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Games: Shotgun Farmers, GOG and DXVK Release

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Gaming
  • Linux gaming night: Shotgun Farmers - come join tonight

    Tonight, we've decided to do something a little different. We're organising a Linux gaming night and you're all invited to join us.

    Getting into the whole community spirit thing here, channelling some positive vibes for the Linux gaming community and for a fun indie game that's quite unique and cheap—let's play Shotgun Farmers. A good time too, as on Steam right now it's 30% off making it £4.89 / $6.99 / €5.73.

  • GOG have now launched their own big Lunar Sale with tons of DRM-free of deals

    If Humble Store and Steam didn't sway you yet, perhaps some DRM-free games from GOG might as they've now launched their own big Lunar Sale.

    As this is a very Chinese themed event, GOG have prepared a little "gaming horoscope" page. Since I entered this world in the year of The Dragon, according to GOG I am "confident, intelligent, and enthusiastic" and well suited for RPGs. Can't really argue with that.

  • Direct 3D to Vulkan translation layer DXVK version 1.5.2 is up, lots of fixes for games

    The DXVK team have released another new version of their Direct 3D 9/10/11 to Vulkan translation layer with 1.5.2 now available.

    Firstly an important note: It requires more up to date drivers again, as they've upped the requirements to Vulkan 1.1 support. A good time to go and check, Vulkan 1.1 has been supported in both NVIDIA and Mesa driver for quite some time now so it really shouldn't be an issue. Why did they up the Vulkan version used? They said the "Vulkan 1.0 fallback path was largely untested and did not always work correctly" and it allowed some code cleaning.

    As for what's new, on the Direct 3D 9 support side, they added in some "missing D3D9 swap chain functionality" so more games should run including ATi ToyShop demo, Atelier Sophie and Dynasty Warriors 7. There's also some Direct 3D 9 bug fixes and "minor performance and memory optimizations" so it should run Windows games a bit smoother now.

3 Reasons Why This OS Is The Perfect Choice For PC Gamers

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OS
Gaming

I recently produced a video guide showing how to get set up for gaming on elementary OS, an excellent, polished Linux distribution which I’ve praised on these pages repeatedly. I received a perplexing comment explaining that I should just create one universal guide for all Ubuntu-based distributions, since “generally, the software installation steps are the same.” That couldn’t be further from the truth, and it inspired me to paint a detailed picture why.

Pop!_OS, elementary OS, Zorin OS. These are but a few Linux distributions based on Canonical’s popular Ubuntu. But that doesn’t mean these are merely reskinned OSes with different wallpapers and a slightly tweaked user interface.

Read more

Games: GOG, La Résistance, Stardew Valley, Frictional Games, Trains & Things, Xbox One controller on Linux

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Gaming
  • GOG have now launched their own big Lunar Sale with tons DRM-free of deals

    If Humble Store and Steam didn't sway you yet, perhaps some DRM-free games from GOG might as they've now launched their own big Lunar Sale.

    As this is a very Chinese themed event, GOG have prepared a little "gaming horoscope" page. Since I entered this world in the year of The Dragon, according to GOG I am "confident, intelligent, and enthusiastic" and well suited for RPGs. Can't really argue with that.

  • La Résistance expansion for Hearts of Iron IV releasing February 25

    Paradox Development Studio have now announced that the La Résistance expansion for their "best-selling strategy wargame" Hearts of Iron IV releasing February 25.

    This huge expansion has been in the works for a while now, focusing on the "highlights the challenge of governing unruly conquests and the power of well-placed spies". You can see their original announcement trailer from PDXCON last year below:

  • Stardew Valley has managed to sell over 10 million copies - plus it's cheap right now

    Releasing almost four years ago, they said a Linux version would depend on sales of the Windows version. Then later that same month, Linux (and macOS) became a top priority which is likely due to it going onto selling over a million copies before the end of April. The Linux build was then fully released in July and since then they've pushed out plenty of big content updates and continue to do so.

  • The Frictional Games teaser has grown again - oh no it's going to be a monster isn't it

    Okay, Frictional Games, what exactly are you teasing us with? I need to know, it doesn't look like what I originally thought.

