Language Selection

English French German Italian Portuguese Spanish

Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
  • OUYA is blocking a Linux version of That Dragon, Cancer being on Steam

    They do say they should be able to do it eventually, and they should be able to get a DRM free Linux build on their website. One of our editors 'flesk' also got clarification that they should have a Linux build up on some DRM free stores too like GOG, Humble Store and possibly Itch.

    We shouldn't go with pitchforks to OUYA, as the developers are as much to blame for either not reading their agreement properly, or simply not caring enough to argue their case.

    Either way, I'm personally quite annoyed by Linux gamers getting treated like this. With no word before release that this was happening, I think the developers need to learn to communicate a lot better. I personally messaged them to no reply, but I imagine they have been pretty busy to message everyone back. Still, an official note to backers would have been the right thing to do, not make people wait.

  • Medieval II: Total War Collection released for Linux & SteamOS

    The good thing is that this game is no way near as complicated as some of the others, and that keeps my simpleton brain very happy. The tutorial is quite short and to the point, and sets you up nice and easy for the battles to come.

  • Valve Releases Full Steam Link SDK and Reveals the Hardware Powering It

    Valve has just launched the complete Steam Link SDK, making way for developers and the community to build native apps for this piece of hardware.

    The idea behind the Steam Link is a really good one. Users can connect their gaming machines to the TV, via the network. This means that you don’t need a new and shiny Steam Machine if you already have a powerful computer at home. Valve wants to dominate the living room, but it doesn't care how it’s going to achieve that.

  • Valve Puts Out The Steam Link SDK With OpenGL ES, Qt & SDL Support

    Valve has finally released the SDK for their Steam Link device that began shipping late last year for playing Steam games on any TV in a house as long as there is a computer running Steam on your network.

    Valve's release of the Steam Links SDK has support for the OpenGL ES 2.0, Qt 5.4, and SDL 2.0 APIs. Apps can be loaded onto the Steam Link via copying them to a USB drive in a steamlink/apps folder and then power cycling the hardware. Valve also revealed there is SSH support for the Steam Link if wishing to debug any apps on the device.

Leftovers: Gaming (Jolt, PlayStation 4, Homefront...)

Filed under
Gaming
  • Indie marketplace Game Jolt releases open source desktop client

    Indie game marketplace and community Game Jolt has released its long-awaited desktop client.

    Currently available as a pre-release download, the open source client lets users browse, install, and play games without ever having to open a web browser.

  • PlayStation 4’s Linux Hack

    At present the full hack isn’t publicly available, nor is fail0verflow interested in releasing it, telling users to look elsewhere. Among the primary reasons for the decision are fear their work will be misused, possible legal issues, and that releasing the exploit would reveal information that could potentially enable piracy. Their prior exploits on the Wii and Wii U were released primarily to drive the homebrew community, but their release ended up resulting in piracy. They hope to redirect future users to reverse engineering instead of focusing on running Linux. which would be of little help to pirates but a bonus for the community.

    As “marcan” of fail0verflow put it: ”[W]e really think this is the way to go for the PS4. Write an exploit, point it to our loader, and you’ll get Linux (we’ll help you get it hooked up/debugged if needed). And if you want piracy, as usual, go away.”

  • Homefront: The Revolution aiming for a day-1 Linux & SteamOS release on May 20th

    I didn't expect Deep Silver to reply to me so quickly, but it seems the Linux & SteamOS release of Homefront: The Revolution will come out alongside Windows on May 20th!

  • The 2015 GamingOnLinux GOTY award is now over, here's the results!
  • Space Grunts, a really rather great turn-based action roguelike now fully released

Leftovers: Gaming

Filed under
Gaming

Medieval II: Total War

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming
  • Unvanquished Free First-Person Shooter Game Gets Its First Release for 2016

    The guys over Unvanquished, a free and open-source FPS (First-person shooter) game for GNU/Linux, Mac OS X and Microsoft Windows operating systems have just returned from their Winter holidays and released the first Alpha build for 2016.

  • SDL 2.0.4 Was Quietly Released Last Week With Wayland & Mir By Default

    SDL 2.0.4 is the release that most notably enables Mir and Wayland support by default! It was just by chance I stumbled across the new release earlier today and doesn't seem to really be advertised. SDL 2.0.4 was long overdue and besides enabling the Mir and Wayland back-end support by default it also adds IBus IME support, support for EmScripten and Google Native Client, modern CPU feature detection, Vivante video driver support, and much more.

  • Slime Rancher pre-alpha, DRM free, available for Linux

    Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

  • SteamOS beta updated to support Xbox One Elite gamepad

    For those not keeping an eye on the latest SteamOS updates, a new beta was pushed out a few days ago! It's good to see Valve keeping up with new hardware support.

  • The Wine Development Release 1.9.1 Is Now Available

Leftovers: Games

Filed under
Gaming

Emulation and Windows

Filed under
Linux
Microsoft
Gaming
  • 1.4.0 released! - Year end report

    Along with the release comes our year end report for 2015. The following progress report will provide an overview of all the notable changes from the previous stable version, 1.2.1, to this update. Keep in mind many of the changes have been mentioned in previous progress reports, but are mentioned again as a changelog for 1.4.0. The changes since 1.2.1 are so many, some smaller, some quite massive, that it was impossible to write about all of them, but we believe we have nailed all the highlights!

