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Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Valve's Mods Blunder Prompts Reddit Community to Create Open Source Steam Replacement

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OSS
Gaming

Valve has recently gone through a major PR debacle after the company announced that it's implementing paid mods for games and Skyrim in particular. Their decision was short-lived, and it was retracted, but they have managed to incur the rage of the community. Independent developers are now working on a new game launcher that will make Steam obsolete.

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Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
  • SteamOS and Debian 8 Jesse

    Debian 8 Jesse has been released, and some folks have been wondering if Valve will update SteamOS to Debian 8. It's possible that Valve might do so, but it probably won't happen anytime soon.

  • Wine 1.7.42 Implements More Of Direct2D

    Wine 1.7.42 adds support for dynamic timezone information, initial desktop shell window support, support for more of DIrect2D, and various bug-fixes. In total there's 34 known bug-fixes with this latest Wine development release.

Leftovers: Gaming

Filed under
Gaming
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Games and Emulation

Linux Devices

Koozali SME Server 8.2 Reaches End of Life on March 31, Upgrade to Koozali SME 9

Koozali Foundation, through Terry Fage, announced the availability of a final set of updates for the Koozali SME Server 8.2 operating system, which will reach end of life this week. Patching some of the reported bugs, the new packages released today for Koozali SME Server 8.2 are e-smith-ibays-2.2.0-16.el5.sme.noarch.rpm, e-smith-manager-2.2.0-14.el5.sme.noarch.rpm, smeserver-clamav-2.2.0-15.el5.sme.noarch.rpm, smeserver-locale-*-2.2.0-56.el5.sme.noarch.rpm, and smeserver-yum-2.2.0-26.el5.sme.noarch.rpm. Read more

Development News

  • GCC for New Contributors
    I’m a relative newcomer to GCC, so I thought it was worth documenting some of the hurdles I ran into when I started working on GCC, to try to make it easier for others to start hacking on GCC. Hence this guide.
  • #1: Easy Package Registration
    Last month, Brian Ripley announced on r-devel that registration of routines would now be tested for by R CMD check in r-devel (which by next month will become R 3.4.0). A NOTE will be issued now, this will presumably turn into a WARNING at some point. Writing R Extensions has an updated introduction) of the topic.
  • Emacs as C IDE and JHBuild
    Although Builder clearly is The Future as GNOME IDE, I still all my coding in Emacs, mostly because I have been using it for such a long time that my brain is to all the shortcuts and workflows. But Emacs can be a good IDE too. The most obvious everyday features that I want from an IDE are good source code navigation and active assistance while editing. In the first category are tasks like jumping to symbol's definition, find all callers of a function and such things. For editing, auto-completion, immediate warnings and error reporting, semantic-aware re-factoring are a must. Specifically for GNOME related development, I need all this to also work with JHBuild.