KNOPPIX 7.7.1 Distro Officially Released with Debian Goodies, Linux Kernel 4.7.9
Believe it or not, Klaus Knopper is still doing his thing with the KNOPPIX GNU/Linux distribution, which was just updated to version 7.7.1 to offer users the latest open source software and technologies.
CentOS 6 Linux Servers Receive Important Kernel Security Patch, Update Now
We reported a couple of days ago that Johnny Hughes from the CentOS Linux team published an important kernel security advisory for users of the CentOS 7 operating system.
Games for GNU/Linux
When it comes to data handling, or rather data manipulation, different APIs can perform it in different ways. In one, you might simply be able to modify some memory and all is ok. In another, you might have to point to a copy and say "use that when you can instead and free the original then". This is not a one way is better than the other discussion - it's important only that they require different methods of handling it. Actually, OpenGL can have a lot of different methods, and knowing the "best" way for a particular scenario takes some experience to get right. When dealing with porting a game across though, there may not be a lot of options: the engine does things a certain way, so that way has to be faked if there's no exact translation. Guess what? That can affect OpenGL state, and require re-validation of an entire rendering pipeline, stalling command submission to the GPU, a.k.a less performance than the original game. It's again not really feasible to rip apart an entire game engine and redesign it just for that: take the performance hit and carry on.
Note that some decisions are based around _porting_ a game. If one could design from the ground up with OpenGL, then OpenGL would likely give better performance...but it might also be more difficult to develop and test for. So there's a bit of a trade-off there, and most developers are probably going to be concerned with getting it running on Windows first, GNU/Linux second. This includes engine developers.
Drivers on Windows are tweaked rather often for specific games. You often see a "Game Ready" (or whatever term they use now) driver from Nvidia and AMD where they often state "increased performance in x game by x%".
This happens for most major game releases on Windows. Nvidia and AMD have teams of people to specifically tweak the drivers for games on Windows. Looking at Nvidia specifically, in the last three months they have released six new drivers to improve performance in specific games.
This is awesome to see, people in the community have sent both Feral Interactive & Aspyr Media some little care packages full of treats.
Since Aspyr Media have yet to bring us the new Civilization game, it looks like Linux users have been guilt-tripping the porters into speeding up, or just sending them into a sugar coma.
I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever!
I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.
I'm a bit of a perfectionist about package documentation, and I'm also a huge fan of consistency. As I've slowly accumulated more open source software packages (alas, fewer new ones these days since I have less day-job time to work on them), I've developed a standard format for package documentation files, particularly the README in the package and the web pages I publish. I've iterated on these, tweaking them and messing with them, trying to incorporate all my accumulated wisdom about what information people need.
A new feature that was included is a contrast slider in the enhancement tool, moving on with integrating patches hanging around on Bugzilla for quite some time.
GSVG is a project to provide a GObject API, using Vala. It has almost all, with some complementary, interfaces from W3C SVG 1.1 specification.
GSVG is LGPL library. It will use GXml as XML engine. SVG 1.1 DOM interfaces relays on W3C DOM, then using GXml is a natural choice.
SVG is XML and its DOM interfaces, requires to use Object’s properties and be able to add child DOM Elements; then, we need a new set of classes.
Today, October 27, 2016, we've been informed by The Document Foundation about the general availability of the sixth maintenance update to the LibreOffice 5.1 open-source and cross-platform office suite.
You're reading that right, LibreOffice 5.1 got a new update not the current stable LibreOffice 5.2 branch, as The Document Foundation is known to maintain at least to versions of its popular office suite, one that is very well tested and can be used for enterprise deployments and another one that offers the latest technologies.