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Games: Civilization VI, Don't Starve Together, Ziggurat 2 and GONNER2

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Gaming
  • Ahoy, Me Hearties! Civilization VI's free Pirates game mode is out now | GamingOnLinux

    Fancy sailing the seas and becoming king of the pirates? We're not talking about One Piece but Civilization VI with the latest major free update out now.

    Inspired by the classic Sid Meier's Pirates!, this freshly included game mode sees 1-4 players take on the role of a Pirate King. Across 60 turns, each player will go around pillaging cities, ships, build a big fleet, collect Relics to power up and attempt to become the true king. You lose by having nothing left, you win by having the most points at the end. It totally changes the gameplay, much like the Red Death battle royale mode did.

    You're not alone either with four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenario's version of Barbarians.

  • Don't Starve Together gets a brand new biome and an animated short | GamingOnLinux

    Klei Entertainment continue expanding their incredible looking survival game Don't Starve Together, with the Return of Them: Forgotten Knowledge update out now along with a Halloween event.

    This is the online version of Don't Starve that you can play with friends, and it's been going through something of an evolution. Return of Them is a series of big updates, each expanding the game in different ways and Return of Them: Forgotten Knowledge continues that trend.

  • First-person magic-shooting rogue-lite 'Ziggurat 2' enters Early Access | GamingOnLinux

    Ziggurat 2 from Milkstone Studios has arrived in Early Access, letting you jump into the shoes of a mage and blast through some freaky creatures with all sorts of wands and staffs in gorgeous first-person action. What's awesome is how Milkstone decided to support Linux right away too, so we have it from day-1.

    If you've not played the original, fear not as you don't need to. It's a firmly standalone game, and thanks to the mechanics and progression it's real easy to get into and enjoy. Exactly like the original, it's a first-person dungeon crawling rogue-lite FPS that relies on speed and skill to progress through various rooms of enemies.

    The story here is that the Ziggurat housed various dangerous creatures, some of which couldn't be destroyed so they were locked away. The Ziggurat was mostly destroyed during some sort of civil war between mages, and so tons of these creatures escaped. It's up to you to travel around and deal with them as best you can across various quests.

  • Try not to lose your head in a world full of colour in GONNER2 out now | GamingOnLinux

    In motion, GONNER2 is almost mesmerising in how the world flows around with colourful tiles flowing in and connecting up that follows your movements. Honestly, the design work alone on it totally deserves an award. Gameplay though? Well, it's a rather challenging platformer with roguelike elements, where you play as the "largely misunderstood and altruistic Ikk". It's absolutely hectic, quite confusing initially as it dumps you into the world but you soon get the hang of it thanks to the simple to grasp controls.

    GONNER2 rewards speed. Go fast, shoot fast, take down as many enemies as you can in a short space of time and keep on jumping and running while trying not to lose your head. You build up a combination as you keep on taking enemies down, which will boost up your score.

Games: Roguelike, Bleed Pixels, Quadrilateral Cowboy, and Stadia

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Gaming
  • Rogue, the original Roguelike from 1980, is now available on Steam | PC Gamer

    "Roguelike" is a well-known genre of videogame: Spelunky 2, Noita, Hades, Demons Ate My Neighbors, Caves of Qud, Stoneshard, and Atomicrops are all relatively recent examples. But have you ever wondered where the name actually originated—or more to the point, wished you had a chance to actually play the ancient progenitor that started it all? Now you can, and on Steam no less, thanks to today's launch of the original Rogue, developed by Epyx and released all the way back in 1980.

  • The big tech upgrade for They Bleed Pixels is now out everywhere | GamingOnLinux

    They Bleed Pixels, a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror recently released on the Nintendo Switch which gave the PC version a nice tech upgrade too.

    While technically this has been out for a while, as the itch.io release of They Bleed Pixels back in June had all the upgrades it wasn't updated everywhere else. As of this week though, it's now live on Steam too. Much like the recent 64bit upgrade to Quadrilateral Cowboy, this tech upgrade was done by game porter Ethan Lee.