  • Powerful PCSX2 PlayStation 2 Emulator for Linux and Windows Receives Massive Update

    Today, January 8, 2016, the developers of the PCSX2 software, an open source and cross-platform PlayStation 2 emulator for GNU/Linux, Mac OS X and Microsoft Windows operating systems, were proud to announce the release of PCSX2 1.4.0.

  • Non-Linux FOSS: Open-Source Windows?

    I have mixed emotions about ReactOS. It's open source. It's freely available. But, its goal is to be binary-compatible with Windows! ReactOS is not a Linux operating system. In fact, it doesn't share the UNIX architecture at all. It looks like Windows NT, and it behaves much like Windows NT.

Leftovers: Gaming

Filed under
Gaming
Syndicate content

More in Tux Machines

OSS Leftovers

  • Sunjun partners with Collabora to offer LibreOffice in the Cloud
  • Tackling the most important issue in a DevOps transformation
    You've been appointed the DevOps champion in your organisation: congratulations. So, what's the most important issue that you need to address?
  • PSBJ Innovator of the Year: Hacking cells at the Allen Institute
  • SUNY math professor makes the case for free and open educational resources
    The open educational resources (OER) movement has been gaining momentum over the past few years, as educators—from kindergarten classes to graduate schools—turn to free and open source educational content to counter the high cost of textbooks. Over the past year, the pace has accelerated. In 2017, OERs were a featured topic at the high-profile SXSW EDU Conference and Festival. Also last year, New York State generated a lot of excitement when it made an $8 million investment in developing OERs, with the goal of lowering the costs of college education in the state. David Usinski, a math and computer science professor and assistant chair of developmental education at the State University of New York's Erie Community College, is an advocate of OER content in the classroom. Before he joined SUNY Erie's staff in 2007, he spent a few years working for the Erie County public school system as a technology staff developer, training teachers how to infuse technology into the classroom.

Mozilla: Wireless Innovation for a Networked Society, New AirMozilla Audience Demo, Firefox Telemetry

  • Net Neutrality, NSF and Mozilla's WINS Challenge Winners, openSUSE Updates and More
    The National Science Foundation and Mozilla recently announced the first round of winners from their Wireless Innovation for a Networked Society (WINS) challenges—$2 million in prizes for "big ideas to connect the unconnected across the US". According to the press release, the winners "are building mesh networks, solar-powered Wi-Fi, and network infrastructure that fits inside a single backpack" and that the common denominator for all of them is "they're affordable, scalable, open-source and secure."
  • New AirMozilla Audience Demo
    The legacy AirMozilla platform will be decommissioned later this year. The reasons for the change are multiple; however, the urgency of the change is driven by deprecated support of both the complex back-end infrastructure by IT and the user interface by Firefox engineering teams in 2016. Additional reasons include a complex user workflow resulting in a poor user experience, no self-service model, poor usability metrics and a lack of integrated, required features.
  • Perplexing Graphs: The Case of the 0KB Virtual Memory Allocations
    Every Monday and Thursday around 3pm I check dev-telemetry-alerts to see if there have been any changes detected in the distribution of any of the 1500-or-so pieces of anonymous usage statistics we record in Firefox using Firefox Telemetry.

Games: All Walls Must Fall, Tales of Maj'Eyal

  • All Walls Must Fall, the quirky tech-noir tactics game, comes out of Early Access
    This isometric tactical RPG blends in sci-fi, a Cold War that never ended and lots of spirited action. It’s powered by Unreal Engine 4 and has good Linux support.
  • Non-Linux FOSS: Tales of Maj'Eyal
    I love gaming, but I have two main problems with being a gamer. First, I'm terrible at video games. Really. Second, I don't have the time to invest in order to increase my skills. So for me, a game that is easy to get started with while also providing an extensive gaming experience is key. It's also fairly rare. All the great games tend to have a horribly steep learning curve, and all the simple games seem to involve crushing candy. Thankfully, there are a few games like Tales of Maj'Eyal that are complex but with a really easy learning curve.

KDE and GNOME: KDE Discover, Okular, Librsvg, and Phone's UI Shell

  • This week in Discover, part 7
    The quest to make Discover the most-loved Linux app store continues at Warp 9 speed! You may laugh, but it’s happening! Mark my words, in a year Discover will be a beloved crown jewel of the KDE experience.
  • Okular gains some more JavaScript support
    With it we support recalculation of some fields based on others. An example that calculates sum, average, product, minimum and maximum of three numbers can be found in this youtube video.
  • Librsvg's continuous integration pipeline
    With the pre-built images, and caching of Rust artifacts, Jordan was able to reduce the time for the "test on every commit" builds from around 20 minutes, to little under 4 minutes in the current iteration. This will get even faster if the builds start using ccache and parallel builds from GNU make. Currently we have a problem in that tests are failing on 32-bit builds, and haven't had a chance to investigate the root cause. Hopefully we can add 32-bit jobs to the CI pipeline to catch this breakage as soon as possible.
  • Design report #3: designing the UI Shell, part 2
    Peter has been quite busy thinking about the most ergonomic mobile gestures and came up with a complete UI shell design. While the last design report was describing the design of the lock screen and the home screen, we will discuss here about navigating within the different features of the shell.