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Gaming

Fedora 29 Linux Gaming Report: The Nvidia, Radeon And Steam User Experience

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Linux
Gaming

Gaming on Linux. Depending on who you talk to, getting stuff like Steam up and running and graphics drivers installed can be a tedious exercise, or ridiculously straightforward. That's because people don't really game on Linux. They game on Fedora, Manjaro, Ubuntu, Deepin, Solus. They game on Debian-based distributions or Arch-based distributions. Each with their own philosophies on free (as in open source and freely distributed) versus non-free (Steam and proprietary Nvidia drivers) software. Each with their own approaches to stability, affecting which versions of drivers are available out of the box.

While there are certain procedures and best practices that persist across any distro, the variances can be daunting for new users. And that's the jumping-off point for this series.

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Games: Second Earth, Two Point Hospital, SDL2, Battle for Wesnoth, Linux Gaming News Punch, GameHub, Football Story, RPCS3

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Gaming
  • Second Earth, a base-building game from the developer of Broforce has a Linux build

    Broforce is the game from developer Free Lives that made me fall in love with platformers again, can they do the same for base-building tower defense games? Second Earth could be good when further developed.

    To be clear, Second Earth is in the very early stages to the point that they're calling it a prototype. Even so, I've played with it for a little while and the Linux version seems to run pretty well.

  • Two Point Hospital | Linux Gaming | Ubuntu 18.04 | Native

    Two Point Hospital has a free weekend on Steam right now!

  • SDL2 has pulled in support for the Wii U/Switch USB GameCube controller adapter

    SDL2, the cross-platform development library has now merged in support for the Wii U/Switch USB GameCube controller adapter.

    This work is the result of the successful IndieGoGo crowdfunding campaign from Ethan Lee, who previously ported a ton of games to Linux and Lee now also works with CodeWeavers to help with Steam Play/Proton development. This campaign was a personal project of Lee's, done across a few weekends.

  • Looks like Battle for Wesnoth is being ported to Godot Engine

    Battle for Wesnoth, the classic open source turn-based strategy game has been around for a long time and it seems they're going to switch over to the Godot Engine.

    In a Twitter post sent out yesterday, the team teased "Are we working on a thing?

  • List Of 30+ Best Linux Games That You Should Play in 2019

    There are thousands of Games available for Linux based operating systems. Those used to be the day when it was hard to find Linux games but these days there are several gaming marketplace, gaming platforms and games being developed for the Linux based operating systems.

  • Linux Gaming News Punch - Episode 4

    For those who have trouble keeping up with all the happenings, here's another bite-sized round-up of some interesting Linux gaming news recently.

    The Linux Gaming News Punch - Episode 4 is officially here. As usual, it comes in both video and audio-only flavours.

  • GameHub is another open source game launcher, giving Lutris some competition

    Not a fan of Lutris or just want to try something different? GameHub could be a pretty good option for you.

    I've been meaning to try this for a while, after many people emailed it in over the last few months. I finally sat down with it this weekend to give it a good run and honestly, I'm pretty impressed. While it claims it is "designed for elementary OS" it of course works across different distributions.

  • Football Story blends a narrative campaign with competitive multiplayer, coming to Linux

    For those who love their games that involve sports, Football Story sounds like it could be one to watch. It's being developed by fructus temporum, with publishing by Crytivo (The Universim).

  • The latest progress report for PlayStation 3 emulator RPCS3 is looking good

    The RPCS3 team have a huge mountain to climb to get more PlayStation 3 titles playable but it's all coming together now.

    The latest report shows that 1,119 titles are now class as playable, up from 1,081 reported the month before. Considering the amount of effort required in such an emulator, it's really impressive. Some of these newly playable titles include Skate 3, Dragon Ball Z: Battle of Z, Ni no Kuni: Wrath of the White Witch, No More Heroes: Heroes’ Paradise, Ragnarok Odyssey Ace and more!