    Not up to speed? Late last year, Frictional Games (SOMA, Amnesia) started teasing a new game on a dedicated website and every so often the video that's on repeat changes. Initially starting as a tiny little cell, it then started to look like a beating heart…only yesterday it grew again and now it looks like it has a tail.

  • Trains & Things, a multiplayer-focused economic strategy game enters Early Access

    Developer bitshift have announced their multiplayer focused economic strategy game, Trains & Things, is now available in Early Access.

    With cross-platform online multiplayer to play in co-op or against others, simple track building, mod and custom map support it could be a good one to keep an eye on.

  • xow, a Linux driver for the Xbox One Controller wireless dongle has a new release up

    If you're using an Xbox One controller on Linux, you should keep an eye on the xow driver which aims to support multiple versions of it and multiple controllers.

    xow 0.3 was released last night adding in full rumble functionality "including triggers", udev rules so you no longer require root/super user privileges, there's a Makefile uninstall target and they added support for the Xbox One Elite Controller too. Additionally, it fixes an incompatibility with the mt76 kernel driver and a crash when unplugging the dongle while pairing.

Games: Terminal Phase, TaniNani, Rocket League, Vampire: The Masquerade - Coteries of New York

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Gaming
  • Time travel debugging in Spritely Goblins, previewed through Terminal Phase

    Okay, by now pretty much everyone is probably sick of hearing about Terminal Phase. Terminal Phase this, and Terminal Phase that! Weren't you getting back to other hacking on Spritely Goblins, Chris? And in fact I am, I just decided it was a good idea to demo one of the things that makes Goblins interesting.

    What you're seeing above is from the experimental tt-debugger branch of Terminal Phase (not committed yet because it's a proof-of-concept, and not as clean as I'd like it to be, and also you need the "dev" branch of Goblins currently). When the user presses the "t" key, they are presented with a menu by which they can travel backwards and forwards in time. The player can select a previous state of the game from every two seconds and switch to that.

  • In the puzzler TaniNani, you move level tiles instead of a character and it's very sweet

    Spread the tiles, swap them around and get your little friends to find each other in the sweet puzzle game TaniNani out now with Linux support. Note: Key provided by the developer.

    I won't leave you hanging for my thoughts on this one, I absolutely love it. The characters are adorable when they meet, the game is super easy to get into and there's no stress with it. Go at your own pace, figure it out and try as many times as you like without repercussions. TaniNani is a perfectly example of a good casual puzzle game that's enjoyable to play through.

  • Need a new game? There's big sales on Steam and Humble (plus a free Crusader Kings II DLC)

    I can't think why you might need a new Linux game right now but there's plenty of huge sales going on if you're interested in a new and fun experience.

    Valve have today launched their Lunar New Year Sale, as expected. Absolutely masses of great games going for ridiculous prices.

    On Steam, Paradox are also giving away the Sons of Abraham expansion for Crusader Kings II until January 27. Since Crusader Kings II itself is now free, stocking up on some other freebies is great to keep you going until Crusader Kings III releases.

  • Psyonix are ending support for Rocket League on both Linux and macOS

    Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

  • Rocket League is Dropping Support for Linux

    Rocket League is dropping official support for Linux and macOS. Psyonix shared the news in a short statement posted on their website.

  • Vampire: The Masquerade - Coteries of New York released for Linux

    Draw Distance today released Vampire: The Masquerade - Coteries of New York, a very stylish Visual Novel set in the universe of Vampire: The Masquerade 5th Edition. Good to see it happen, after the confusion we were left with at the Windows version release.

Games: Europa Universalis IV, Overcooked, ScourgeBringer and CreatorCrate

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Gaming
  • Paradox to trial a subscription system to help with DLC overload for Europa Universalis IV

    Recently Paradox Interactive and Paradox Development Studio put out a small update for Europa Universalis IV, initially saying it didn't really do much. However, after users did some digging, they had to release a statement about upcoming subscription plans.

    Initially, the update notes said they were "running a few experiments aimed at reducing the threshold for new players to access the full EU4 experience" and that they didn't want to disclose what as it would "interfere with the test". Not long after the post, a user replied to show subscriptions mentioning a "monthly payment" for DLC access.

