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Gaming

Games and Education: Parkitect, Reigns: Her Majesty, Krita in Colombia

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Gaming

Games and Graphics: Unigine and ArmA 3

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Graphics/Benchmarks
Gaming
  • Unigine 2.6.1 Pushes The Jaw-Dropping Visuals With This Cross-Platform Game/Sim Engine

    While Unigine Engine 2 has yet to be picked up by any major games besides Dual Universe, this highly advanced game engine continues advancing and its effort for industrial simulators appears to be paying off as well. Unigine Corp is ending out 2017 by having released Unigine 2.6.1.

    Unigine 2.6.1 is now shipping with an improved Unigine Editor 2, distributed terrain generation for its landscape tool, improved generation of grass and clutters, better CIGI protocol support, better multi-channel rendering, and various other engine improvements.

  • UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization

    This is mainly a maintenance release, consisting mostly of fixes and improvements, however, it introduces some new features.

  • ArmA 3 Apex - Tanoa - Welcome to the jungle

    I have been playing Bohemia Interactive's Operation Flashpoint and ArmA franchise for a good 16-17 years now, and still going strong. ArmA 3 is the latest current installment, and even though its continuous DLC model is rather annoying, the game itself is superb. And so, when the company does release proper expansion packs, I am willing to part with my hard-earned money and get the extras. In this case, the APEX bundle.

    It looks like an interesting deal - it is a sort of cumulative update, so you get all those other DLC that you skipped on principle, but most importantly, the game features a brand new island archipelago of Tanoa, several new factions, some new weapons, and a co-op multiplayer campaign mode. We are exploring.
    /blockquote>

Games: Maia, ASTRONEER, Albion Online, Puppet Kings, All Walls Must Fall

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Games: Free/Libre Code

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Gaming
  • Godot 3.0 Game Engine Preparing To Ship In Early 2018

    The Godot 3.0 game engine is preparing to ship early next year.

    Developers behind this open-source 2D/3D game engine had been preparing their big 3.0 release to happen around Christmas, but that didn't quite go as planned with the second beta shipping this week instead.

  • Dev snapshot: Godot 3.0 beta 2

    Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you downloaded export templates before 22.12.2017 at 23:59 UTC, we advise to download them anew to get the proper portable Windows binaries.

  • The Best Modern, Open Source Ports of Classic Games

    Looking for a bit of PC gaming nostalgia? You could dig those old floppy disks out of your closet…or you could grab the new, improved, open source versions of those games online for free.

    “Source ports” are older games like DOOM and SimCity that have been released as full open source code by their creators, then updated and improved by the community. The re-released games are passion projects, and almost always free to download on the PC. They typically include improved graphics, bug fixes, and new features, sometimes even entirely new weapons or game modes—perfect for a nostalgia trip that still feels fresh. They’re definitely worth a try if your Steam library is looking a bit dusty.

More on 'World in Conflict’ Source Code

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Gaming
  • World in Conflict’s multiplayer server software is now open source

    The official Massgate servers were shut down in 2016, but the folks at Massgate.org have been keeping World in Conflict multiplayer up and running ever since. This release should help to expand those community efforts, by giving them increased access to the underlying technology of the original servers.

  • Ubisoft makes the World in Conflict multiplayer backend open source

    The alt-history RTS World in Conflict was released in 2007 by Massive Entertainment, and was very well-received, with high review scores, several "strategy game of the year" awards, and impressive initial sales. Despite that, it never got a full sequel (an expansion, Soviet Assault, was released in 2009) and while Ubisoft kept the multiplayer servers running for years after it acquired Massive, in early 2016 it finally pulled the plug.

    Earlier this month, Ubisoft made World in Conflict: Complete Edition free (initially until December 11, although it's since been extended to December 23), and now it's gone one step further by making Massgate, the multiplayer server software, open source. That means that anyone who wants to can take, use, and modify the software, without restriction or charge.

  • World in Conflict’s Multiplayer Backend is Now Open Source

    World in Conflict was released back in 2007, developed by Massive Entertainment and initially published by Sierra Entertainment. Massive Entertainment was put up for sale in 2008, and bought by Ubisoft, so the World in Conflict rights transferred over to them. Due to a dwindling player base, the online servers were shut down in December of 2015.

    That being said, people at Massgate.org revived the game’s multiplayer earlier this year. Ubisoft acknowledged World in Conflict for the first time since its servers shut down earlier this month when they made it free via a uPlay holiday promotion. Now, they have announced that they have made the source code of Massgate, World in Conflict’s multiplayer server software, open source.

