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Gaming

Games: Emulators, Steam and Native GNU/Linux Titles

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Gaming
  • 7 Best Free Linux Mega Drive Emulators

    The Sega Mega Drive (Sega Genesis) was a leading 16-bit video game console system. The console was developed by Sega Corporation in 1988. Sega was unable to obtain trademark rights in North America, and it was released in that market under the name of Sega Genesis.

    By current console standards, the Mega Drive’s specification seem positively pedestrian. However, at its launch the console’s specifications surpassed competitors in many respects. At its core is a Motorola M6800 16 bit processor running at 7.67 MHz with a Zilog Z80 8-bit co-processor to handle sound. In the graphics department, the console offers a typical resolution of 320 x 224 pixels, with a 512 colour palette (up to 64 displayable at any one time), with up to 80 sprites. When released in Japan the console did not meet anticipated sales, but it was more popular in the North American and European markets. Demand for the Mega Drive took off with the release of the classic game, Sonic the Hedgehog.

    The Sega Mega Drive spawned a number of variants including the a redesigned version of the console called Mega Drive 2. To maintain interest in the platform, Sega also released the Mega-CD (Sega CD in North America) which offered an improved specification over the original console and the ability to play audio CDs, as well as the video game console add-on, 32X, which was inserted into the system like a normal game cartridge.

  • Abandon Ship, the naval combat and adventure game is still heading to Linux

    It's been quite some time since I checked on Abandon Ship, the naval combat and adventure game that hooked me in with the art inspired by old naval oil paintings.

    I haven't written about it or checked on it since 2017, so I caught up with the developer briefly when they posted their latest beta update. When asking if they're closer to a Linux release which they did previously confirm, they said "Heh - Linux is still in our plans, don't worry :)". Good news, as I'm quite looking forward to this one.

  • The developer of AuroraRL, a 2D space exploration game has thrown in the towel

    The difficulties of game development and Early Access have hit another developer, with Sun Dogs throwing in the towel with AuroraRL. It's not all bad news though.

    Writing an announcement on Steam, the developer noted how they understimated the effort required to make a game of the scale they wanted to. Not only that, they overestimated the amount of money they would make.

    This isn't the end though, since the code is all up on Bitbucket under the Apache license. When I asked the developer about the assets (graphics and so on) they said "Assets can not be used in commercial projects, though if you really like and want to use them this is negotiable.".

  • The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive

    While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.

  • Estranged: Act II, the free first-person puzzle, exploration and combat game was tweaked recently

    Estranged: Act II, the free game from Alan Edwardes that follows a fisherman, stranded on a mysterious island during a violent storm had a recent update to tweak various issues.

    For those not aware, the game continues after the events of the original free game, Estranged: Act I. It's an atmospheric exploration and puzzle game, with some simplistic combat sprinkled in for good measure.

    While the update isn't a big one, it does deal with a couple of notable issues. It has some new and improved audio, with messages from a particular character having been re-recorded. Additionally there's a new lab section of levels, some new death animations, some needed pacing tweaks and some HUD tweaks. Not a huge update but good to see more coming in for this free game.

  • The hide and seek shooter 'AT SUNDOWN: Shots in the Dark' is now out with Linux support

    AT SUNDOWN: Shots in the Dark from developer Mild Beast Games and publisher Versus Evil puts an interesting spin on the top-down shooter genre where light is your enemy.

  • Allspace, a free to play first-person space combat game arrives on Steam in a rather basic form

    While it's incredibly early days for Allspace, this free to play first-person space combat game could be interesting when it's a little less bare.

  • The sporty city-builder 'Road to your City' has a demo out ahead of the Kickstarter

    Here's a good sign for their Linux support, Road to your City, a city-builder with a focus on Football (Soccer to some of you) has a demo up.

    They're heading to Kickstarter on the 1st of February, so this is a little taster to see if we're interested. With that in mind, the demo is locked to 15 minutes playtime so it's still a little difficult to gather any real thoughts on it. Although, that's per new-game, it's not locked to 15 minutes and then never again so you can keep restarting to test more.

Games: King under the Mountain, Outwarp 50S, Pygame

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Gaming
  • King under the Mountain, a settlement-building strategy game now has an alpha up on itch.io

    After a mildly successful Kickstarter, King under the Mountain, a fantasy settlement-building strategy game now has an alpha available on itch.io.