    So what's new? Much improved and expanded gamepad support including hot-plugging, additional pad support, PS4 and Switch glyphs are now supported and the icons will correctly switch on-screen, the cut-scenes have been improved to fade properly, 64bit support Linux and macOS, checkpoint save/load optimizations and plenty of bug fixes.

  • Cyberpunk adventure Quadrilateral Cowboy goes 64bit on Linux | GamingOnLinux

    The weekend is just about here and if you're stuck for something to do, why not try out the cyberpunk adventure Quadrilateral Cowboy with the latest update.

    "Quadrilateral Cowboy is a single-player adventure in a cyberpunk world. Tread lightly through security systems with your hacking deck and grey-market equipment. With top-of-the-line hardware like this, it means just one thing: you answer only to the highest bidder."

    [...]

    Wonderful to see more Linux games get updated to continue working far into the future with all that 64bit goodness. Ports done by Ethan Lee are always great.

  • According to a Stadia developer, streamers should be paying publishers and it backfired | GamingOnLinux

    After a three day event to show off new games for Stadia, along with three special demos now live you would think Google was having a good time. Unfortunately for them, one developer derailed it all.

    For a quick recap of the Stadia event you can see day 1 here with PAC-MAN Mega Tunnel Battle, day 2 here with the HUMANKIND demo and as for day 3: you can now play a free demo of the upcoming Immortals Fenyx Rising free, they announced a new exclusive 'First on Stadia' title Young Souls and the strategy game Phoenix Point is coming to Stadia in 2021. Additionally, they expanded their invite system so that if you do invite a friend to Stadia, they will get two months of Stadia Pro free and if they continue with it you then get a month free too. See the Stadia community post for all the info on that.

Games: Unspottable, Tenderfoot Tactics, Disc Room

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Gaming
  • Hunt down other players in the competitive local multiplayer game Unspottable out now | GamingOnLinux

    Unspottable has you and friends all blended together amongst a crowd, and you each need to find the other to take them down. It's highly amusing and out now.

  • Explore an open world with dynamic turn-based battles in Tenderfoot Tactics out now | GamingOnLinux

    I honestly feel like I need to take an entire week off just to play Tenderfoot Tactics, a mix of turn-based battling and open-world exploration that's out now. Note: key provided by the developer.

    Tenderfoot Tactics is a very strange mix of games. The open-world exploration is real-time, and it blends in party-based RPG mechanics with each of your goblins having levels, equipment, abilities and the option to evolve into something bigger and then when you get into the combat it flips that into a turn-based tactical battler. It works together so amazingly well though.

    "For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it."

  • Avoid getting cut up in an intergalactic slaughterhouse, Disc Room is out now

    Small rooms, lots of spinning blades - what could possibly go wrong? Disc Room is insane and I absolutely love it.

    [...]

    Just note, that it's made with Game Maker Studio which continues to have some weird dependency problems with libcurl. On Arch Linux for example, you can install the libcurl-compat package and then launch it like this...

Games: Atomix, Get-A-Grip Chip, GDScript in Godot

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Gaming
  • Atomix: A Molecule Building Game for Chemistry Nerds

    Atomix is built for Gnome desktops for Linux and Unix systems. However, if you in something similar you can try Atomiks for Windows and Linux desktops.

  • Robot grappling-magnet platformer Get-A-Grip Chip is out now and I'm hooked | GamingOnLinux

    A platformer where you can't jump? Well, it's been done before but not quite like this. Get-A-Grip Chip is out now and it's a wonderfully unique indie game worth your time. Note: key sent by the developer.

    Thing is, grappling hooks have been done before too, and there's a number of excellent games with it. Get-A-Grip Chip is still different though, as the grapple is a big magnet on your robot head and you can only use it at specific points. The challenge here is getting in range of each point, to hop between them all. The result is a game that's seriously charming, while also proving to be a good challenge.

  • GDScript progress report: Typed instructions

    It's been a while my last report because this particular task took me more time than I anticipated. GDScript now got a much needed optimization.

    Bug fixes

    Between my last report and this one I've been fixing many bugs in GDScript. While not thorough, it should be stable enough to not crash all the time. I am aware that a lot of bugs remain, but I'll iron them out when the features are complete.

