The OpenStack Infrastructure team manages all the services that developers in the OpenStack project interface with on a day-to-day basis, including the code review and continuous integration system, Wiki, IRC bots, and mailing lists.
We are also an open source project in our own right. All of the code and configurations used in our infrastructure is available in a series of public code repositories and all of our documentation is publicly available. This is in contrast to many other open source projects that either rely upon proprietary resources provided by a code hosting service, such as SourceForge or GitHub, or have a company with an IT staff that manages an infrastructure, like the Ubuntu project.
When Linux first became a serious challenger for enterprise-class infrastructure, traditional IT vendors had to contend and to rationalize just what exactly this open source thing was. The initial response from many vendors was to attempt to stop it, but it only grew.
And as open source grew, many mostly younger businesses learned to leverage it for great commercial success; however, the titans of the previous era have had challenges adapting their business models to embrace open source successfully.
This myth ties back to several of the previously mentioned misconceptions about open-source cloud computing. A perceived lack of security, support and maturity and the idea that open source is in the hands of too many entities gives IT and business executives the sense that open-source cloud can not yet be trusted to support the most vital processes in the enterprise.
I'm a Linux noob. A newcomer. A beginner. Call it what you like, the fact is I'm new to Linux.
And, three years ago I was new to open source, too. It's not uncommon for my generation—my peers—to have PCs and Macs, use Windows exclusively, and not really understand why someone would choose not to own an iPhone. But these days, the people I compare myself to and strive to be more like are most often my work collegues. And they have Thinkpads and run Fedora or Red Hat Enterprise Linux, and have a notable number of open source-related stickers on their laptops. They have Android phones, the newest version. Some could even be caught with a 3D printed figurine or two in their backpacks.
Using open source in school greatly reduces the time needed to troubleshoot PCs, shows the case of the Colegio Agustinos de León (Augustinian College of León, Spain). In 2013, the school switched to using Ubuntu Linux for its desktop PCs in class rooms and offices. For teachers and staff, the amount of technical issues decreased by 63 per cent and in the school’s computer labs by 90 per cent, says Fernando Lanero, computer science teacher and head of the school’s IT department.
ownCloud has been getting a lot of attention for its flexibility, and because interest in private clouds is on the rise. You can move beyond what services such as Dropbox and Box offer by leveraging ownCloud, and you don't have to have your files sitting on servers that you don't choose, governed by people you don't know. Here are our latest updated resources for getting going with ownCloud, literally in minutes.
CommunityCube is a plug-and-play open source, small server designed to build a cooperative, fair internet where users’ privacy and rights are protected. It was originally conceived of in 2013, inspired by the Edward Snowden disclosures, when the founders recognized the need for a consumer-level product to protect privacy and anonymity.
Unlike most vintage console or computer games, arcade games can be both difficult to find and expensive to buy, so many arcade fans use emulators to create their own homebrewed arcade systems. The Multiple Arcade Machine Emulator (MAME) has become the most popular emulator for gamers who want to play classic arcade games in their home, and now the team behind MAME has decided to make the emulator completely open source.
“There was intention to do this for years,” MAME engineer Miodrag Milanovic told Gamasutra. “Our aim is to help legal license owners in distributing their games based on MAME platform, and to make MAME become a learning tool for developers working on development boards.”