  • Overcooked! 2 has a free content update out with the Spring Festival

    Team17 and Ghost Town Games have released a nice free content update for the crazy co-op cooking game Overcooked! 2. See Also: Some previous thoughts on Overcooked! 2.

    Out now, the Spring Festival update celebrates the upcoming Year of the Rat for the Chinese New Year celebrations later this month. It adds in five new specially themed kitchens to play through, plus two new chefs with the Rat Chef and Turtle Chef you can select as playable characters.

  • ScourgeBringer - an incredibly stylish mix something between 'Dead Cells and Celeste' arrives soon

    Flying Oak Games and Dear Villagers have announced that ScourgeBringer, their wonderfully stylish rogue-lite platformer is releasing on February 6 in Early Access.

    The same team that worked on NeuroVoider have returned, with what they say blends elements of Dead Cells and Celeste into a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity. Sounds bleak but the graphics certainly look vibrant.

  • Try the demo for CreatorCrate, a wild roguelike platformer with a curved world and physics fun

    CreatorCrate is currently in development, a little rough around the edges but it's showing a lot of promise to be a very fun roguelike platformer with plenty of uniqueness.

    With a curved game world set inside a rotating space station, changing gravity, physics interactions with you being able to pick up objects and launch them across the screen—it certainly has a good amount of charm.

GameMode 1.5

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Software
Gaming
  • Feral's GameMode 1.5 Now Supports Changing The CPU Governor Differently For iGPUs

    With Feral's GameMode 1.5 the big change facing users is for those running integrated graphics. In a change led by an Intel open-source graphics driver developer, GameMode now supports setting an alternative CPU frequency scaling governor for integrated graphics use-cases. Up to now GameMode has defaulted to always using the "performance" CPU frequency scaling governor for normally delivering the best performance, but for integrated graphics that in some situations can lead to lower performance. Due to the integrated graphics and CPU cores sharing the same power envelope, ramping up the CPU performance can throw the graphics performance out of balance and at least for some games lead to lower performance. So with GameMode 1.5, the user can now opt for "powersave" or an alternative governor instead when using an iGPU.

  • Feral Interactive's open source 'GameMode' system performance booster has a new release

    Feral Interactive don't just port a lot of games to Linux, they also work on some open source bits here and there. One of their projects is GameMode, which just got a new release.

    GameMode is a "daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process". In simple terms, it can help ensure your Linux PC is giving the game all it can to run smoothly. Looks like someone new is handling the project too, with Alex Smith having left Feral Interactive.

Games: Starcom: Nexus, Wild Woods, Shrine

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Gaming
  • Wx3 Labs continue polishing the Linux Beta of Starcom: Nexus - it's looking good

    After getting a Linux Beta build back in December, the open-world space action and adventure game Starcom: Nexus continues getting polished up for Linux support.

    The developer provided a key, so I took a look to see how the Linux version was running and it's fantastic. I've yet to come across any issues with it. As a massive fan of space, the possibility of aliens and sci-fi tech Starcom: Nexus definitely ticks a lot of the right boxes and the story reminds me of Star Trek: Voyager.

  • You can now nominate games for the GamingOnLinux GOTY Award

    It's finally here! We're bringing back the GamingOnLinux GOTY Awards we did a few years ago, so it's time to get nominating.

    How it usually works is we have this dedicated GOTY Page, you pick a category and then search for a game in the box at the top to nominate it in that category. You can nominate as many as you wish, as long as they fit within the category.

    Once enough time has passed we will then lock down nominations, clear up any in the wrong place and open it for voting in around a week or two.

  • Wild Woods, a free couch co-op action game about defending a moving wagon

    Currently free on itch.io while it's not finished, Wild Woods resembles Unrailed! a little in that you're protecting a moving vehicle but it does it in a rather different way.

    Playable by yourself or with up to three others (1-4 players), you will be running alongside your wagon as it travels through a dangerous forest. During the daytime you can collect resources, which will be vital for surviving the night. When the sun goes down, bandits come out and attack. As you progress, you get to do a few upgrades on your wagon and overall it's a real sweet game to try out.

