Language Selection

English French German Italian Portuguese Spanish

Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming
  • Ioquake3 Is Finally Moving To Its New OpenGL Renderer By Default

    The ioquake3 open-source game engine project that's built around the Quake III: Arena code-base is finally moving to its new renderer by default and abandoning the original 17-year-old renderer.

    Beginning next month they will be defaulting new ioquake3 installs to using their "OpenGL 2" renderer and in November will disable the original renderer for all ioquake3 installations.

  • Agricola spinoff and Patchwork pass Greenlight, heading to Linux

    Two more digital incarnations of designer Uwe Rosenberg's hit 2-player board games are coming to Linux on Steam, as they've both now passed their Greenlight campaigns!

    Yes, they are mobile ports, just as Le Havre: The Inland Port is, but that doesn't mean they're of poor quality. In fact, it's just the opposite. I've played all three on Android (and the Le Havre spinoff additionally on Linux), and they're all fantastic and well-polished implementations. DIGIDICED is a team of only 4 developers, but they're really doing a great job with the licenses. They've even shown evidence of acting on user feedback with Le Havre, so I feel confident in recommending them to my fellow Linux gamers.

  • Wargame: European Escalation works once again for Nvidia users, two years after breaking

    It seems Wargame: European Escalation was broken for nearly two years (see this forum post) for Nvidia GPU users on Linux.

  • Curvatron, a simple yet interesting evolution of the old game 'Snake', we have free keys for you

    Curvatron has recently been released on Linux and the developer sent in a bunch of keys for you lucky people. The game itself is inspired by the old game 'Snake' that was on rather old Nokia mobile phones.

Leftovers: Gaming

Filed under
Gaming
  • We Happy Few to release on Linux after the full release, not during Early Access

    I spoke to the developer of We Happy Few on twitter to get an update on the Linux version, it seems it has been pushed back.

  • Booting the Final GameCube Game

    Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.

  • Our Fourth Podcast with Cheese, Porter on DOTT Remastered

    A couple of weeks ago I had the chance to get some time with Cheese (based in Australia), who worked on the recent port of Day of the Tentactle Remastered by Double Fine. We actually ended talking for a very long time (Cheese is very talkative, but that’s great because most of what he talks about is really interesting and insightful) so his podcast is just a short, edited version of the bits we found the most relevant to share with you.

    Since Day of the Tentacle Remastered was the first port of Cheese (while he was already involved in Linux game development for a long time), it was a great opportunity to learn more about how you should approach porting and games packaging for Linux. He had already provided some great amount of details in his blog post, and I wanted to go a little further with this podcast on some particular points.

  • Rocket League Beta Impressions

    Rocket League is the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (AKA SARP Battle-Cars) for the PlayStation 3. Seeing as the first game wasn’t a very good success, Psyonix, the developer and publisher behind both games, looked to address some of the issues that were presented, while still maintaining much of the core of Battle-Cars: you’re in control of a remote-controlled car in a soccer/football field, and the goal is simple: knock a ball into the goal, while preventing the opposing team from doing the same thing. It’s basically soccer (or, what most countries would call football) with RC cars. These cars can be customized to your liking, whether you like a monster truck with flaming red flames or a limousine with simple design and elegance. Much of the DLC actually has additional fancy-looking cars from which you can purchase (I’m probably going to wait until there’s a Game of the Year edition, as none of the DLC actually expands the gameplay itself). Your car has a boost gauge that will fill up as you collect orange patches on the ground and drain as you use it. These boosts give the game a little bit more complexity as cars can rush to their side to prevent a goal, add a little more knockout force when hitting the ball, or lifting yourself up into the air for an air hit. Or, if you’re like me, if your car goes fast enough you can run other cars over, forcing them to respawn to a random location. In addition, the cars can do frontflips, backflips, and sideflips to ensure a more accurate shot. Now Rocket League is currently among the top ten highest-player-count games on Steam. I’m honestly not much into the game myself but I certainly understand why it’s so popular. In fact, it’s considered to be an eSport, with tournaments every weekend.