  • Outwarp 50S is the new devilish hard shoot 'em up from Bearded Giant Games

    Some of you may recognise the name Bearded Giant Games, as they made a little splash recently with their "Linux first initiative" and they've now revealed a new game called Outwarp 50S.

  • Create an animated game object in Pygame project

    Hello and nice to be back, it has been a while I am not writing any article on this site but I promise you that you will see more articles in the future. As I had promised you before I will create two game projects at the same time, a Panda 3D game and a new Pygame project. Both will start at the same time. This article is about the new Pygame project. In this article we will make a slight modification on the Start Scene class which we have created a while ago, we will replace the stand still human with an animated humanoid at the main menu page area by editing some part of the code on the Start Scene class.

Games: RivenTails: Defense, The Mean Greens - Plastic Warfare, ASYLUM, SpatialOS, Emulation, Lutris, Godot Engine and FoxTail

Filed under
Gaming
  • RivenTails: Defense, a mix of a 3D puzzle platformer with Tower Defense will come to Linux this year

    RivenTails: Defense from developer Kivano is a rather sweet and colourful looking game blending two rather different genres together.

    I must admit, the idea of mixing together a 3D puzzle exploration game with tower defense does sound quite intriguing to me.

  • The Mean Greens - Plastic Warfare now has official Linux support once again

    The Mean Greens - Plastic Warfare, a third-person shooter where you take on the role of a toy soldier is once again supported on Linux.

    It arrived on Linux way back in 2016 but sadly the Linux version was left out of date for a little while, plus the SteamOS icon to show off Linux support was removed. I spoke to the developer about it, where they admitted having "dropped the ball on that" not informing Linux gamers what was happening. Not long after I mentioned all this, new builds were made for Linux and a day ago the SteamOS icon returned!

  • Six years later, the horror adventure ASYLUM should hopefully release this year with Linux support

    It's been a long wait for the horror adventure 'ASYLUM' to finally release, with 2019 looking more likely and Linux support is still confirmed.

    For those unfamiliar, ASYLUM was crowdfunded on Kickstarter way back in February of 2013, where they managed to get around $119K from over three thousand backers.

  • Crytek teases 'new AAA game' built with SpatialOS

    Crytek, the developers of the Crysis series and Early Access survival shooter Hunt: Showdown, is working on a "new AAA game" built using Improbable's SpatialOS, the multiplayer-focused cloud platform.

    Crytek said it would reveal more about the game—built using SpatialOS and Crytek's own game engine, CryEngine—"soon", but didn't give any more details.

  • Best Free Linux Video Console Game Emulators

    Emulation refers to the duplication of functions of one system using a different system. Specifically, an emulator is software specifically written to emulate aspects of the original console or computer, primarily the CPU, I/O and memory system.

    This article selects the best free and open source software to emulate classic video consoles, such as the Nintendo Game Boy, Nintendo 64, Nintendo Wii, Sega Mega Drive, Sony PlayStation 2, Sony PlayStation 3, and many others.

    We’ve rated all of the emulators featured in this article. Take note that some of the video consoles are much harder to emulate than others. The scores don’t take that factor into account and therefore shouldn’t therefore be used as a comparative measure. Instead, we simply score each emulator on their own merits taking into account things like their accuracy, performance, features, and compatibility.

  • Lutris has the first release candidate available for 0.5 which needs testing

    Lutris, the excellent bit of software that allows you to bring together your scattered game library is closing in on a final release of the 0.5 overhaul. The first release candidate is now out for you to find some bugs.

    Compared with the previous beta, there's not a huge amount that's new. Although, it does include the extremely handy built-in search feature. This new feature allows you to search the Lutris website game library, from within the application directly to add it to your collection. It's much nicer!

  • The free and open source game engine 'Godot Engine' has a third 3.1 beta out

    No need to wait for Godot, the third beta of Godot Engine 3.1 is officially out for you to break it apart and report issues.

    The Godot team has been blasting through the bugs for this release, starting off at around 600 reported issues at the start of the month they're down to only around 200 now which is quite a difference.

  • DEV SNAPSHOT: GODOT 3.1 BETA 3

    We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like.

    There were over 600 bugs listed for the 3.1 milestone at the start of the month, but we've been reviewed them tirelessly over the last few weeks, and many of them have been fixed, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

  • FoxTail, the sweet in-development point and click adventure has a second chapter out now

    For those who love their classic inspired point and click adventures, take a look at FoxTail which now has a whole second chapter available.