Google Linux-Based Consoles and Chromebooks

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OS
Google
Gaming
  • The first Android Q beta hints at Google's bold gaming plan

    Google has released the first beta of Android Q. It won’t give the software its official moment in the spotlight until the Google I/O conference in May, of course, but we already know some important information about its direction.

  • All signs point to a Google game console announcement at GDC

    Normally, Google showing up to the Game Developers Conference isn't a huge deal. The company does this pretty much every year—Android smartphones and Google Play are a pretty big gaming platform, after all—and it shows up with livestreams and blog posts and all the usual festivities. This year, though, is different. Google has been sending out vague teasers since last month for a GDC event, but as the date approaches, the company has been dropping more and more hints of exactly what it is announcing: Google is launching video game hardware for the Project Stream platform.

  • Google Chrome will soon support Nintendo Switch controllers

    Google Chrome may soon have native support for both the Nintendo Switch Pro controller and its Joy-Cons, according to an article from 9to5Google.

    A new commit in Chromium’s Gerrit source code, titled “Improve support for Nintendo Switch gamepads”, was discovered by both 9to5Google and Owen Williams.

  • Next@Acer event scheduled for April 11; new Chromebooks expected

    I also have a slight inkling on what new devices we might see announced but I’m still researching and checking with some sources, so it’s premature to share anything just yet. Stay tuned though.

Games: Mars Underground, GameCube Controllers With SDL2, Wine-Staging 4.4

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Gaming
  • Mars Underground emerges on Windows and Linux

    The first day at a new school is always a challenge. It's even more challenging when you keep reliving the same day over and over, Bill Murray style, as you will in indie developer Moloch Media's newly released Mars Underground.

    In this unusual "apocalyptic adventure," the titular Mars finds himself waking up to the same school day each morning, only for the world to end once again every night to start all over again. Except it's not entirely the same, as "with each cycle new items can be picked up and topics unlocked." Players will need to "solve brain damaging mysteries" while exploring the many opportunities the time loop presents. You can choose to "take experimental prescription drugs. Talk to a toilet. Get hit by a car. Humiliate yourself repeatedly. All in the name of figuring out what on earth is going on" as you progress through branching story paths.

  • You Can Now Use Your Old GameCube Controllers With SDL2 Games

    Linux game porter Ethan Lee has taken a break from his FNA-XNA/FAudio/Wine hacking to add support to the SDL2 library for the GameCube controller adapter intended for Nintendo's Wii U / Switch devices. 

    Nintendo's adapter allows for old GameCube controllers to be used with the Wii U and Switch platforms, since the old GameCube Controllers do not offer a USB connection. Or now thanks to this support within SDL2, the GameCube Controllers can be enjoyed for some Linux gaming in SDL2-using titles.

  • Wine-Staging 4.4 Down To 770 Patch Delta, Addresses Six Year Old Bug About Silverlight

    Re-based off Friday's release of Wine 4.4, Wine-Staging 4.4 is now available though the delta compared to upstream is now many patches lighter thanks to some of the work being upstreamed.

    Wine-Staging 4.4 is only about 770 patches on top of the "vanilla" Wine, compared to not too far back when the patch delta was well over 800 patches. Over the past two weeks many patches were upstreamed including the addition of the new MSIDB tool for manipulating MSI databases representing a bulk of the mainlined code. There was also code merged around improving the D3D8 validate pixel shader function, WMCreateSyncReader, MSVIDC32, and other bits.

Dwarf Fortress is coming to Steam and itch.io with enhancements, some info about Linux support

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Gaming

It was announced earlier this week that Dwarf Fortress was coming to Steam and itch.io, including a bunch of enhancements. What wasn't clear, was the Linux support for this newer edition. We now have some info on that.

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Also: How To Install GameHub In Linux | Game Central App

Wine 4.4 Released

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Gaming
  • Wine Announcement

    The Wine development release 4.4 is now available.

    What's new in this release (see below for details):
    - New MSIDB tool for manipulating MSI databases.
    - Support for custom draw buttons in common controls.
    - Many more Media Foundation APIs implemented.
    - Various bug fixes.

