The Unvanquished open-source first person shooter game had been very promising and issuing monthly alpha releases all the way up to 48 alpha versions while they ended that one year ago without any new releases. The project is still ongoing and they are preparing for a great 2017.
The Unvanquished team posted a teaser to their project site this weekend. They have been working on some "much bigger" changes. They aren't saying what the next release will be, but most will know what generally follows alpha builds... I'm a big supporter of Unvanquished, and have heard from their project lead and look forward to what's next ;)
"RPG Maker MV CoreScript" is a game engine player for 2D games that runs on the browser. "RPG Maker MV CoreScript" is designed as a game engine dedicated to "RPG Maker MV", the latest work of "RPG Maker" series of 2DRPG world number one software with more than 20 years history, and more than 1000 games are running. (February 2017)
Castle Game Engine is yet another open-source cross-platform game engine. What separates this game engine from others is that interestingly it's written in Object Pascal.
Up until seeing this Castle Game Engine 6.0 release, I hadn't thought of Object Pascal in a few years and interesting it's being used by this game engine. Castle Engine 6.0 continues to be fitted for both 2D and 3D games and this latest release incorporates about one year of development work.
A redesign/ update for Anaconda install banners has been an ongoing project for me since the summer and has recently, in the passed month or so, had a fair amount of conversation on its Pagure ticket. I have done multiple series of iterations for these banners, and in the couple of weeks have established a design that represents the Fedora vibe. There are three, sort of, sub-categories for the banners: Common Banners, Server-specific Banners, and Desktop-specific Banners. At this point I have completed drafts of the Common banners (available on all editions) and the Desktop-specific banners (available in addition to Common for Desktop editions).
Tom Callaway seems to be a very nice person who has been overclocked to about 140% normal human speed. In only 20 minutes he gave an interesting and highly-amusing talk that could have filled a 45-minute slot on the legal principles that underpin Fedora, how they got that way, and how they work out in practice.
In the old days, Callaway said, Red Hat made Red Hat Linux, entirely in-house. What the company didn't make was any money; sales of hats generated more profit than sales of Red Hat box sets, which apparently were sold at a loss. It was felt that this plan wouldn't work out in the long term, so Red Hat changed to making Enterprise Linux. It didn't want to stop doing a hobbyist Linux, however, so Fedora Core was launched. Red Hat also wanted the community to have input into what Fedora was, and how it looked, but the company couldn't just drop the reins and let the community take over, because it was still legally the distributor.