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Rocket League for GNU/Linux

Filed under
Gaming
  • Rocket League Officially Released for SteamOS and Linux with a 25% Off Promotion

    On September 8, 2016, game studio Psyonix was proud to announce the availability of a Beta version of the popular Rocket League game for SteamOS/Linux and Mac OS X operating systems.

    Rocket League is a futuristic, physics-based sports/action game that lets players play European football while driving booster-rigged vehicles. It is the successor of the popular and classic Supersonic Acrobatic Rocket-Powered Battle-Cars game released in 2008 only for Sony's PlayStation 3 gaming console, also developed and published by the Psyonix game studio.

    The game officially hit the Microsoft Windows and PlayStation 4 platforms in July 2015, and a few months later, in February 2016, it arrived for Microsoft's Xbox One gaming console as well. Due to popular demand, Rocket League is now also officially available for the Linux and Apple's Mac OS X operating systems, but only in a Beta form at the moment of writing this article.

  • Rocket League Finally Released For Linux
  • Rocket League released for SteamOS, it's in beta

    Rocket League is now officially available for SteamOS, due to the time of the release I will be unable to give any actual impressions as I am likely asleep while this gets published.

    I will be able to get impressions up rather early tomorrow morning (UTC time), as it will be my first priority. It will likely be the main game on our Friday livestream too.

    It's been a bit of a wild ride, but it's here ‒ finally.

  • Mesa & AMDGPU-PRO Appear To Run Fine With Rocket League On Linux

    With many Linux gamers having looked forward to the Linux release of Rocket League, I tested out the Linux port of the game when using Mesa RadeonSI Gallium3D as well as the AMDGPU-PRO blob.

    Considering Rocket League on Linux lists system requirements even lower than the Windows specifications and do mention AMD, I was expecting the process to go well. Additionally, Rocket League is powered by Unreal Engine 3 -- yes, UE3, not UE4. Considering that, it went well.

Games for GNU/Linux

Filed under
Gaming
Syndicate content

More in Tux Machines

Introducing the potential new Ubuntu Studio Council

Back in 2016, Set Hallström was elected as the new Team Lead for Ubuntu Studio, just in time for the 16.04 Xenial Long Term Support (LTS) release. It was intended that Ubuntu Studio would be able to utilise Set’s leadership skills at least up until the next LTS release in April 2018. Unfortunately, as happens occasionally in the world of volunteer work, Set’s personal circumstances changed and he is no longer able to devote as much time to Ubuntu Studio as he would like. Therefore, an IRC meeting was held between interested Ubuntu Studio contributors on 21st May 2017 to agree on how to fill the void. We decided to follow the lead of Xubuntu and create a Council to take care of Ubuntu Studio, rather than continuing to place the burden of leadership on the shoulder of one particular person. Unfortunately, although the result was an agreement to form the first Ubuntu Studio Council from the meeting participants, we all got busy and the council was never set up. Read more