    As I said before, if you found a bug not yet reported make sure to open a new issue so I can be aware of it.

    [...]

    I know many of you have been waiting for this. GDScript has had optional typing for quite a while, but so far it had only been for validation in the compilation phase. Now we're finally getting some performance boost at runtime.

    Note that some optimized instructions are applied with type inference but to enjoy the most benefit you have to use static typing for everything (you also get safer code, so it's a plus).

Programming Languages, Games and Going GPL

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Development
Gaming
  • Developer survey: C# losing ground to JavaScript, PHP and Java for cloud apps, still big in gaming [Ed: When Microsoft Tim writes about development trends he expectedly focuses on largely rejected Microsoft stuff, not what actually matters.]

    A new developer survey has shown the popularity of C#, the primary language of Microsoft's .NET platform, slipping from third to sixth place in three years, though usage is still growing in absolute terms and it is particularly popular in game development.

    Research company Slashdata surveyed over 17,000 developers globally for its 19th “State of the Developer Nation” report. The researchers make a point of attempting to measure the absolute number of programming language users, rather than simply looking at relative popularity, as done by indexes from the likes of StackOverflow or Redmonk.

  • Minecraft Java will move to Microsoft accounts in 2021, gets new social screen [Ed: Can Microsoft use Minecraft Java to attack Java itself?]
  • Classic 3D RTS 'Machines: Wired for War' goes open source under the GPL

    Machines: Wired for War is a true classic 3D RTS from the late 90s, and it appears to now be open source under the GPL and up on GitHub. This was in the list of actually being one of the first proper 3D games of the genre, although not as well known as many other RTS games.

    Back in 2019, one dedicated fan posted on their website about how they managed to grab a copy of the source, update it a bit and port it to modern platforms (Linux included). The actual rights to the game appear to sit with Nightdive Studios now, and they appear to have given the greenlight on open sourcing the code from that same fan which they've now listed on their own official GitHub.

  • Stellaris gets spooky with the Necroids Species Pack on October 29 | GamingOnLinux

    The latest expansion pack for Stellaris arrives on October 29 and it's going to get a little spooky with the Necroids Species Pack. Diving into the darker side of the galaxy, the expansion comes with as you prepare to meet the Necroids, an intelligent species who believe that death is not the end, but rather the beginning of their journey.

    Necroids are known to spend their days excitedly studying in preparation for their eventual "transformation" in the Elevation Chamber. They're not exactly the nicest bunch, and they certainly look the part too.

Games: Stadia, Steam Digital Tabletop Fest, ScourgeBringer and Godot 3.2.4 Beta 1

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Gaming
  • Stadia gets exclusive HUMANKIND beta, ARK: Survival Evolved heading to Stadia Pro + more | GamingOnLinux

    Day 2 of 3 down for the Stadia event (see day 1 here), with multiple new announcements to go through of new games coming and extras playable right now.

    Starting off with the big one, Stadia has an exclusive Beta of HUMANKIND, the upcoming 4x strategy game that's been likened to a Civilization-killer. Not only is it coming to Stadia, just like they did with the PAC-MAN battle royale title from yesterday anyone with a Google account can just jump on in right now and play it until October 28.

  • The Steam Digital Tabletop Fest is now live with sales, streams and more | GamingOnLinux

    Ready to fill your Steam Library full of awesome games once again or perhaps try out a demo or two? You might want to pull up a seat to the digital table then, as the Steam Digital Tabletop Fest is now live. This special event features nearly 40 hours of livestreams, virtual let's plays, panels, talks and so much more.

    The idea, done in partnership with Auroch Digital is to show off games that "explore the fusion between physical and digital games".

    For this event, they even made a trailer which is pretty unusual and goes to show how much Valve has changed over the years as they continue working with more developers on events like this. This is actually one of the biggest events I believe they've ever done.

  • Fast, challenging and you can run up walls to slice up enemies - ScourgeBringer is out | GamingOnLinux

    ScourgeBringer is a fast-paced action rogue-lite that has you run from room to room slicing and dicing through enemies, and it makes you feel awesome.