    Additionally, they now have a composer to bring more life to the game with some better music. They've added in 64bit support, the ability to pick the second chapter right away for those who have finished chapter one and a Polish translation.

Games: SteamOS and Feral's GameMode

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Gaming
  • SteamOS got updated recently, previous beta promoted to stable with a new beta for security fixes

    SteamOS, Valve's Linux distribution aimed at a more console-like big TV experience actually saw some small updates recently.

    Firstly, the 2.166 beta that was released way back in August of 2018 was finally promoted to the stable channel so you don't need to mess about with opting into the SteamOS beta. This is important, since it brings with it an updated NVIDIA driver, an updated Mesa driver, security fixes and a bug fix for an unresponsive login button.

  • The Latest Happenings With Feral's GameMode For Optimized Linux Gaming

    It's been nearly one year since Feral Interactive introduced GameMode for optimizing the Linux gaming experience/performance. With not hearing anything out of the project in a while, I decided to poke around its development code this weekend.

    GameMode's inaugural feature was switching to the P-State/CPUFreq "performance" governor when games are running rather than the common ondemand/powersave defaults on most Linux distributions. For many games this can help the performance both with AMD and Intel processors.

DXVK 0.96 Released

Filed under
Graphics/Benchmarks
Software
Gaming
  • DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more

    Some great sounding improvements made it into this release including more CPU overhead reductions, from reducing "redundant Vulkan API calls" which should help games with a large number of shaders like Shadow of the Tomb Raider. Additionally, GPU synchronization overhead was also reduced which could help performance further. On top of that, there's even efficiency improvements for Tessellation shaders with no more Vulkan validation errors.

  • DXVK 0.96 Released With More Optimizations, Game Fixes

    DXVK 0.96 has been released as the newest version of this library for mapping Direct3D 10/11 to Vulkan for faster Wine/Proton gaming performance on Linux.

    DXVK 0.96 continues on the overhead reductions and other optimizations: this new release should reduce the CPU overhead some with eliminating some redundant Vulkan API calls, which will help games like Shadow of the Tomb Raider. GPU synchronization overhead has also been reduced in some situations and may yield minor performance gains. Additionally, tessellation shaders may be more efficient now for some Vulkan drivers.

GameShell Review: Hackable Game Boy Clone That Has No Limits

Filed under
Linux
Gaming
Gadgets

Before I start, you should know that GameBoy is only one part of the story. With the help of Clockwork OS, one can install hundreds of emulators (aka “Cores”) on GameShell. So if you were into Tekken 3 of PlayStation One, or you liked playing FIFA on your PlayStation (PSP)portable, then Gameshell won’t disappoint you at all.

[...]

It’s actually pretty simple — Gameshell is powered by Clockwork OS, which by the way, is a GNU/Linux-based embedded operating system. So, GameShell, naturally, comes ready to be hacked or mess around with.

Read more

Also: Talking point: What are you playing this weekend?

Games: Valve, Orphan, Helium Rain, PyGame, Pogo, X4: Foundations, Lutris, Blade Symphony, Galacide, DXVK and Advanced Mac Substitute

Filed under
Gaming
  • Valve fixes PC gaming on Linux with Proton support for non-Steam Windows games
  • Orphan now available on Mac OSX, Ubuntu

    The 2D sci-fi indie platformer Orphan has now added support for Mac OSX and Ubuntu on both Steam on GOG.

    Orphan features a young boy who finds he is the sole remaining survivor of an alien apocalypse. The silhouette-styled graphics draw comparisons to Limbo, but Orphan is a metroidvania featuring plenty of weapon-play and giant boss battles.

    Orphan was developed by the one-man studio Windy Hill in Tennessee and published by 2Dimensions, developers of animation software including Nima and Flare.

  • Dark sci-fi adventure 'Orphan' lands on Linux and it's quite a ride

    Orphan is a dark and quite chilling adventure from developer Windy Hill, with a pretty impressive atmosphere.

  • Explore space DRM-free with Helium Rain now available on GOG

    Free from the restrictions of planet Earth, the space exploration, trading and action game 'Helium Rain' from Deimos Games has officially become DRM free on GOG.

    It has some of the most striking visuals I've seen in a space game for a while, seriously! Some of the scenery is breathtaking. The gameplay is pretty good too, performance is great in my testing as well.