  • Shrine, a total conversion of Doom II has you slaying Eldritch abominations

    Regular readers will know by now that I love a good first-person shooter, I also keep an eye on fun mods and entire conversions of Doom. Shrine is another recent discovery, sending you into the Eldritch depths of hell.

    Shrine is inspired by Lovecraftian horror, so it's very much styled as you would expect with seriously freaky looking enemy types. It has 8 brand new weapons, 13 enemies to blast into the next dimension, 16 levels that are surprisingly challenging and a ton of custom textures/sounds and more.

Games: Albion Online, Rosewater, Terminal Phase, The Coma 2

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Gaming
  • Albion Online has the 'biggest-ever' update now live named 'Queen'

    The Queen update for the MMO Albion Online is live, what Sandbox Interactive claim is the "biggest-ever". This is the eighth post-release content update for Albion Online, with a focus on a major rework of the Outlands continent.

    A new Hideouts system sounds quite fun, giving Guilds a place to build a secret underground base in the open-world black zones (full PvP). You will see see a lot more open-world PvP battles with a new territory claiming system, new Elite enemy NPCs to fight in Elite Randomized Dungeons, a new skin customization system, simplified and streamlined Item Power progression and more.

  • Rosewater, a wild west adventure set in the world of Lamplight City is coming to Linux next year

    Grundislav Games along with Application Systems Heidelberg have announced Rosewater, a wild west adventure set in the world of their previous game Lamplight City.

    "It's been several years since Harley Leger left New Bretagne and headed west, hoping to leave the past behind and make her way as a freelance writer. After arriving in the sleepy border town of Rosewater, a seemingly trivial assignment for the local paper leads to the hunt for a missing man's fortune--and the story of the century."

  • Terminal Phase – A Space Shooter Game That Runs In Terminal

    Today, I came across an interesting CLI game called Terminal Space, a space shooter game that runs in your Terminal. It is somewhat similar to a mobile game named Space Impact that usually came bundled with several old Nokia phones. I have played Space Impact game on my Nokia basic model phone several years ago. It was really interesting and addictive game. If you’ve played Space Impact, Terminal Space might look very familiar. It is an open source project released under GPLv3 and is written in Racket programming language. In this brief guide, I am going to show you how to install and play Terminal Phase space shooter game in Terminal on Linux.

  • The Coma 2: Vicious Sisters has a new trailer ahead of the full release next week

    Leaving Early Access on January 28, the Korean-made survival-horror The Coma 2: Vicious Sisters has a new trailer.

    While it's technically part of a series, you don't need any amiliarity with the story from The Coma: Recut. Vicious Sisters follows a new protagonist, Mina Park and her first experience in the Shadow Realm. However, if you've played the previous game you might spot some familiar faces.

Games: Planetary Sanitations Inc., Terminal Phase, The Humble Europa Universalis IV Bundle and Half-Life

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Gaming
  • Planetary Sanitations Inc, a free and open source world exploration mecha roguelike

    A game I completely forgot to cover some time ago is Planetary Sanitations Inc., a free and open source roguelike that has you exploring different worlds. As you explore, you piece together a mech unit from various modules, each of which can be destroyed individually.

    Thankfully, even though I forgot about it there was a big update to it recently which popped up in my feed so here we are. It's another game made with Godot Engine, with the source code available up on GitLab. The recent update to it brings in some first steps towards polishing the experience with a proper starting menu and a small tutorial.

  • Terminal Phase, a space shooter you can play in a Terminal window

    Ever wanted to play a space shooter in your Terminal window? Well, now you can with Terminal Phase which was announced recently.

    The developer, Christopher Lemmer Webber, is a name some of you might know as they're involved in the ActivityPub specification and they're the co-founder of GNU MediaGoblin amongst other things. Terminal Phase was actually released as a result of hitting a goal on their Patreon page, funding their work in the free software community.

  • The Humble Europa Universalis IV Bundle is live ready to take your time away

    That's a pretty ridiculously good deal, considering just how much playable content is included with all of that together. As usual though, there's higher tiers as well.