    Flying Oak Games, who previously made NeuroVoider, describe it as a "free-moving roguelite platformer" which doesn't really do it much justice. You're one of the last surviving humans, fighting through the ScourgeBringer, some kind of almighty weapon with a whole lot of random rooms inside which for some unknown reason decided to decimate the world. You given a big sword, a gun and then sent on your way to save everyone and perhaps redeem humanity. So, no pressure then right?

  • Godot Engine - Dev snapshot: Godot 3.2.4 beta 1

    Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release.

    Now that we're confident that 3.2.3 works well, we can take some time to add new features to the 3.2 branch while you wait for Godot 4.0 Smile

Games: Tsuro, Perilous Warp, Two Point Hospital and More

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Gaming
  • Tsuro - The Game of The Path is a gorgeous digital adaption out now | GamingOnLinux

    A new digital adaption of the original board game Tsuro is out now with Tsuro - The Game of The Path, and it's really lovely. Note: The developer sent over a key to our Steam Curator.

    In Tsuro you each have indirect control of a coloured pebble, while taking it in turns to place down a single path tile in front of your little pebble to move it across the board. Incredible simple to get into, yet there's plenty of strategy involved in it and it really is quite brilliant. It's a wonderful adaption, with some digital-exclusive modes. You can play for the longest movement loop, the last one remaining on the board and more.

  • Retro 3D indie first-person shooter 'Perilous Warp' has released | GamingOnLinux

    The growing list of retro-fuelled shooters has another entry now with Perilous Warp which has released.

    Inspired by the greats like Quake, Unreal, Doom and Chasm: The Rift. There's cramped hallways, deadly weapons and plenty of action. Created by Crystice Softworks, who are known for the Half-Life mod Headcrab Frenzy and for the J.A.C.K level editor, this is their first full commercial release.

  • Go and cure Director's Gut in the Two Point Hospital: Culture Shock DLC out now | GamingOnLinux

    I sure do love a good pun and the Two Point Hospital: Culture Shock DLC that's out now is full of it, with plenty of new illnesses that you need to conquer. No laughing at the patients please.

    Two Point Hospital: Culture Shock is the biggest expansion so far in terms of total illness, however just like the other packs only a few of them are entirely new with new visuals and machines. As for the actual illnesses they're themed after the arts and media like Stunt Trouble, Private Parts, Snot Twist, Culture Shock, Stage Hand, Square Eyes, Wardrobe Malfunction and so on.

  • Fire a magical sword at goblins in the physics-based puzzler 'Sword Slinger' out now | GamingOnLinux

    Sword Slinger is a rather unique physics-based puzzle game about slaying goblins by controlling a sword with magical behaviours. Combine magical logic blocks together, to unleash amusing solutions. Out now with Linux support.

    Created by Firebelley, an indie game developer and software engineer based out of Northeast Ohio. Sword Slinger was created over a period of 7 months, after being fascinated with the idea that simple inputs can create complex outputs.

  • Brimstone & Mist is the latest update to the MMO Albion Online out now | GamingOnLinux

    As their player numbers continue climbing, Sandbox Interactive have just released a big mid-season update to Albion Online with Brimstone & Mist.

    While they regularly released big free expansions, this is a smaller and more focused update that continues to refine lots of new features from previous upgrades.

    That said, it's still quite a big update by itself considering it's an interim update. It adds in a new boss, multiple new enemies, new traps, more locations to go fishing, you can now roast Chicken, Goose, and Pork to create a new food line and the same for some of the new Fish, the mini-map had a big refresh to improve visual quality and readability, an optional language filter and much more.

  • Creature taming metroidvania Monster Sanctuary launches on December 8 | GamingOnLinux

    After a successful crowdfunding campaign on Kickstarter back in 2018 and then over a year in Early Access, Monster Sanctuary is now set for a full release.

    It's going to leave Early Access on December 8, and they've confirmed that the launch of Monster Sanctuary will include brand new content to expand the experience even further.