  • Wine 4.4 Adds More Media Foundation APIs, Tool To Manipulate MSI Databases

    Wine 4.4 is out this evening as the latest bi-weekly point release for allowing Windows programs and games to run on Linux and other platforms.

    Wine 4.4 isn't particularly exciting on the gaming front but does have a new MSIDB tool for manipulating MSI databases, the ability to support custom draw buttons in common controls, more of the Windows Media Foundation APIs have been implemented, and the usual smattering of bug fixes.

  • Wine 4.4 is now available with more Media Foundation API work

    The latest and greatest from the Wine team is now out. Wine 4.4 continues their biweekly development releases to eventually become Wine 5.0.

Linux Gaming: Usability And Performance Across 9 Distros [Introduction]

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Linux
Gaming

Gaming. It’s one of the two main reasons people cite for not making the jump into desktop Linux waters (the other being the notable absence of Adobe creative software). Despite the significant steps Valve and other developers have taken toward Linux being recognized as a first-class citizen when it comes to PC gaming, it’s not quite there yet.

I recently posted a somewhat scathing look at the state of gaming on Linux. It took some folks by surprise. As I said in that piece, I’m a Linux advocate but I’m also a critic.

However, it would be a shame if I wasn’t equally critical of myself. In that piece I applauded the massive selection of available games on the platform and directed my frustration at the state of graphics drivers. I used Ubuntu as my main example and was (fairly) called out for lumping Linux into a single basket based on my experience with one popular distribution.

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Games: Valve, GameMode, Jetstream, OpenRA, Gunslugs:Rogue Tactic and Fell Seal: Arbiter's Mark

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Gaming
  • Any Steam game can now use Valve’s low-latency, DoS-proofed networking

    Valve is opening up its latency-reducing, DoS-protecting network relay infrastructure to every developer using its Steamworks platform.

    A few years ago, large-scale denial-of-service attacks against game servers were making the news and becoming a frustratingly frequent occurrence in online gaming and e-sports. To protect its own games, Valve has for a number of years been working on developing a networking infrastructure that makes the system more resilient against denial-of-service attacks and lower latency to boot, and the company is using this system for both Dota 2 and CS:GO.

    At 30 different locations around the world, Valve has established relaying servers that route networking traffic between clients and servers. These relay points provide DoS-resilience in several ways. They're equipped with an aggregate of several terabits of bandwidth, so they can handle a certain amount of flooding in any case. Games can also switch from one relay to another without necessarily interrupting their connection. This switching can be to another relay in the same location or even to another point-of-presence entirely.

  • Feral Interactive have put out a big update to their 'GameMode' Linux gaming performance tool

    We all want to get the best performance out of our Linux games and Feral Interactive's GameMode tool continues to help towards this. While the initial release of GameMode was quite limited, they haven't stopped working on it.

    They've just announced the release of GameMode 1.3, which adds in a bunch of pretty useful features including: disabling the screen-saver, a "gamemoderun" helper script to do the necessary setup (set LD_PRELOAD) to enable GameMode on games which do not support it themselves and increase I/O priority of game processes.

  • GameMode 1.3 Released For Optimizing Your Linux Gaming Experience

    Feral Interactive has released GameMode 1.3 as the newest feature release to this open-source Linux system daemon to dynamically optimize the CPU/GPU/system state when launching Linux games and to return the system to its normal state when you are done gaming.

    GameMode continues to be worked on predominantly by Feral Interactive developers who started the project last year along with Marc Di Luzio who is no longer at Feral but working on GameMode improvements under contract with Valve. With GameMode 1.3 comes several new features.

  • Jetstream looks like a pretty sweet puzzle game, releasing for Linux next month

    Clockwork Acorn revealed yesterday that their rather lovely looking puzzler Jetstream will release on April 2nd, with Linux support right away.

  • OpenRA for classic Command & Conquer games has a fresh release now out

    OpenRA, the open source game engine for the classics Command & Conquer titles (and a personal favourite) has a brand new release available.

