Following hot on the foot of the last update to the Unreal Engine, the update version 4.1, Epic is now gearing up for the next version of the Unreal Engine, version 4.2. A new blog post has been put up on the official Unreal Engine website previewing the various features of the latest update to the engine. The major update to this version is perhaps the inclusion of Vehicles, Camera Animations & tighter integration to Blueprints, along with other little features and tweaks & bug fixes common to new versions.
Between stable builds, the developers launch a large number of Beta versions that integrate a lot of new features. The previous update for this branch was a really small one, but now a more important version has been released, prompting users to upgrade the application.
Most of the time, the Steam client is pretty stable and users don't usually encounter any problems with it, either about performance or stability. This doesn't mean that the software is perfect, because there still are instances where some features or options might not work as expected.
Yesterday marked the first release of Tesseract, the open-source game forked from the Cube 2: Sauerbraten code-base two years ago and since then has just been worked on by a handful of open-source developers. After trying out this inaugural Tesseract version, it's quite a nice small game with decent OpenGL visual capabilities and okay textures with its in-game assets being comparable roughly to Xonotic or Unvanquished.
Two of Valve's undisputed classics are making their Android debut today, courtesy of Nvidia's Shield console: Portal and Half-Life 2. Costing $10 each, the two games were ported by Nvidia, which explains why they're only playable on the Shield. Still, the job has been done with Valve's unreserved blessing and a promise by Doug Lombardi that you "can expect the same gameplay" as on the original PC versions. Even if the recreations aren't perfect, having two of the PC's greatest titles available on the Shield brings it a lot closer to its promise of being a true mobile console. With a price cut to $199 and a growing library of games and features, Nvidia's efforts at recreating PC-class gaming on an Android portable are looking increasingly compelling.