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Games Leftovers

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Games Leftovers

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Games: Yorg, Clawface, Cendric, BATTLETECH, Surviving Mars

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Games: Pillars of Eternity, Life is Strange and More

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Games: Life is Strange, Unreal Engine 4.19, Slime Rancher and More

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  • Life is Strange: Before the Storm Is Coming to Linux and Mac This Spring

    UK-based video games publisher Feral Interactive announced today that it would port the standalone adventure story Life is Strange: Before the Storm to the Linux and macOS platforms this spring.

    Feral Interactive already brought Linux gamers the episodic graphic adventure video game Life Is Strange developed by Dontnod Entertainment and published by Square Enix, and they now plan to bring the new, three-part standalone story Life is Strange: Before the Storm, which is developed by Deck Nine.

  • Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive

    Life is Strange: Before the Storm [Steam], the standalone story adventure set three years before the original is officially heading to Linux! Feral Interactive have today announced that it will arrive sometime this Spring.

    Feral Interactive ported the original Life is Strange episodes to Linux, so I’m not surprised they’re teaming up again to bring Before the Storm to Linux. I think they did a very good job of the port before and I certainly enjoyed it a lot. Life is Strange: Before the Storm - Deluxe Edition for Linux will include all three episodes along with the bonus episode, "Farewell".

  • Feral Bringing Life is Strange: Before the Storm To Linux

    hile still working on A Total War Saga: THRONES OF BRITANNIA and Rise of The Tomb Raider to Linux this spring, Feral Interactive has now confirmed another port coming to Linux (and macOS).

    This spring Feral will also be delivering Life is Strange: Before the Storm to Linux and macOS. This adventure story game is being ported to Linux/macOS by Feral while they haven't yet announced the system requirements nor confirming yet if it will be an OpenGL or Vulkan port.

  • Unreal Engine 4.19 Brings Resonance Audio, AR Improvements & Better Landscape Rendering

    As a nice Pi Day surprise and a week ahead of the Game Developers' Conference (GDC 18) is a new Unreal Engine 4 release from Epic Games.

    Unreal Engine 4.19 has over one hundred improvements compared to UE 4.18 and a wealth of fixes. Among the highlights of Unreal Engine 4.19 include temporal upsampling support, a unified AR framework, physical light units, sequencer improvements, HTC VIVE Pro VR headset support, landscape rendering optimizations, an experimental proxy LOD system, experimental material layering support, and more.

  • Slime Rancher's big Mochi's Megabucks update is out, fixes Linux blackscreen issues

    Slime Rancher [GOG, Steam], the game about running around sucking up cute (and some not so cute) slimes and running a farm is easily one of the sweetest games available on Linux and the Mochi's Megabucks update is rather good.

    Firstly, you no longer need to tweak anything to get around the old Unity3D bug where on Linux you would get a blackscreen, as they've updated Unity for this release and it works perfectly now!

  • Serious Sam's Bogus Detour is being pirated with permission from the developer

    According to TorrentFreak, Serious Sam's Bogus Detour [Steam] is being pirated by Voksi, one of the people known for cracking Denuvo.

  • KING Art have remastered their 'whodunit' adventure The Raven – Legacy of a Master Thief and it's out now
  • Citra, the work in progress Nintendo 3DS emulator now has a much improved OpenGL renderer

    For those who love emulation, you might want to know about Citra [Official Site], a work in progress Nintendo 3DS emulator that we've never written about here before. It seems they've been hard at work too!

    Unlike the Dolphin emulator for the GameCube and the Wii, Citra is not currently moving towards Vulkan. Instead, they've poured a lot of work into their current OpenGL renderer to improve performance and fix rendering issues and from what they've shown, it's getting quite impressive.

5 open source card and board games for Linux

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Gaming has traditionally been one of Linux's weak points. That has changed somewhat in recent years thanks to Steam, GOG, and other efforts to bring commercial games to multiple operating systems, but many of those games are not open source. Sure, the games can be played on an open source operating system, but that is not good enough for an open source purist.

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Games Leftovers

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Games Leftovers

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Wine and Games

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Games: Habitica, Bacon Man, Neverwinter Nights

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  • Habitica: a role-playing game for self improvement

    What if real-life chores could gain you fake internet points like in an online role-playing game? That's the premise of Habitica, a productivity application disguised as a game. It's a self-improvement application where players can list their daily tasks or to-do items in the game; every time one is checked-off, the game rewards the player with points or game items.