    If you pay more than the average there's also: Europa Universalis IV: Rights of Man, Europa Universalis IV: Mare Nostrum, Europa Universalis IV: The Cossacks, Europa Universalis IV: Common Sense and Europa Universalis IV - El Dorado.

  • The original Half-Life games are now free to play until Half-Life: Alyx launches

    Valve have made their original Half-Life titles all the way up to Half-Life 2: Episode Two free to play for a few months.

    This is to build up excitement for their VR-only title, Half-Life: Alyx, which releases in March. Which we still don't know if it will support Linux or not, I'll be speaking to Valve more about that closer to the time. It likely all depends on the state of SteamVR at the time.

Wine 5.0 Released

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Software
Gaming

  • Wine 5.0 Released

    The Wine team is proud to announce that the stable release Wine 5.0 is now available.

    This release represents a year of development effort and over 7,400 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are:

    - Builtin modules in PE format.
    - Multi-monitor support.
    - XAudio2 reimplementation.
    - Vulkan 1.1 support.

    This release is dedicated to the memory of Józef Kucia, who passed away in August 2019 at the young age of 30. Józef was a major contributor to Wine's Direct3D implementation, and the lead developer of the vkd3d project. His skills and his kindness are sorely missed by all of us.

  • Wine release 5.0
    What's new in Wine 5.0
    ======================
    
    
    *** PE modules
    
    - Most modules are built in PE format (Portable Executable, the
      Windows binary format) instead of ELF when the MinGW compiler is
      available. This helps various copy protection schemes that check
      that the on-disk and in-memory contents of system modules are
      identical.
    
    - The actual PE binaries are copied into the Wine prefix instead of
      the fake DLL files. This makes the prefix look more like a real
      Windows installation, at the cost of some extra disk space.
    
    - Modules that have been converted to PE can use standard wide-char C
      functions, as well as wide-char character constants like L"abc".
      This makes the code easier to read.
    
    - Not all modules have been converted to PE yet; this is an ongoing
      process that will continue during the Wine 5.x development series.
    
    - The Wine C runtime is updated to support linking to MinGW-compiled
      binaries; it is used by default instead of the MinGW runtime when
      building DLLs.
    
    
    *** Graphics
    
    - Multiple display adapters and monitors are properly supported,
      including dynamic configuration changes.
    
    - The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
    
    - The WindowsCodecs library is able to convert more bitmap formats,
      including palette-indexed formats.
    
    
    *** Direct3D
    
    - Fullscreen Direct3D applications inhibit the screensaver.
    
    - DXGI swapchain presents inform the application when the
      corresponding window is minimized. This typically allows
      applications to reduce CPU usage while minimized, and is in some
      cases required to allow the application window to be restored again.
    
    - Switching between fullscreen and windowed modes using the standard
      Alt+Enter combination is implemented for DXGI applications.
    
    - The following features are implemented for Direct3D 12 applications:
      - Switching between fullscreen and windowed.
      - Changing display modes.
      - Scaled presents.
      - Swap intervals.
      These features were previously already implemented for earlier
      versions of the Direct3D API.
    
    - The handling of various edge cases is improved. Among others:
      - Out of range reference values for the alpha and stencil tests.
      - Sampling 2D resources with 3D samplers and vice versa.
      - Drawing with mapped textures and buffers.
      - Usage of invalid DirectDraw clipper objects.
      - Creating Direct3D devices on invalid Windows, like the desktop
        window.
      - Viewports with a minimum Z larger than or equal to the maximum Z.
      - Resources bound through both shader-resource views and
        render-target or depth-stencil views at the same time.
      - Blits between formats with and without alpha components.
      Since well-behaved applications don't rely on these edge cases, they
      typically only affect one or two applications each. There are
      nevertheless quite a number of them.
    
    - Dirty texture regions are tracked more accurately for Direct3D 8 and 9
      texture uploads.
    
    - Uploads of S3TC-compressed 3D textures require less address space.
      Since 3D textures can be potentially large, and address space
      exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
      textures are uploaded per-slice, instead of in a single upload.
    
