Finally, after many iterations, we have something that works! The ocs-server team (Claudio Desideri and Francesco Wofford) is therefore announcing the first release of ocs-server 0.1 technology preview.
dmMediaConverter is described by its developer as an FFmpeg frontend (GUI), but regular users only need to know that it's an application that allows them to quickly convert files from one format to another, in a simple and intuitive way. It's not the best looking out there, but it gets the job done.
On July 30, the developers of the Goggles Music Manager software, an open-source music collection manager and player that supports some of the most popular audio file formats, announced the release of version 1.0.7.
Three years ago, when a user would attempt to download the Google Drive Sync Client, Google would bring them to the appropriate download page, which of course, is based off of the operating system that user is running on. If a user would attempt to download the Google Drive Sync Client while running on Linux, they’d land on a page where the message reads: “Not (yet) supported for Linux.” So, what’s the deal with Google not developing a sync client for Linux users, seeing as to how they build a lot of their things using Linux? There’s one simple answer to that, unfortunately. Windows is mainstream, so a lot of their focus is put on what a majority of people use. The bigger the market, the more money in their pockets, of course. But don’t fear, change is near!
For various modules which use gtk-doc, it’s a bit of a rite of passage to copy some build machinery from somewhere to generate a version.xml file which contains your package version, so that you can include it in your generated documentation (“Documenting version X of package Y”).
Thanks to SteamDB it seems that Bound By Flame a graphically pleasing RPG may get a Linux version. It has mixed reviews, but it may be worth a look.
If you see this entry on SteamDB, it seems Linux is currently in a "qa_test" phase. This could mean it's close to release, but it could also be just the start of testing.
The history of Skullgirls for Linux is colourful, but it’s finally nearing release, and I am sure it will make a lot of people happy. I have been cleared to post this up on it (I checked to be sure), so enjoy a small preview.
A little over 30 games are now available for between 33 and 80 percent off. No word yet on whether the games on sale will change day by day but current highlights include the recently updated Star Wars Knights Of The Old Republic 2, Outlast, Dead Island, Borderlands: The Pre-Sequal, Dying Light, Garry's Mod, Middle-Earth: Shadow Of Mordor, Civilization 5, Bioshock: Infnite, Dying Light, Ark and Metro 2033 Redux.
Yesterday Feral Games released Middle-Earth: Shadow of Mordor for Linux and Mac OS X. Since its release, I've been very busy working to get some benchmark results produced for this AAA game that's out for Linux one year after the Windows released. Included in these initial results for Shadow of Mordor are benchmark results for a few modern high-end graphics cards plus looking into the warning issued by Feral about the lack of AMD support.
The KDE-Solaris site has been shuttered. The subdomain now redirects to KDE techbase, which documents the last efforts related to KDE on then-OpenSolaris. From the year 2000 or earlier until 2013, you could run KDE — two, three or four — on Solaris, either SPARC or (later) x86. I remember doing packaging for my university, way back when, on a Sun Enterprise 10000 with some ridiculous amount of memory — maybe 24GB, which was ridiculous for that time. This led — together with some guy somewhere who had a DEC Alpha — to the first 64-bitness patches in KDE. Solaris gave way to OpenSolaris, and Stefan Teleman rebooted the packaging efforts in cooperation with Sun, using the Sun Studio compiler. This led to a lot of work in the KDE codebase in fixing up gcc-isms. I’d like to think that that evened up the road a little for other non-gcc compilers later.