Games: Future Games Select, TARTARUS, Civilization VI, Drawful 2, Jackbox Party Pack 4

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Gaming

OpenGL vs. Vulkan Linux Gaming Performance Ending Out 2017

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Graphics/Benchmarks
Gaming

For those wondering how the Vulkan vs. OpenGL performance is for various Linux games as we near the end of 2017, here are some test results from the benchmark-friendly Linux games that offer both OpenGL and Vulkan renderers. Tests were done with two Radeon graphics cards and two NVIDIA graphics cards using the latest available Linux GPU drivers.

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Games: World in Conflict, Steam 2017 Winter Sale, Forged Battalion, Towards The Pantheon, Move or Die

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Gaming

Games: New Source Code, New Ports for GNU/Linux

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Gaming
  • Ubisoft Allows World in Conflict Multiplayer To Go Open Source

    The awesome people over at http://www.massgate.org/ took it upon themselves to maintain the online experience of the game and build a community around it, a journey that started in 2015. Their efforts and passion have inspired us to give back to you, the community, and what better time to do so. World in Conflict is currently free until December 23rd, head over to www.ubisoft.com/happyplaydays to redeem it now.

  • Ubisoft makes World in Conflict multiplayer backend open source

    The Massive Entertainment developed RTS title, World in Conflict, was back in the spotlight ten years after its launch when Ubisoft began giving the game away for free earlier this month. However, while the single-player portion is entirely functional, the game's official multiplayer servers were shut down back in 2015.

  • Curious Expedition: modding & open source

    After over 115,000 sold units, the creators of the award-winning indie game The Curious Expedition have released the game’s content for free on the open-source platform GitHub. This includes all the image files of the game, which is often praised for its unique and beautiful pixelart.

    “We have been successful with The Curious Expedition beyond our hopes and now want to give something back to the creative game development community. This is why we have decided to release our game’s content as open-source. We would like to encourage you to use the many image files for your own prototypes or gamejams. Your usage of our content can be completely unrelated to modding The Curious Expedition, as long as you adhere to the Creative Commons Attribution-NonCommercial 4.0 license,“ said Maschinen-Mensch co-founder Johannes Kristmann.

  • CorsixTH, the open source game engine for Theme Hospital has a fresh update out
  • You can now get The Dealer as a companion in Hand of Fate 2
  • A look at Linux gaming in 2017, an end of year review and Happy Holidays!

    As the year draws to a close, here's a look at what's happened in the Linux gaming world across 2017.

    Note: Since this is an overview, I will be linking to previous articles as a reference.

    My honest opinion is that Linux gaming is rather healthy, in fact, I would go so far as to say it’s holding rather steady. Far from the doom and gloom from the Steam Hardware Survey (which is currently rather interesting thanks to an influx of users from Asia), we’ve been getting a steady stream of Linux games from developers big and small.

  • The developer of strategy game 'TINY METAL' has said Linux is a 'priority'

    You might not remember, but TINY METAL [Steam] is a strategy game inspired by games like Advance Wars and the developer told us it would come to Linux. It's now out for Windows & Mac, but Linux is still firmly planned.

  • Hidden Folks had a sweet free 'Snow' content update, still makes me laugh

    I'm a huge fan of Hidden Folks [Steam], it's such a sweet and amusing hidden object game and it recently had a free content update.

    For those unfamiliar, it's like an animated verson of Where's Wally? (that's Where's Waldo? for the yanks). The most amusing part of the game, is that all the sound effects are mouth-made. That's right, the developers sat with a microphone making 1400+ stupid noises for our enjoyment.

  • Gory FPS 'Apocryph' now has a Linux test build to try, pretty damn good

    You might remember I wrote about the gory FPS 'Apocryph' [Steam, Official Site] and that the developer was planning a Linux version, well, they've put out a test build for Linux already.

    I've tested it out myself and it's actually pretty damn good. Performance wasn't amazing, but the game is still in development and this is an early test build, but it's extremely promising that it works so well this early on.

Games: Sudden Strike 4, 0 A.D., The Pillars of the Earth, Libretro

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Android Leftovers

GNOME Shell vs. KDE Plasma Graphics Tests On Wayland vs. X.Org Server

A premium member this week had requested some benchmarks of openSUSE Tumbleweed when looking at the performance of KDE Plasma vs. GNOME Shell in some open-source graphics/gaming tests while also looking at the Wayland vs. X.Org Server performance. With KDE Plasma 5.12 that openSUSE Tumbleweed has picked up, there is much better Wayland session support compared to previous releases. While KDE developers aren't yet ready to declare their Wayland session the default, in my experience so far it's been working out very well but still routinely will find application crashes in Kate and the like when testing under the KWin's Wayland compositor. Read more

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