    Denis Sinner, the Managing Director at Moi Rai Games mentioned "The full release of the game will bring an exciting five-year journey to an end. Monster Sanctuary originally started out as a hobby project of mine while having a normal day job, and back then I couldn't imagine that it would be released as a full-fledged game on multiple platforms with a publisher on my side. Ever since we launched the game into Early Access last year, the community feedback we’ve received has helped to improve the game and make it the best possible experience."

Graphics: Mesa, Vulkan and AMD

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Gaming

  • Mesa Just Got A Significant Performance Boost For Intel Tiger Lake Chips

    Intel's Kenneth Graunke has written a few patches for Intel Gen12+ graphics chips that boost graphics performance by one to twelve percent. Don't get too excited, it only applies to Intel Tigerlake and newer and they won't arrive in mainstream GNU/Linux distributions until Mesa 20.3 is released mid-December.

  • The Vulkan driver for Raspberry Pi 4 becomes official for Linux, merged into Mesa | GamingOnLinux

    In case you've missed what's been going on, the progress on proper Vulkan support for the Raspberry Pi 4 has been going really well. So well in fact, that it's been merged into the upstream Mesa project and so it's all a bit more official.

    Writing in a guest post on the official Raspberry Pi blog, Igalia's Iago Toral, who has been largely responsible for hacking away on the v3dv driver gave an update on the progress.

    [...]

    Plenty more still to be done, and as they said, passing tests is one thing but real-world use is another. I've no doubt people will find many ways to break it while it's still in development. That's part of the point of being official in Mesa now though, makes it vastly easy to try it. As a proud owner of a Raspberry Pi 4, it's going to be fun to see it in action with Vulkan now.

  • AMDVLK 2020.Q4.1 Is Released With A New Vulkan Extension And Three Game-Specific Fixes - LinuxReviews

    AMD has released a new version of their AMDVLK Vulkan driver for Linux with support for one new Vulkan extensions and game-specific fixes for Wolfenstein II: The New Colossus, Second Extinction and X-plane. Performance is still overall worse than the AMD RAVD Vulkan driver that comes with Mesa 20.2.0 and performance is much worse in specific graphics benchmarks and image up-scaling.

    [...]

    AMDVLK's performance has long been sub-par compared to Mesa's RADV driver. That's the driver GNU/Linux distributions ship with, AMDVLK is optional. AMDVLK is much closer to the Windows-driver than Mesa's RADV and compatibility may be a reason to install the latest and greatest AMDVLK 2020.Q4.1 driver. Performance is, as you will see if you read on, not a reason to install it.

  • AMDVLK 2020.Q4.1 Released With Various Game Fixes - Phoronix

    AMD has issued their first open-source Vulkan driver code drop of the quarter with AMDVLK 2020.Q4.1.

    The main changes of AMDVLK 2020.Q4.1 are updating against the Vulkan API 1.2.156 revision and enabling support for VK_EXT_shader_image_atomic_int64. VK_EXT_shader_image_atomic_int64 allows for 64-bit integer atomic operations to work on images.

Games: Humble Bundle, Stadia, Amnesia: Rebirth, Steam Proton

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Gaming
  • Get some thrills on in the latest Humble Bundle with DUSK and Detention | GamingOnLinux

    Need to boost your library ready for Halloween? Humble Bundle are back with some cheap thrills for you. As usual, we will highlight those with Linux support / Linux builds in bold text to make it easy at a glance.

  • Stadia gets PAC-MAN 64-player Battle Royale, Jedi: Fallen Order soon and HUMANKIND beta | GamingOnLinux

    When Google started hyping up three days of announcements and demos, it has probably disappointed many that the first day was PAC-MAN.

    That's right, after Stadia got an exclusive Bomberman Battle Royale, it's now getting PAC-MAN Mega Tunnel Battle, a 64-player last-pac standing game. There's a demo available right now, which anyone can register for a Stadia account to hop in and try it (Stadia Pro not needed). Surprisingly, it's actually pretty good. Sounds like it might be Stadia exclusive at release too on November 17.