    - The ID3D11Multithread interface is implemented.
    
    - Various lighting calculation fixes and improvements for older
      DirectDraw applications have been made.
    
    - Limited support for blits across swapchains is implemented.
    
    - More shader reflection APIs are implemented.
    
    - The wined3d CPU blitter can handle compressed source resources.
      Support for compressed destination resources was already implemented
      in a previous release.
    
  • Wine 5.0 Released With Big Improvements For Gaming, Countless Application Fixes

    Wine 5.0 has been released as stable as the annual timed release of this software for running Windows games and applications on Linux, macOS, and other platforms.

    Wine 5.0 is another big step forward in allowing modern Windows applications to run well particularly on Linux and macOS. Thanks to CodeWeavers and funding by Valve for their work on the Wine-based Proton downstream, there are many game fixes that have been incorporated over the past year especially. So Windows games are in better shape plus there is Vulkan 1.1 support, FAudio integration, and countless other improvements.

  • The bottle for Wine 5.0 has officially been popped open as it's out now

    The day has arrived, the official stable release of Wine 5.0 has arrived bringing thousands of improvements and a bunch of new features.

    [...]

    Wine 5.0 as a release is also being dedicated to the memory of Józef Kucia, a major contributor to Wine's Direct3D implementation and he lead developer of the vkd3d project who sadly passed away in August 2019.

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More in Tux Machines

Easy Librem 5 App Development: Flashlight

In my first post on easy application development on the Librem 5 I discussed how to turn a simple shell script that takes a screenshot into a full graphical app with only a few extra lines of code. In this post I will follow up with an even simpler application that took about twenty minutes to write with much of that time involved in reading documentation. My Bright Idea The interesting thing about smart phones is how many other devices they have replaced beyond a regular phone. For instance, there used to be a market for small, pocket-sized digital cameras, but now many people just use the cameras on their smart phones. While some people still do keep a pocket flashlight with them, many people just use the light on their smart phone. I realized that a flashlight app would be another great way to showcase just how easy it is to develop applications for the Librem 5. As applications go the requirements are pretty simple: you need a button to turn on the light, a button to turn off the light, and a button to close the app. Read more

LibreOffice Writer Articles and Improvements

  • Two alternatives to Microsoft Word that are free and customizable

    If you're looking for an open-source office suite, LibreOffice is the software package for you. Its word processing program is LibreOffice Writer--which, incidentally, this story was written with, so I can attest to its excellence. You're able to choose from different fonts and text styles, embed images and figures, and use a variety of other functions you'd expect from its paid competition. It can save files in an Open Document Format (ODF), a number of Word formats, and export your work as a PDF for wide-ranging compatibility.

  • Improved rotated text handling in Writer's table rows with automatic height

    Writer now has better support for rotated text in tables containing rows with automatic height. This post also presents two related fixes. First, thanks Otevřená města who made this work by Collabora possible. [...] Before diving into improved rotated text handling, first a continuous section break import problem (tdf#128605) was fixed: this was a case when we created a new page style, but only a new section was intended.

Proprietary Software and DRM

  • AWS outage cripples ACT Emergency Services Agency website as Canberra bushfire rages

    The outage hit as Canberra Airport was shut to commercial traffic because of the fire, with residents around Oaks Estate warned to get out of the road of the oncoming blaze after two fires merged and engulfed a rubbish tip.

    It is still unclear why the ESA website was hit by a single point of failure, however the blaze, known as the Beard fire, is burning close to the industrial suburb of Fyshwick which houses several data centres.

    The blaze near the airport is also within stone's throw of the the Australian Signals Directorate's Australian Cyber Security Centre offices at the Brindabella Park office complex that houses a clutch of other technology, consulting and miltech tenants.

  • The Pentagon CIO office's plan for better software

    In his speech, Ranks detailed several efforts underway at the DoD to increase update speed. To start, Ranks said, the DoD CIO's office is changing policy to allow for more iterative processes in acquisition, a departure from the current process where requirements are laid out years before technology is delivered. To complete that goal, Ranks said the DoD needs the enterprise capability to provide the tools necessary to create a more iterative process.

