How to Take a Typing Test on Linux With tt

    In the modern era of technology, typing has become one of the most common activities for a lot of professions. Learning to type faster with accuracy can help you get more things done in the same amount of time. However, touch typing is not a skill that you can master overnight. It takes regular practice and testing to improve your speed and accuracy gradually. While there are a lot of websites that help you achieve this, all you essentially need on Linux is a terminal. Let's see how.

  • FIX: Google Chrome doesn’t work on Kali linux
  • How to install OpenToonz on a Chromebook

    Today we are looking at how to install OpenToonz on a Chromebook. Please follow the video/audio guide as a tutorial where we explain the process step by step and use the commands below. If you have any questions, please contact us via a YouTube comment and we would be happy to assist you!

Security and DRM Leftovers

Linux 5.15-rc3

So after a somewhat rocky merge window and second rc, things are now
actually looking pretty normal for rc3. Knock wood.

There are fixes all over, and the statistics look fairly regular, with
drivers dominating as they should (since they are most of the tree).
And outside of drivers, we have a fairly usual mix of changes -
architecture fixes, networking, filesystems, and tooling (the latter
being mostly kvm selftests).

Shortlog appended, it's not too long and easy to scan through to get a
flavor for the details if you happen to care.

Please do give it a whirl,

             Linus

Read more Also: Linux 5.15-rc3 Released - Looking "Pretty Normal" Plus Performance Fix - Phoronix

Huawei launches OS openEuler, aims to construct 'ecological base of national digital infrastructure'

Chinese tech giant Huawei launched openEuler operating system (OS) on Saturday, another self-developed OS after the HarmonyOS, as it tries to "solve the domestic stranglehold problem of lacking its homegrown OS in basic technology," and build a full-scenario covered ecosystem to prepare for more US bans. The openEuler OS can be widely deployed in various forms of equipment such as servers, cloud computing and edge computing. Its application scenarios cover Information Technology, Communication Technology and Operational Technology to achieve unifying an operating system with multi-device support, according to the company's introduction. In the ICT field, Huawei provides products and solutions such as servers, storage, cloud services, edge computing, base stations, routers, industrial control among others, all of which need to be equipped with an OS. Huawei has therefore been building capabilities to achieve a unified OS architecture, and meet the demands of different application scenarios, the firm said on Saturday. The openEuler program was initially announced back in 2019 as an open source operating system. Today's launch is an updated one. Read more