  • PyGame Zero: Games without boilerplate

    Python is a good beginner programming language. And games are a good beginner project: they are visual, self-motivating, and fun to show off to friends and family. However, the most common library to write games in Python, PyGame, can be frustrating for beginners because forgetting seemingly small details can easily lead to nothing rendering.

    Until people understand why all the parts are there, they treat many of them as "mindless boilerplate"—magic paragraphs that need to be copied and pasted into their program to make it work.

    PyGame Zero is intended to bridge that gap by putting a layer of abstraction over PyGame so it requires literally no boilerplate.

  • Pogo looks like a completely ridiculous 3D physics platformer, now supported on Linux

    I will admit, this one looks completely silly. Still, games don't need to be super serious to be enjoyed.

    Pogo, from developer kangawallapuss (interesting name…) was updated with Linux support today. It's a silly 3D platformer where, as the name might suggest, you're bouncing around on a Pogo Stick—boing!

  • X4: Foundations to come to Linux with one of the next major updates

    Entering my inbox recently was an update on the roadmap for X4: Foundations [Official Site], Linux is still in their plans but that date isn't too firm yet but we now have an idea of when it might be.

  • The next version of Lutris will allow you to search for more games directly from the client

    Lutris [Official Site, GitHub], the rather advanced game library manager is currently going through some major improvements with the 0.5.0 release that's in Beta. The latest new feature, is a rather nifty one.

    Previously, to add a new game to Lutris you would search for it on the Lutris website and add it to your client. It worked, but it was a little bit annoying. That's all going to change in the next beta, as you will be able to search for a game in the Lutris client and add it that way. A small feature but an incredibly handy time-saver.

  • Source Engine powered sword battler 'Blade Symphony' has another update

    Another game from Puny Human was updated recently, this time it's the sword battler Blade Symphony which is powered by Valve's Source Engine.

    The patch is mostly an attempt to polish the game some more, with a number of essential bugs being fixed. However, they did also add in a brand new sword to the game, the Barcarolle Ballad which was created by a community member.

  • Puny Human's wild shoot 'em up 'Galacide' has a big update out

    Galacide from Puny Human is a shoot 'em up that blends together fast-paced action with the quick-thinking tactics of puzzlers.

    Just yesterday, they updated it with the 'Warp Ahead' update which has a pretty big bump in the Unreal Engine version used, this brings with it support for the Steam Controller and mouse control in all in-game menus.

  • Some information on why Wine is not going to be using DXVK

    It seems things aren't all rosy between CodeWeavers and DXVK, as developer Henri Verbeet has written into the Wine Development mailing list to give more details.

  • Emulator project aims to resurrect classic Mac apps and games without the OS

     

    Advanced Mac Substitute is an effort by long-time Mac hacker Josh Juran to make it possible to run old Mac OS software (up to Mac OS 6) without a need for an Apple ROM or system software. Other emulators out there for 68000 Mac applications such as Basilisk II require a copy of MacOS installation media—such as install CDs from Mac OS 7.5 or Mac OS 8. But AMS uses a set of software libraries that allow old Mac applications to launch right within the operating environment of the host device, without needing to have a full virtual hardware and operating system instance behind them. And it's all open source.

Games: Cultist Simulator, Don't Starve Together, Pillars of Eternity II: Deadfire, Humble Winter Sale Encore, Pikuniku and More

Filed under
Gaming
  • Cultist Simulator's free update is out adding a "positively unfair end-game mode"

    Cultist Simulator, the roguelike narrative card game from Weather Factory has expanded with a new end-game mode that's "positively unfair".

  • Plenty of new content is coming to Don't Starve Together in 2019

    Don't Starve Together, the excellent multiplayer standalone of Klei Entertainment's dark survival game is set for plenty of upgrades this year.

  • Pillars of Eternity II: Deadfire just got a beta to add in a turn-based mode

    Obsidian Entertainment have updated Pillars of Eternity II: Deadfire in quite a big way, with an open beta for owners to try out the new turn-based mode. It's an optional mode of course, no one is forcing you into it.

    I must admit, this would probably make me appreciate it a lot more. I do honestly much prefer turn-based systems for these types of RPGs.

