Valve's initial Steam Controller prototype for use with the Steam Machines Linux-based game console will also work "out of the box" on other Linux distributions.
I had written earlier about Former NVIDIA, Microsoft Developers Doing Lots Of The SteamOS Work. In that earlier article I mentioned I didn't see any Steam Controller Linux driver present in Valve's Debian-based SteamOS. It turns out that the Steam Controller for now will work just fine with the generic USB HID input driver.
SteamOS 1.0 was made available for download today through Valve-owned steampowered.com. In the SteamOS FAQ, we discover that SteamOS 1.0 is based on Debian 7.1 stable. Some of the changes for Steam include backporting eglibc 2.17 from Debian testing, updating the kernel to 3.10.11, and auto-updates from the Valve SteamOS repos. Valve chose Debian because they felt it "is the best way for Valve to deliver a fully custom SteamOS experience" to its customers.
Following the announcement of "Steam Machines" from Valve to "conquer" the living room, the first "Steam Machine" has been revealed recently. The American company iBuyPower has revealed its own vision of a Steam box to compete with the recently released game consoles from Microsoft and Sony.
I suspect that savvy Linux users will perceive this the way that a bull thinks of a red flag when it's waved in front of it. In other words, they will charge! Hey, why not right? It could be a lot of fun for distrohoppers and other Linux tinkerers to snag SteamOS and see what they can do with it.
Valve's Linux-based gaming-centric operating system SteamOS will be with us by the weekend, as the company plans to get the first prototype Steam Machine boxes in front of beta testers tomorrow.
Valve's Linux-based Steam Machines gaming console starts shipping today to a few beta testers. SteamOS, it's Linux for gamers, is scheduled to be released to everyone at the same time.
A game studio has shared publicly that Activison is preventing a new game from actively being made for "that platform", a.k.a. Linux.
Bringing a game to Linux is always a tricky proposition. More than even Windows PCs, with their infinite permutations of hardware and the drivers that go with them, Linux can be a bitch to achieve any kind of standardization on. This is because now, in addition to considering the liquid hardware and the drivers, the core OS itself can vary from one unit to the next. No two Linux machines run the same variation of the OS and software, and this, alongside the variable hardware configurations, can make porting a game to it (which is by definition resource intensive) a complete mess.
State-of-the-Art Gaming on GNU/Linux Not Only Possible But Becoming Default Option, Hardware ProductsSubmitted by Roy Schestowitz on Sunday 8th of December 2013 04:40:57 PM Filed under
What stood out, however, were hardware efforts. First, there was GCW-ZERO, the open source gaming console . Then there was Piixl Jetpack [13-19] and the $499 Steam Machine we alluded to before .
Developers behind the ioquake3 engine that serves as the community's leading open-source fork of id Software's once incredible id Tech 3 engine are still working on new features. The latest sub-project of ioquake3 is working on a new game launcher.