  • The latest horror from Frictional Games with Amnesia: Rebirth is out now | GamingOnLinux

    Frictional Games have now released their latest horror title with Amnesia: Rebirth, as you walk in the shoes of Tasi and guide them through an emotional experience.

    Using the same game engine as their previous game SOMA, which they call HPL3, Amnesia: Rebirth is a horror game that focuses on the journey as much as the end. It's all about the narrative and sinking into the thick atmosphere, Frictional say to not go in aiming to beat it but rather to immerse yourself in the world. Rebirth has a direct connection to Amnesia: The Dark Descent, however it's a fully stand-alone experience so you don't actually need to have played any others.

  • Steam Proton Updated To 5.13 Making Red Dead Redemption 2 Playable On Linux

    Linux users are simply some of the most stubborn users in the world, willing to forgo almost any convenience in exchange for keeping themselves both secure, and in absolute control of their operating system.

    Whereas Microsoft has attempted to further dummy-proof Windows 10 (bringing about a disastrous ‘software as a service’ routine with consistent updates and changes to everything with little to no warning), Linux is on the far other end of the spectrum where files and configurations rely a bit more on the user understand what they’re doing, rather than intelligent installers doing the necessary heavy lifting.

    If it’s a toss-up between the two, Linux is strongly recommended for the more tech-savvy users. If you’re keener, however, to ensure that you can play all of the latest games and popular tools, then Windows is likely the answer even with its arguably draconian policies and bloat-ware shoveling.

Games: Godot Engine, Lutris, XCOM, KeeperRL, Ampersat, Europa Universalis and More

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Gaming
  • X11 display server progress report

    I'm Camille, aka PouleyKetchoupp. I use Godot as an indie game developer (Nekomatata) and I've been a Godot contributor for a while (Github). Recently I was hired to work as a contractor on fixes and improvements for the Linux port of Godot 4.

    Most of the work was dedicated to fixing regressions due to the new Display Server used for window management, which allows support for multiple windows. I've also spent some extra time fixing old issues we had with X11 which required some refactoring in how the engine communicates with the X server. Some of them will be available in a later Godot 3.2 release as well.

    In this post I'm summarizing all the changes I've made in the X11 Display Server, in order to (hopefully) clarify how the X server works and how Godot communicates with it.

  • Godot Engine to get improved Linux support in the upcoming Godot 4 release | GamingOnLinux

    While the free and open source game engine Godot Engine already has Linux support, for both exported games and the full editor, it's set to get even better in Godot 4.0.

    In a blog post written by Camille Mohr-Daurat, they mentioned how they've been hired by the Godot team to work as a contractor on fixes and improvements for the Linux port of Godot. Camille Mohr-Daurat is an indie developer who actually uses Godot too at Nekomatata, where they created the unique ping-pong battler Punch Pong. So this is a real fun example of open source in action.

    Godot 4.0 will be coming with a new windowing system, so that you can separate parts of the Godot Engine editor from the main window. A lot of their work is focused on ensuring that works great on Linux with X11, which seems like there's a lot of work involved, because there's places where X11 doesn't have APIs to handle things where it does on other platforms like Windows and macOS - with drag and drop between windows being one mentioned example they've had to solve directly.

  • Lutris game launcher has a huge new Beta update out for testing | GamingOnLinux

    Lutris is the impressive all-in-one solution for managing games on Linux, bundling tons of sources of Linux releases from different stores under one roof as well as emulators, compatibility layers and more.

    Just recently on October 19 they put up the Beta of the new 0.5.8 release, and it includes some pretty huge changes and improvements all across the application. The way it actually works under the hood has been completely changed in many ways, along with the way you add games to it.

    Instead of manually importing games, it now attempts to sync up with your library across other stores like GOG, Humble and Steam. Adding games from the Lutris website using their scripts to set things up is also now in its own section, just called Lutris and it no longer depends on having install scripts for 3rd party services as Lutris will now run stuff with an "auto-generated" script but scripts on the Lutris database will take precedence if available

  • XCOM-ish combat and HOMM-styled world exploration Fort Triumph has a major update and sale | GamingOnLinux

    Possibly one of my favourite strategy game releases of 2020, Fort Triumph blends together XCOM styled combat with HOMM (Heroes of Might and Magic) exploration into quite a gem that doesn't take itself too seriously.