  • Google and Microsoft have gone too far

    Google and Microsoft are using dark pattern design to trick or force users to do things they never intended. Is it time to switch to more ethical search engines? (We list 10 alternatives.)

  • Sonos CEO Issues Half-Baked Apology, Continues Bricking Old Speakers
    Sonos CEO Patrick Spence has publicly apologized for confusion around Sonos’ smart speaker plans.

OPNsense 20.1-RC1 Released For Popular BSD-Based Firewall / Routing OS

The release candidate of OPNsense 20.1 is available this weekend, the FreeBSD/HardenedBSD-based networking/firewall OS that forked from pfSense now a half-decade ago. The OPNsense 20.1 release has been working on a variety of security improvements, VXLAN device support, working on the transition to a fully plug-able device infrastructure, plug-in updates, and many other changes. Read more Original message:

  • OPNsense 20.1-RC1 released
    Hi there,
    
    For over 5 years now, OPNsense is driving innovation through modularising
    and hardening the open source firewall, with simple and reliable firmware
    upgrades, multi-language support, HardenedBSD security, fast adoption of
    upstream software updates as well as clear and stable 2-Clause BSD licensing.
    
    We thank all of you for helping test, shape and contribute to the project!
    We know it would not be the same without you.
    
    Download links, an installation guide[1] and the checksums for the images
    can be found below as well.
    
    o Europe: https://opnsense.c0urier.net/releases/20.1/
    o US East Coast: http://mirrors.nycbug.org/pub/opnsense/releases/20.1/
    o US West Coast: https://mirror.sfo12.us.leaseweb.net/opnsense/releases/20.1/
    o South America: http://mirror.upb.edu.co/opnsense/releases/20.1/
    o South-East Asia: https://ftp.yzu.edu.tw/opnsense/releases/20.1/
    o Full mirror list: https://opnsense.org/download/
    
    Here are the full patch notes against 19.7.9_1:
    
    o system: support for manually removing static route entries
    o system: migrated logging to MVC
    o system: regenerate default DH parameters
    o system: randomize session ID in test cookie
    o system: remove legacy XMLRPC push on changes
    o system: deprecate the use of services.inc
    o system: opt-out on "Allow DNS server list to be overridden by DHCP/PPP on WAN" for selected interfaces
    o system: increase PHP memory limit to 512 MB
    o system: opnsense-auth can now respond with extended properties in JSON on successful authentication
    o interfaces: loopback device support
    o interfaces: VXLAN device support
    o interfaces: first steps toward fully pluggable device infrastructure
    o interfaces: remove default load of netgraph framework on bootup
    o interfaces: interfaces: move description into top block and rename titles
    o interfaces: only trigger newwanip event for affected interfaces
    o firmware: revoke 19.1, trust 20.1 fingerprint
    o firmware: new mirror in Zurich, CH contributed by ServerBase AG
    o firmware: add live search to mirror selection
    o dhcp: add OMAPI configuration support (contributed by Yuri Moens)
    o ipsec: add configurable dpdaction (contributed by  Marcel Menzel)
    o ipsec: refactor tunnel settings page
    o unbound: add options for logging queries and extended statistics (contributed by Flightkick)
    o mvc: BaseListField ignoring empty selected field
    o ui: jQuery 3.4.1
    o plugins: os-dyndns 1.19 adds dynv6 and Azure DNS support (contributed by Ralf Zerres and martgras)
    o plugins: os-haproxy 2.20[2]
    o plugins: os-zabbix-agent 1.7[3][4]
    o ports: ca_root_nss 3.49.1
    o ports: curl 7.68.0[5]
    o ports: openssl 1.1.1d[6]
    
    Known issues and limitations:
    
    o HardenedBSD 12.1 has been postponed to the next major release
    o Nano growfs does not work on this release candidate, but a fix for 20.1 already exists
    o Installer still advertises 19.7, but a fix for 20.1 already exists
    o Legacy MPD5 plugins os-l2tp, os-pppoe and os-pptp have been deprecated and will no longer receive updates
    o i386 has not been deprecated for the time being