today's leftovers

  • My Experience with MailSpring on Linux
    On the Linux Desktop, there are quite a few choices for email applications. Each of these has their own pros and cons which should be weighed depending on one’s needs. Some clients will have MS Exchange support. Others do not. In general, because email is reasonably close to free (and yes, we can thank Hotmail for that) it has been a difficult place to make money. Without a cash flow to encourage developers, development has trickled at best.
  • Useful FFMPEG Commands for Managing Audio and Video Files
  • Set Up A Python Django Development Environment on Debian 9 Stretch Linux
  • How To Run A Command For A Specific Time In Linux
  • Kubuntu 17.10 Guide for Newbie Part 7
  •  
  • Why Oppo and Vivo are losing steam in Chinese smartphone market
    China’s smartphone market has seen intense competition over the past few years with four local brands capturing more than 60 percent of sales in 2017. Huawei Technologies, Oppo, Vivo and Xiaomi Technology recorded strong shipment growth on a year-on-year basis. But some market experts warned that Oppo and Vivo may see the growth of their shipments slow this year as users become more discriminating.
  • iPhones Blamed for More than 1,600 Accidental 911 Calls Since October
    The new Emergency SOS feature released by Apple for the iPhone is the one to blame for no less than 1,600 false calls to 911 since October, according to dispatchers. And surprisingly, emergency teams in Elk Grove and Sacramento County in California say they receive at least 20 such 911 calls every day from what appears to be an Apple service center. While it’s not exactly clear why the iPhones that are probably brought in for repairs end up dialing 911, dispatchers told CBS that the false calls were first noticed in the fall of the last year. Apple launched new iPhones in September 2017 and they went on sale later the same month and in November, but it’s not clear if these new devices are in any way related to the increasing number of accidental calls to 911.
  • Game Studio Found To Install Malware DRM On Customers' Machines, Defends Itself, Then Apologizes
    The thin line that exists between entertainment industry DRM software and plain malware has been pointed out both recently and in the past. There are many layers to this onion, ranging from Sony's rootkit fiasco, to performance hits on machines thanks to DRM installed by video games, up to and including the insane idea that copyright holders ought to be able to use malware payloads to "hack back" against accused infringers. What is different in more recent times is the public awareness regarding DRM, computer security, and an overall fear of malware. This is a natural kind of progression, as the public becomes more connected and reliant on computer systems and the internet, they likewise become more concerned about those systems. That may likely explain the swift public backlash to a small game-modding studio seemingly installing something akin to malware in every installation of its software, whether from a legitimate purchase or piracy.

Server: Benchmarks, IBM and Red Hat

  • 36-Way Comparison Of Amazon EC2 / Google Compute Engine / Microsoft Azure Cloud Instances vs. Intel/AMD CPUs
    Earlier this week I delivered a number of benchmarks comparing Amazon EC2 instances to bare metal Intel/AMD systems. Due to interest from that, here is a larger selection of cloud instance types from the leading public clouds of Amazon Elastic Compute Cloud, Microsoft Azure, and Google Compute Engine.
  • IBM's Phil Estes on the Turbulent Waters of Container History
    Phil Estes painted a different picture of container history at Open Source 101 in Raleigh last weekend, speaking from the perspective of someone who had a front row seat. To hear him tell it, this rise and success is a story filled with intrigue, and enough drama to keep a daytime soap opera going for a season or two.
  • Red Hat CSA Mike Bursell on 'managed degradation' and open data
    As part of Red Hat's CTO office chief security architect Mike Bursell has to be informed of security threats past, present and yet to come – as many as 10 years into the future. The open source company has access to a wealth of customers in verticals including health, finance, defence, the public sector and more. So how do these insights inform the company's understanding of the future threat landscape?
  • Red Hat Offers New Decision Management Tech Platform
    Red Hat (NYSE: RHT) has released a platform that will work to support information technology applications and streamline the deployment of rules-based tools in efforts to automate processes for business decision management, ExecutiveBiz reported Thursday.

Vulkan Anniversary and Generic FBDEV Emulation Continues To Be Worked On For DRM Drivers

  • Vulkan Turns Two Years Old, What Do You Hope For Next?
    This last week marked two years since the debut of Vulkan 1.0, you can see our our original launch article. My overworked memory missed realizing it by a few days, but it's been a pretty miraculous two years for this high-performance graphics and compute API.
  • Generic FBDEV Emulation Continues To Be Worked On For DRM Drivers
    Noralf Trønnes has spent the past few months working on generic FBDEV emulation for Direct Rendering Manager (DRM) drivers and this week he volleyed his third revision of these patches, which now includes a new in-kernel API along with some clients like a bootsplash system, VT console, and fbdev implementation.