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Gaming

Benchmarking Deepin 2014 With DDE 2.0 Using Linux Games

Filed under
GNU
Graphics/Benchmarks
Linux
Moz/FF
Gaming

The Deepin Desktop Environment is written using Google's Go language and makes use of heavy HTML5. DDE also uses Compiz as its compositing window manager. As in the past some desktop environments / window managers have impaired the full-screen Linux gaming performance, I ran some simple Linux gaming benchmarks on Sunday to see if the Deepin 2014 performance differed at all from upstream Ubuntu 14.04 LTS. Ubuntu 14.04 was tested with the stock Unity 7.2 desktop using Compiz, GNOME Shell 3.10.4, and Xfce 4.10 all from the stock Trusty Tahr archive.

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Linux Receives Its First Batch of Unreal Engine 4 Demos

Filed under
Gaming

There is no questioning the power of Unreal Engine 4, but Linux users so far had nothing official to test this awesome engine.

However, the wait is finally over, as Epic’s Unreal Engine 4 has officially received its first batch of demos for the users of Linux.

The demos introduced to the operating system include the Elemental Demo, Effects Cave Demo, Realistic Rendering Demo, Reflections Subway Demo, Mobile Temple Demo, Sci-Fi Hallway Demo, Stylized Demo and Blueprint Examples Demo.

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Also: Crytek In Trouble, Could Be Bad News For Homefront On Linux

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Wine 1.7.21 released

Filed under
Software
Gaming

The Wine development release 1.7.21 is now available.

What's new in this release (see below for details):
- Support for critical sections in the C runtime.
- Unicode data updated to Unicode 7.0.
- Support for interlaced PNG encoding.
- Initial stub for the Packager library.
- Various bug fixes.

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Two Months & Counting, LGP Remains Offline

Filed under
Web
Gaming

At the end of April LGP was migrating servers and expected to "keep downtime to an absolute minimum" while more than two months later the once leading Linux game publishing company remains offline.

It's been more than two months now that LinuxGamePublishing.com has gone dark and no status about their game DRM copy-protection servers. There's also been no new updates via their Facebook page when mentioning, "As part of improving our infrastructure and leading towards some exciting new developments LGP will be migrating hosts and servers over the next few days. We will, of course, attempt to keep downtime to an absolute minimum but there will be downtime. The absolute priority must be our game servers so that everyone can continue playing games. These will be up on the new platform first, followed by the website and other services." I've also received no updates via email.

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Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Games

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
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Linux Mint Debian Might Not Adopt Systemd

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Your Old Computer Can Live Again with Emmabuntüs 2

Emmabuntüs 2 1.09, a distribution created for reconditioning old computers and relying on the robustness of Xubuntu 12.04.5 LTS, has been released and is now ready for download. The Emmabuntüs developers only use LTS editions of Xubuntu, and that means they actually have two distros out right now that are maintained and improved. We had Emmabuntüs 3 1.0 released a few weeks ago, but that one was using Xubuntu 14.04 LTS as the base. Now, the old branch based on Xubuntu 12.04, Emmabuntüs 2, has been improved as well and the devs have made quite a few changes. Read more

11 years developing Krita

Back in 2003 Krita had never been released and the application was only able to do some very crude painting. I think the main reason that I started contributing to Krita back then was that I was much more comfortable with the single window UI and the fact that it used Qt/KDE and C++. In the early days I would never have imagined that I would be still with the project after 10+ years and how big the project is now. Even that the project exists today is a miracle and result of many developers putting in effort without ever knowing how it would develop. For the first few years we had almost no users and the users that we had were die-hard KDE users. At the time that wasn’t a bad thing as it allowed us to do some radical changes and experiments. Many features that were developed during this time still provide the base for the current Krita. Read more