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Gaming

Leftovers: Gaming

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Gaming

Valve Has Greenlit 36 More Linux Games For Steam

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Gaming

Valve are pushing really quickly recently and have gathered together another list of games to allow on Steam. 36 of which are confirmed for Linux.

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Leftovers: Gaming

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Gaming

SteamOS: interviews and review

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Interviews
Reviews
Gaming

After years of rumours, months of teasing and weeks of waiting, SteamOS is finally here. The beta release of the gaming distro signalled the start of Valve’s tentative entry into the hardware market. The same day as the release, the first wave of Valve’s own Steam Machines went out. These beta units, while never truly meant to grace store shelves, are the first examples of many more third-party offerings to come. This massive step from Valve is making waves around the tech and games world, so we decided to talk to a few of the people that could help us truly understand the position Valve is in, and what their next move might be.

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Leftovers: Gaming

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Gaming

OpenELEC 4.0.6 Is Now Based on Linux Kernel 3.14.8

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Linux
Movies
Gaming

The OpenELEC makers usually follow the XMBC releases, but it's been a while since the last XBMC version. This doesn't mean that the devs will stay put and wait for changes to come from upstream. In fact, OpenELEC is a distro and there are other components that need to be updated and fixed, as necessary.

“This release includes some bugfixes, security fixes and improvements since& OpenELEC-4.0.5 . Besides the usual bugfixes and package updates we fixed boot issues on some AMD mainboards, added support for some more Intel, AR3k and ATH6k Bluetooth and WLAN devices, updated Kernel to 3.14.8 and updated the RaspberryPi firmware to include the last fixes and features. OpenELEC-4.0.6 is now the next stable release, which is a bugfix and securityfix release of the OpenELEC-4.0 series,” said the developers on the official website.

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Leftovers: Gaming

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Gaming

Linux Gaming Benchmarks With Plasma-Next, KDE Frameworks 5

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Graphics/Benchmarks
Linux
Gaming

Up for your viewing pleasure today were some quick benchmarks done of the next-generation KDE desktop stack compared to the KDE 4.13.0 and Unity 7.2.1 desktops of Ubuntu 14.04 LTS.

For delivering some early preview figures of KDE Frameworks 5 with Plasma-Next, I used the Project Neon PPA recently to test out the full-screen Linux OpenGL gaming performance to see if it was affected differently than KDE4 or Unity. Much more in-depth testing will come when the next-gen KDE stack has been stabilized, but this should serve as some interesting preview figures.

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Leftovers: Gaming

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Gaming

Linux gaming

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GNU
Linux
Gaming

Back in 2006, when I was contemplating a move from Windows to Linux, I knew I would have to give up computer games. This wasn’t because there were no games written for Linux, it’s just that they weren’t very good. Most of the best commercial games were (and still are) written for Windows, but that’s been changing dramatically over the last year, thanks to Steam, the Internet-based software distribution platform from Valve Corp.

The move to support Linux came fairly late but is drawing impetus from the top.

In July 2012, Valve managing director Gabe Newell had complained that Windows 8 was “a catastrophe for everyone in the PC space.”

Observing that many people still stayed away from Linux because of a lack of games, he said Valve was working to bring Steam titles to Linux as a hedging strategy.

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Debian and Ubuntu News

  • Debian Project News - July 29th, 2016
    Welcome to this year's third issue of DPN, the newsletter for the Debian community.
  • SteamOS Brewmaster 2.87 Released With NVIDIA Pascal Support
  • Snap interfaces for sandboxed applications
    Last week, we took a look at the initial release of the "portal" framework developed for Flatpak, the application-packaging format currently being developed in GNOME. For comparison, we will also explore the corresponding resource-control framework available in the Snap format developed in Ubuntu. The two packaging projects have broadly similar end goals, as many have observed, but they tend to vary quite a bit in the implementation details. Naturally, those differences are of particular importance to the intended audience: application developers. There is some common ground between the projects. Both use some combination of techniques (namespaces, control groups, seccomp filters, etc.) to restrict what a packaged application can do. Moreover, both implement a "deny by default" sandbox, then provide a supplemental means for applications to access certain useful system resources on a restricted or mediated basis. As we will see, there is also some overlap in what interfaces are offered, although the implementations differ. Snap has been available since 2014, so its sandboxing and resource-control implementations have already seen real-world usage. That said, the design of Snap originated in the Ubuntu Touch project aimed at smartphones, so some of its assumptions are undergoing revision as Snap comes to desktop systems. In the Snap framework, the interfaces that are defined to provide access to system resources are called, simply, "interfaces." As we will see, they cover similar territory to the recently unveiled "portals" for Flatpak, but there are some key distinctions. Two classes of Snap interfaces are defined: one for the standard resources expected to be of use to end-user applications, and one designed for use by system utilities. Snap packages using the standard interfaces can be installed with the snap command-line tool (which is the equivalent of apt for .deb packages). Packages using the advanced interfaces require a separate management tool.
  • Ubuntu 15.10 (Wily Werewolf) Reaches End Of Life Today (July 28)
  • Ubuntu MATE 16.10 Yakkety Yak Gets A Unity HUD-Like Searchable Menu
    MATE HUD, a Unity HUD-like tool that allows searching through an application's menu, was recently uploaded to the official Yakkety Yak repositories, and is available (but not enabled) by default in Ubuntu MATE 16.10.

Tablet review: BQ Aquaris M10 Ubuntu Edition

As employees have become more and more flexible in recent years thanks to the power and performance of mobile devices, the way we work has changed dramatically. We frequently chop and change between smartphones, tablets and laptops for different tasks, which has led to the growth of the hybrid market – devices such as Microsoft’s Surface Pro 3 and Apple’s iPad Pro – that provide the power and functionality of a laptop with the mobility and convenience of a tablet. Read more