    What makes it fun is the environment interactions during battles, as you push rocks and drop trees onto enemies - it never gets old. It appears the team at CookieByte Entertainment have been busy too, with a huge free first post-release content upgrade out now.

    They've added in 27 new locations/events to the world map, and with some of these encounters you can add/remove traits from your heroes. Some of these encounters mix up the combat too, with some being unique Physics-only battles where you can only move around parts of the environment and not use normal abilities which sounds pretty hilarious.

  • KeeperRL, the open source dungeon building sim is getting a price bump in November | GamingOnLinux

    Fancy becoming a dungeon master? Well, if you're watching the pennies you might want to go and pick up KeeperRL before they price gets bumped up.

    This excellent open source building sim that mixes in RPG and roguelike elements has a lot to like about it, and it's been continually improved over 7 years now. Since it's had a lot added to it, and the developer has been working almost full time on it, they're going to be increasing the price from $14.99 to $20 on November 15. Plenty of notice if you were thinking about picking it up.

    Keep in mind they also said there will be no discounts planned until the big 1.0 release, so it's not going to be cheaper again any time soon.

  • Ampersat is an upcoming hack and slash shooter where everyone is ASCII | GamingOnLinux

    Mixing together ASCII characters and enemies, along with a full colour world, the hack and slash shooter Ampersat seems like a rather unique blend. A little weird too, with styles that usually clash and don't make sense together. You're the "at sign", the ampersat, and enemies are also these flat characters yet the world is 3D and full of colour. It looks bizarre but it works.

    Solo developer Gaterooze, Ink mentioned it was inspired by elements of Gauntlet and Smash TV to Zelda and a dash of Angband that "distils some favourite childhood gaming experiences into a fresh, fun hybrid that sees you killing a lot of monsters, finding a lot of loot, freeing captured letters and growing from a world-weary warrior mage into a powerful smashing/blasting machine".

  • Free copy of Europa Universalis II on GOG, with a huge Paradox Interactive sale going on | GamingOnLinux

    Paradox Interactive are celebrating the 20th anniversary of the Europa Universalis series so they're giving away Europa Universalis II and putting a bunch of other games on sale.

    For the free game, simply head to GOG.com and find the big banner. It doesn't support Linux like Paradox's later games, since it's a proper classic from way back in 2001 but you can try your luck with the Wine compatibility layer if you really want it.

  • Try the demo for Pyramid Plunge, a lighthearted platformer with a really odd couple | GamingOnLinux

    Ah yes, dangerous ancient pyramids with traps and deadly creatures, why not let a totally unprepared couple explore it? That's what you're doing in Pyramid Plunge as you run, carry your partner, fart to get airtime are more.

    The result is actually quite hilarious, mixing together challenging random generation with a sprinkle of comedy from the two wildly different characters that have a bit of banter between them like a true couple would. You don't see many platformers come along like this, what joy.

  • Proton: The Native Port Killer?

    The thrill surrounding the announcement of Street Fighter V coming to Linux was real. It was a few years after SteamOS was announced. After years of silence, fans started to doubt that this was becoming a reality. It wasn’t until two years after the initial release of Proton that Valve started to work with Capcom to try and make the Windows version compatible with Linux. Some people are still salty that it took this long to get here, and even more upset that this isn’t a native port. On the other hand, fans like myself are pleased that Valve/Capcom held to their word, even though they may have compromised a bit by making it Proton-compatible.

    The same goes for Rocket League. End-users like myself naturally get upset when delays happen, even though we don’t understand what it’s like to be on the developer’s side. Several months came and went after the original announcement, and finally the Mac and Linux versions of the game went live on Steam. Fast forward a few years later, and Psyonix decides to drop the ball for said versions, leaving it up to Proton to pick up the slack on Linux and bootcamp for Mac OS. Don’t even get me started on the fact that they basically abandoned support on Steam altogether in favor of the Epic Crap Store.

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