    The game dresses up the task-checking mechanics with the standard trappings of the genre; there are character classes, weapons, armor, and level progression. These are mapped onto real-life tasks in novel ways; it is designed to make daily chores fun. The game is hosted on the Habitica server and can be played from either a web interface or a mobile app (iOS and Android). Both the mobile apps and the server software are available under the GPLv3.

  • Action platformer 'Bacon Man: An Adventure' is being ported to Linux

    Bacon Man: An Adventure [Official Site], an action platformer from Skymap Games is currently being ported to Linux. It looks surprisingly good too!

    The latest post on Steam is from the end of last month, where a developer replied to a rather old forum topic that asked about Linux support back in 2016. Quite surprising really, to see a developer bring back such an old post to update people, but nice to see.

  • Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support

    Beamdog has announced that Neverwinter Nights: Enhanced Edition [Steam, Official Site] will officially release on March 27th and it's coming with day-1 Linux support.

    Announced on Twitter, where they also replied to our question to confirm Linux at day-1. We obviously knew it was already coming to Linux, but knowing it's for sure at the same time as other platforms is indeed great news.

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More in Tux Machines

today's howtos

How to build something ‘useful’ with a Raspberry Pi

In honor of Pi Day, Chaim Gartenberg and I cooked up a tiny little Raspberry Pi project for yesterday’s episode of Circuit Breaker Live. We started with a simple concept: a button that says “Why?” when you press it, in honor of our favorite podcast. So we knew we’d need a button, some sound files, a little bit of Python code, and, of course, a Raspberry Pi. A new Pi is $35, but we found an old Raspberry Pi 2 in my desk drawer, which was up to the task. (Newer Pis have built-in Wi-Fi and faster processors, but for our simple button project we didn’t need internet or extra horsepower.) Read more

Wine 3.4

  • Wine Announcement
    The Wine development release 3.4 is now available.
  • Wine 3.4 Release Continues With Vulkan Upbringing, Some Wine-Staging Patches
    The latest bi-weekly release of Wine is now available for running your favorite or necessary Windows programs/games on Linux and macOS. Wine 3.4 is this latest release and it's significant for continuing to land the "WineVulkan" code. This does include the latest Wine Vulkan patches as of yesterday including the first bits of apps/games working and integration with the X11 driver.

Graphics: AMDGPU, Mesa 17.3.7, RADV

  • Linux 4.17 To Enable AMDGPU DC By Default For All Supported GPUs
    Since the introduction of the AMDGPU DC display code (formerly known as DAL) in Linux 4.15, this modern display stack has just been enabled by default for newer Radeon Vega and Raven Ridge devices. With Linux 4.17 that is changing with AMDGPU DC being enabled by default across the board for supported GPUs. Building off the earlier DRM-Next material for Linux 4.17, Alex Deucher minutes ago sent in another round of feature updates for targeting this next kernel cycle. This latest batch has continued code refactoring around PowerPlay, support for fetching the video RAM type from the video BIOS, allowing the TTM memory manager to drop its backing store when not needed, DC bandwidth calculation updates, enabling DC backlight control for pre-DCE11 GPUs, various display code fixes, and other bug fixes.
  • AMDGPU / ATI 18.0.1 X.Org DDX Driver Releases, Fixes Infinite Loop & Crashes
    Michel Dänzer of AMD issued bug-fix updates on Thursday for the xf86-video-ati and xf86-video-amdgpu DDX drivers. Just two weeks after the AMDGPU 18.0 X.Org driver release as the first version under their new year-based versioning scheme, the 18.0.1 bug-fix release is out. The xf86-video-amdgpu 18.0.1 DDX update fixes a potential infinite loop after a xorg-server reset in some configurations, Xorg crashing when multiple primary screens are configured, and using the TearFree feature could trigger Pixman library debugging spew.
  • Mesa 17.3.7 Nearing Release With 50+ Changes
    While waiting for Mesa 18.0, the Mesa 17.3.7 point release will soon hit stable users of this open-source, user-space graphics stack.
  • RADV Patches Are Closer For Sub-Group Capabilities
    Daniel Schürmann continues hacking on the sub-group patch-set for the RADV Vulkan driver to expose this important feature of the recent Vulkan 1.1 release.