  • Get Deponia: The Complete Journey free in the Humble Winter Sale Encore

    Humble are doing an encore of their Winter Sale and they're giving away another free game with Deponia: The Complete Journey. On top of that, if you spend at least $5 they give you a copy of Insurgency free too.

  • Pikuniku is an absolute surprise, what a joy to play and it's out now with Linux support

    Pikuniku took me by surprise so much that I'm struggling to describe the feeling after playing it, an absolute joy for sure.Pikuniku took me by surprise so much that I'm struggling to describe the feeling after playing it, an absolute joy for sure.Pikuniku took me by surprise so much that I'm struggling to describe the feeling after playing it, an absolute joy for sure.Pikuniku took me by surprise so much that I'm struggling to describe the feeling after playing it, an absolute joy for sure.Pikuniku took me by surprise so much that I'm struggling to describe the feeling after playing it, an absolute joy for sure.

  • Setting up a Bluetooth Controller for Linux Gaming

    Recently I solved an issue for setting up my Wireless (via Bluetooth) controller on Steam for Linux, and decided to elaborate a little better about my experience, and share my results and observations with you all.

    The controller I have used as a reference for the procedures here below is the ASUS Gamepad TV500BG, whose specs are detailed here. Alternatively, I have verified that the same procedures apply with any other Bluetooth device.

    The important thing I would like to highlight is that my approach was to find a procedure that could work in several scenarios, such as for both native games (with or without Steam) and games running via Wine or Proton/Steam Play.

    According to the approach mentioned above, I discarded immediately the use of the x360ce driver, which it is largely used for games running on Wine but it represents a limited solution from an architectural point of view.

  • Wine Developers Are Exploring A Vulkan Backend To WineD3D

    While Wine developers have already been working on VKD3D as Direct3D 12 implemented on top of Vulkan for Windows programs, it turns out Wine developers are exploring getting WineD3D on top of Vulkan for older versions of Direct3D using Vulkan rather than OpenGL.

    This new effort is akin to DXVK for running Direct3D 10/11 to Vulkan or VK9 for Direct3D on Vulkan. Right now Wine's WineD3D code is mapping D3D calls to OpenGL while some developers happen to be exploring the viability of using Vulkan here, just like VK9 and DXVK. Apparently they did investigate DXVK but was deemed that it wouldn't workout for reasons unmentioned.

Games: Insurgency: Sandstorm, Panda3D, Jon Shafer's At the Gates and More

Filed under
Gaming
  • Insurgency: Sandstorm should still release for Linux this year

    Now that the fantastic looking FPS game Insurgency: Sandstorm is out for Windows, I've seen a few people worried about the status of a Linux version. I spoke to New World Interactive to clear up the situation.

    The worry, seems to be how they've adjusted their wording about future platforms for the game. They previously noted in December last year that a Linux version would be coming "post-release", however their recent wording has changed to talk about consoles and how they will "explore additional platforms in the future".

  • Finally, the mesh has been exported to Panda3D

    These two days I am really busy working on the new video editing project and I also had suffered a flu yesterday, therefore, I have missed out a few posts on this website. I promise you that starting from now on this site will continue to progress and I will write as many posts per week as possible. We will create two projects at the same time, the pygame’s project and the Panda 3D project.

  • Jon Shafer's At the Gates, the indie strategy game from the designer of Civilization 5 is out

    With same-day Linux support which is awesome to see, Jon Shafer's At the Gates is officially out today.

  • Putting games across multiple stores is not easy, as developers keep noting recently

    One thing we see often, is that developers stick to one store. When they do put their game across multiple stores, the Linux version is often late or left out entirely. There are reasons for that, as developers have spoken about recently.

    The most recent one I've seen is from Alexis Kennedy (Cultist Simulator) who made a Twitter thread about the issues of putting a game across many stores.

  • Reassembly, the awesome spaceship builder and exploration game has its first expansion out now

    Reassembly is a game that I was seriously addicted to when it came out a few years ago, I fear I'm going to lose many more hours with the new 'Fields Expansion'. In a really old article, I said Reassembly was "The space game I've been waiting for", some high praise!

    In addition to the paid expansion, it also received a free update to the base game. This included a free for all tournament option, SDL updates, many bug fixes and some improvements to modding support.

  • Some thoughts on Gravel from Milestone, the 'ultimate off-road experience' tested

    The second racer from Milestone officially arrived on Linux recently with Gravel, shortly after MXGP3. Both ports from Virtual Programming so let's take a look.

