One of the users of Reddit named ‘Moyels’ has posted a quote, which suggests that Star Citizen might get the support for Linux after all.
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Prisonscape is a game developed by Lunar Enigma that will teach players how to survive in a prison, and its makers are looking for funding on Kickstarter.
Age of Wonders III, a turn-based strategy developed by Triumph Studios and published only on the Linux platform, has managed to get the Linux community all riled up, no matter the platform.
Age of Wonders III has been released only for Windows, but the Linux community is putting pressure on the developer to bring the game on the Linux platform. A huge topic has appeared on the Steam forum for the game and hundreds of people have expressed their desire to see this game on Linux.
When Crytek announced that it was going to provide support for the Linux platform in its CRYENGINE technology, the community immediately understood that this was a game changer for developers and the future of Linux as an entertainment platform.
There are already quite a couple of Android gaming consoles out in the market today such as the OUYA and the Mad Catz M.O.J.O. to name a few. These devices offer an alternative gaming platform that is considered cheaper than the Xbox or PlayStation consoles. Equiso Play is another upcoming Android gaming console that aims to make it into the market this year.
For those Linux gamers that want to reminisce over the fond days of GoldenEye 007 from two decades ago on the Nintendo 64, it will hopefully be easier going forward. GoldenEye: Source has gone open-source.
We're extremely excited that Epic is porting Unreal Engine 4 to Linux -- see the official announcement or some press here and here. Once we heard UE4 Linux was coming we pretty much dropped everything to ensure vogl can handle UE4 callstreams. The latest code on github now supports full-stream tracing/replaying and trimming of UE4 callstreams in either GL3 or GL4 mode. UI support for UE4 is still in the early stages, but now that we can snapshot/restore UE4 and continue to play back the callstream without diverging it's only matter of time before the UI comes up to speed.