Today we want to announce some important changes regarding the Wine Staging packages provided at repos.wine-staging.com and dl.winehq.org. We completely reworked our build system to make the packages available sooner after a release and also added some new features, like downloading old packages for Debian / Ubuntu. The complete list of changes can be found in the announcement email on the Wine mailing list.
Have you ever played Fez on Linux ? Transistor ? Speed Runners ? Shenzen I/O ? Bastion ? or more recently, Owlboy ? Well if you have, you have benefited from the work of Flibitijibibo who is directly responsible for the port of such titles to your platform.
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only become more prevalent in embedded graphics work as industries increasingly try to merge safety conscious methodologies with user-friendly interfaces.
In this release the community’s focus is on scale and automation, to help you deploy multiple workloads to multiple users on a cluster. We are announcing that 5,000 node clusters are supported. We moved dynamic storage provisioning to stable. Role-based access control (RBAC), kubefed, kubeadm, and several scheduling features are moving to beta. We have also added intelligent defaults throughout to enable greater automation out of the box.