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Leftovers: Gaming

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Gaming
  • Haven Moon rises today on Windows, Mac, and Linux

    The trailer and screenshots of Haven Moon show off some of its fantastical landscapes and machinery in crisp detail. What they don't show is that although rendered in real-time 3D, Roussel has designed the game to be played entirely with the mouse. Your journey across Seleos reveals a "calm and lonely place where you hear the sounds of the sea, the wind and the beautiful music." You'll also encounter a variety of puzzles that are fully integrated with the story and promise to be "not too hard nor too easy, just like the length of the adventure is made to be not too long nor too short. Everything is balanced to provide a light relaxing and peaceful experience, to spend a pleasant time in an imaginary world."

  • LucasArts’ Habitat Compiled and Preserved on Github in Historic Achievement

    It’s important for us, as gamers, to know our favorite medium’s past. Doing so informs us of what past developers did well, what they didn’t do well, what kinds of gaming experiences and knowledge manifest today in altered or re-interpreted forms, and which directions games might be heading both technically and conceptually. It’s especially important to learn about gaming’s past in our current era, where information is ephemeral and is especially prone to being misinterpreted due to rapid communications technologies. Institutions like the Museum of Art and Digital Entertainment (and the planned Videogame History Museum in Frisco, Texas) and websites like The Cutting Room Floor help us achieve that task in various ways. Source code repositories like Github, meanwhile, archive the essential components of specific games in more literal forms.

  • A classic MMO goes open source, The Other 99 comes to Linux, and more gaming news

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
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Android Leftovers

Raspberry Pi 101 – An Introduction to the Raspberry Pi GPIO

An important feature of the Raspberry Pi is the row of GPIO pins, where GPIO stands for general purpose input/output. It will allow us to communicate between Pi and the outside world. We have 40pins on Pi, we count these pins from left to right out of which seventeen pins are GPIO pins. Different pins are used for the different functions and can be connected to a number of external peripherals such as buttons, lights, relays, sensors, etc. Read more

Intel Pentium vs. AMD Ryzen 3 Performance For Linux Gaming

For those that may be looking to assemble a new low-end Linux gaming system in early 2018, here is a look at the Linux gaming performance of an Intel Pentium (Kabylake) processor to an AMD Ryzen 3 while testing with the GeForce GTX 1050 and Radeon RX 560 graphics cards. Read more

Containers, the GPL, and copyleft: No reason for concern

Though open source is thoroughly mainstream, new software technologies and old technologies that get newly popularized sometimes inspire hand-wringing about open source licenses. Most often the concern is about the GNU General Public License (GPL), and specifically the scope of its copyleft requirement, which is often described (somewhat misleadingly) as the GPL’s derivative work issue. One imperfect way of framing the question is whether GPL-licensed code, when combined in some sense with proprietary code, forms a single modified work such that the proprietary code could be interpreted as being subject to the terms of the GPL. While we haven’t yet seen much of that concern directed to Linux containers, we expect more questions to be raised as adoption of containers continues to grow. But it’s fairly straightforward to show that containers do not raise new or concerning GPL scope issues. Read more