Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty-type mood today after grappling with OpenGL for several years now..) My major motivation to posting this: the GL API needs a reboot because IMO Mantle/D3D12 are going to most likely eat it for lunch soon, so we should start talking and thinking about this stuff now.
Some are minor issues, and some are specific to tracing the API, but all these issues add up to API "friction" that sometimes make it difficult to encourage other devs to get into the GL API or ecosystem.
4MLinux Game Edition, a special Linux distribution based on Busybox, Dropbear, OpenSSH, and PuTTY, which also features a large collection of games old and new, has just reached version 8.2 Beta and is now available for testing.
The 4MLinux distributions are among the smallest ones that you can find that still retain a desktop environment that can still be used for day-to-day operations. All the 4MLinux OSes are designed with different purposes in mind and, in this case, it's all about gaming.
The distribution comes in the form of a Live version, but users can choose to install it after they booted into the system. This can be done very easily because users also have access to a very handy installer that should take care of any problems and issues that users might encounter...
Valve just released another update for their SteamOS, update 105. Apart from the regular fixes and patches, this update increases the list of hardware SteamOS is compatible with out of the box. This new update includes support for hardware from different vendors, so that you don’t have to go about exploring about for an alternative to enable that one hardware that the OS isn’t detecting.
Remember Playkot's Supercity? Game artist Paul Geraskin liked has just started a crowdfunding campaign to support working on a new indie game, inspired by Howard Lovecraft: Road to Providence. As with Supercity, Road to Providence will be created with open source tools: Krita, Blender, and jMonkeyEngine.