    First impressions are everything and frankly I was disappointed very quickly with it. Much like the Linux port of MXGP3, even the intro videos stuttered. The cutscenes stutter and even the menus stutter to the point that they don't always pickup your input. Honestly, it feels like you're fighting all the in-game menus for control constantly and that's terrible.

  • TANGLEWOOD, the seriously retro puzzle-platformer is now on GOG

    Another day, another new GOG release for your DRM free fans to pick up your gamepad for. They now have the super retro TANGLEWOOD available with Linux support.

  • The magnificent deck-building roguelike 'Slay the Spire' has left Early Access

    What time is it? Gone 9AM already? Sorry, I've been up all night playing Slay the Spire and it's absolutely brilliant.

    It's hard to remember a time when I was this completely captured by a game. It's not exactly revolutionary by any means, it's a game where the sum of all things just comes together in such a way that it's so entertaining to play.

  • Up for a little reading? GOG have released another round of Visual Novels

    Your friendly neighbourhood DRM free store GOG has another varied selection of Visual Novels now available with Linux support.

Wine 4.0 as a Boon for GNU/Linux Gamers

Filed under
GNU
Linux
Gaming
  • Steam Play for Linux update supports more games (including non-Steam games)

    Valve is making it a little easier to be a gamer with a Linux computer. A few years ago the company started encouraging game developers to port their titles to run on Linux… but the vast majority of PC games are still Windows-only.

    So last year Valve introduce Proton, a new tool for Steam Play, a tool that lets Linux users use a custom fork of WINE to run Windows software on a non-Windows device. In this case, Proton is optimized to let users run Windows games on a machine running a GNU/Linux operating system, even if the developers don’t officially support that OS.

  • Steam For Linux Now Lets You Play Windows Games From Other Stores

    That's worth reading again. If you happened to purchase a game like The Witcher 3 for Windows on GOG, you can now add the game's executable to Steam for Linux and run it. The same presumably goes for any .exe game launcher. Then Proton will work its compatibility magic to make that native Windows title run on Linux (with admittedly varying degrees of success). This short video demonstrates how it works.

    Before now this was possible for very advanced users, but introducing this functionality into Steam Play blasts Proton's potential wide open.

    A second Proton-related feature allows games that ship with their own native clients to be launched using Proton from inside Steam for Linux. This has positive implications beyond just convenience. As Boiling Steam points out...

  • Linux gamers rejoice: Wine 4.0 is here

    Gaming on Linux picked up some pace in recent years in large parts thanks to Valve Software's investment in growing gaming on Linux.

    Mike listed some AAA games on Linux that Steam users could run back in mid-2018; Steam improved Windows games support significantly in the same year on Linux, by introducing a modified version of Wine that Valve Software called Proton.

    The team behind Wine released a new major version of the software that adds support for many Windows games and applications on non-Windows systems such as those running Linux or Mac OS.

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GCC 8.3 Released and GCC 9 Plans

  • GCC 8.3 Released
    The GNU Compiler Collection version 8.3 has been released. GCC 8.3 is a bug-fix release from the GCC 8 branch containing important fixes for regressions and serious bugs in GCC 8.2 with more than 153 bugs fixed since the previous release. This release is available from the FTP servers listed at: http://www.gnu.org/order/ftp.html Please do not contact me directly regarding questions or comments about this release. Instead, use the resources available from http://gcc.gnu.org. As always, a vast number of people contributed to this GCC release -- far too many to thank them individually!
  • GCC 8.3 Released With 153 Bug Fixes
    While the GCC 9 stable compiler release is a few weeks away in the form of GCC 9.1, the GNU Compiler Collection is up to version 8.3.0 today as their newest point release to last year's GCC 8 series.
  • GCC 9 Compiler Picks Up Official Support For The Arm Neoverse N1 + E1
    Earlier this week Arm announced their next-generation Neoverse N1 and E1 platforms with big performance potential and power efficiency improvements over current generation Cortex-A72 processor cores. The GNU Compiler Collection (GCC) ahead of the upcoming GCC9 release has picked up support for the Neoverse N1/E1. This newly-added Neoverse N1 and E1 CPU support for GCC9 isn't all that surprising even with the very short time since announcement and GCC9 being nearly out the door... Arm developers had already been working on (and landed) the Arm "Ares" CPU support, which is the codename for what is now the Neoverse platform.

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