    This update brings in all the changes from the last few test releases which include fixes to some long standing issues, as well as improve how fluid the gameplay is. A small change, yet one that's pretty major for the gameplay is how Tanks and other units with turrets will now automatically target enemy units while moving, which also takes the Fog of War into account.

  • Tactical action game 'Gunslugs:Rogue Tactics' coming to Linux from Orangepixel and it looks awesome

    Orangepixel are working on their next title, a tactical action game going by the name Gunslugs:Rogue Tactics and Linux support is in.

  • Turn-based tactical RPG 'Fell Seal: Arbiter's Mark' prepares to leave Early Access with a massive update

    Fell Seal: Arbiter's Mark, a turn-based tactical RPG from 1C Entertainment and 6 Eyes Studio that's supposed to be like a spiritual successor to Final Fantasy Tactics is getting ready to leave Early Access.

    From the press details we've received, the full release is going to be sometime in Spring 2019 and today it's getting a pretty big update "adding a huge amount of optional content to further flesh out its world". They say this update will make the game "nearly feature and content complete, offering up all the missions, classes, gear and optional content planned for release". However, the final encounter and some surprises are being left until the final launch.

Games: Valve, Epic Games and Hardware Statistics

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Gaming
  • Valve announces new networking APIs for developers and Steam Link Anywhere

    Firstly, Steam Link Anywhere actually sounds very interesting. It's now officially in beta and it allows you to essentially connect to your computer and play games from anywhere. Since it's just an extension of the Steam Link functionality, it's free for all Steam users. It works with both the Steam Link App and the Steam Link hardware.

    To access it, you do need to opt into the Steam Client beta version. Valve say it requires "A high upload speed from your computer and strong network connection to your Steam Link device are required to use Steam Link Anywhere". More on that here.

  • Epic Games Wants Its Store Running On Linux And Is Taking Steps To Get There

    You may know Sergey Galyonkin as the creator of SteamSpy, but he's now Director of Publishing Strategy at Epic Games. He recently answered some questions via Twitter about how to get certain games like Phoenix Point from the Epic Games Store up and running via Steam's Proton. Not natively (yet), but using Steam's fork of Wine which allows Linux gamers to install and run Windows-exclusive games on the Linux Steam client.

  • Intel maintains massive lead over AMD in Steam survey for processors in both Windows and Linux

    Intel has kept its huge lead over AMD in Steam’s survey for processor usage. The blue team has even managed to slightly increase its share in systems utilizing a Windows OS, but AMD has taken a nibble out of Intel’s share on machines operating on Linux. Steam users have also shown a preference for high-end chips.

Games: Universim, You Died but a Necromancer, The Savior's Gang

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Gaming
  • The Universim continues to evolve the Modern Age in the latest build

    The Universim is a very impressive Early Access god sim and this latest update expands it that little bit further.

    For those who haven't played it before, it's a "new breed of God Game" from Crytivo that was originally funded on Kickstarter. Progress in the last year has really been impressive, with tons of new stuff coming in. This update,Global Warning Patch v0.0.31, adds in a lot more visual tweaks and additions for when you reach the Modern Age as well as more additions to the Medieval Age.

  • You Died but a Necromancer revived you looks fun, coming to Linux later this year

    You Died but a Necromancer revived you looks like one of those titles that will be equal parts fun and enraging as you avoid traps across multiple small levels.

    A casual game from developer BolHut, it has you and up to three friends try to navigate narrow pathways full of chainsaws, spikes, cannons, flamethrowers and so on to reach the end.

  • The Savior's Gang you lead a group of worshippers to the promised land, hopefully without killing them

    The Savior's Gang from Catness Game Studios takes some tales from the Bible, tears out some pages and spreads in a bunch of Monty Python styled humour.

    I was sent a key by the developer and since I do love ridiculous games I gave it a shot. I will be honest right away though, I didn't really like it. The basic idea is good, the humour isn't bad but the actual gameplay mechanics are really tedious.

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