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Gaming

Netflix in Steam OS

Filed under
Debian
Gaming
  • Developer brings Netflix to Steam OS: Linux Wrap

    He has posted the script on GitHub for others to try. It’s in really early stage of development but it’s surprising and at the same time disappointing to see that Valve made no efforts whatsoever to bring steaming services like Netflix to their platform that they plan to dominate the living room.

  • Developer Implements Netflix in SteamOS

    A developer has put together some tools (still under construction) that would allow users to use SteamOS to play Netflix. It's in its early stages, but the developer has made something that Valve hasn't even thought about until now.

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

5 of the most popular Linux gaming distros

Filed under
GNU
Linux
Gaming

A gaming distro, by definition, is host not only to a large variety of games, or software that allows one to play games, but it also has drivers and support for essential devices such as graphics cards and controllers.

Unlike most other genres of Linux distributions, gaming distros aren't a thriving bunch. But this isn't because Linux users dislike games, instead it's due to the fact that this niche category is almost redundant thanks to most modern desktop distros. Almost all desktop distros are equipped nowadays with drivers for most modern graphics cards, which means that just about any distro can be turned into a gaming station.

Despite this, some distros continue to churn out special gaming editions which provide hundreds of games right out of the gate, and the means to install even more with additional software such as Play on Linux, Wine and Steam.

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Leftovers: Gaming

Filed under
Gaming

Leftovers: Gaming

Filed under
Gaming

Popular arcade game emulator MAME is going open source

Filed under
OSS
Gaming

Unlike most vintage console or computer games, arcade games can be both difficult to find and expensive to buy, so many arcade fans use emulators to create their own homebrewed arcade systems. The Multiple Arcade Machine Emulator (MAME) has become the most popular emulator for gamers who want to play classic arcade games in their home, and now the team behind MAME has decided to make the emulator completely open source.
“There was intention to do this for years,” MAME engineer Miodrag Milanovic told Gamasutra. “Our aim is to help legal license owners in distributing their games based on MAME platform, and to make MAME become a learning tool for developers working on development boards.”

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Game Engines: CRYENGINE 5.4 and Godot 3.0 Alpha

  • CRYENGINE 5.4 Preview released, includes Vulkan support
    The CRYENGINE 5.4 Preview has been released and it comes with something truly interesting: Vulkan support.
  • CRYENGINE 5.4 Preview released today, including over 620 improvements
    The CRYENGINE 5.4 Preview is a major update which couldn’t have been achieved without all of the feedback from the CRYENGINE community. There are several major advancements and integrations that we think will make things more accessible and let you achieve even more, more rapidly.
  • Dev snapshot: Godot 3.0 alpha1
    After almost one year of development, the master branch (future Godot 3.0) is mostly feature-complete and ready for broader testing by the Godot community. We are therefore releasing a first alpha snapshot for existing users to play with and report bugs.
  • Godot 3.0 Reaches Alpha
    As of now there is no time table for the stable Godot 3.0 release besides "when it's ready." Godot 3.0 doesn't have a Vulkan renderer but just has its revamped OpenGL ES 3.0 / OpenGL 3.3 support.

GNOME: Nautilus, Recipes, Evince, and GUADEC

  • Tags in Nautilus
    As I mentioned in my last blog post, I spent the last weeks working on tags. Though, just to be clear from the beginning, general tags will probably not make it into the next versions of Nautilus. At the time I found out that this feature should not be included, I already had some of the work done, so I’ll explain below what I accomplished even if it’ll not be part of the next releases.
  • Summer recipes
    While this is a development release, I think it may be time to declare this version (1.6) stable. Therefore, I encourage you to try it out and let me know if something doesn’t work.
  • New Evince format support: Adobe Illustrator and CBR files
    I mentioned that we switched from using external tools for decompression to using libarchive. That's not the whole truth, as we switched to using libarchive for CBZ, CB7 and the infamous CBT, but used a copy/paste version of unarr to support RAR files, as libarchive support lacks some needed features.
  • I’m going to GUADEC
    The GUADEC is approaching and I’m happy to say that I will be there, again! Apart some issues with my laptop[1], everything is packed and ready for the trip. I plan to be in Manchester from tomorrow evening and will stay in there until Thursday next week. Just by looking at the schedule and planned social events, I’m sure that it is going to be an awesome week.

Snapdragon 835 neural processing SDK targets Android and Linux gizmos

Qualcomm’s Snapdragon Neural Processing Engine SDK for the Snapdragon 835 supports Caffe, Caffe2, or TensorFlow AI frameworks on Linux or Android targets. In May 2016, Qualcomm announced its first deep learning software development kit, called the Snapdragon Neural Processing Engine for the Snapdragon 820 system-on-chip. Now, it’s releasing a more advanced SDK for the Snapdragon 835 (APQ8098). Read more