Language Selection

English French German Italian Portuguese Spanish

Gaming

Games: Paradox, Stoneshard, Civilization VI

Filed under
Gaming
  • Stellaris: Necroids Species Pack announced, huge Paradox sale going on

    Paradox are set to return to my favourite grand strategy game, with the announcement of a brand new DLC coming to Stellaris with the Stellaris: Necroids Species Pack.

    Right now Paradox are keeping all the details close and more will be revealed later. From what they said Stellaris players "will learn that death is not the end, but rather the beginning of their intergalactic journey as new changes reincarnate playthroughs of Stellaris for long time players, as well as bringing new undeath to established playtypes. To live amongst the Necroids, embracing death is not only encouraged, it’s required!".

    [...]

    Paradox also mentioned how they wanted their ships to look a little sinister, along with their portraits too, since the big theme here is death. While not undead or decaying, they wanted to give a pretty dark theme and they say that they've managed to make "something really great" with more details in future developer diaries.

  • Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising

    Ink Stains Games have released a major upgrade to the challenging turn-based RPG Stoneshard, one they've been working on for some time now and it's quite the overhaul.

  • The next addition to the Civilization VI New Frontier Pass is out with Byzantine and Gaul

    Sid Meier's Civilization VI has another expansion out now for the New Frontier Pass with the Byzantium & Gaul Pack available now.

    This is part of their ongoing process hopping between new DLC and afree upgrades, with this available now to anyone who owns the New Frontier Pass or you can buy it directly. If you do own the New Frontier Pass instead of picking up each newer DLC, they're throwing in the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.

  • Zink OpenGL-Over-Vulkan With Unigine Heaven Seeing Improved Performance

    Following word last week that the Zink OpenGL-on-Vulkan layer was seeing 50~100% performance gains, more details are now available.

    This Mesa OpenGL software implementation over Vulkan has been seeing more performance optimizations by developer Mike Blumenkrantz following his remarkable work on getting OpenGL 4.6 up and running. He's been making a number of optimizations recently while last week's note of a "50~100%" improvement was certainly enticing albeit left wondering if it was just up to some OpenGL micro-benchmarks.

Games: Breakpoint, Last Stand and Unrailed!

Filed under
Gaming
  • Breakpoint is an arcade high-score seekers dream and it's ridiculously fun

    Breakpoint released today and it's an absolute joy. I don't need to bury the lead on this one, as I just want to tell you how freaking-awesome it is.

    What do you get when you take a bright neon twin-stick shooter, where the shooting has been taken away from you and replaced with exploding melee weapons? A whole lot of action and insane amount of fun that's what. I get a big smile on my face each time I load it up, as it's just genuine easy-going entertainment. Even the intro was brilliantly done, as it's both a tiny tutorial and a logo screen as you smash things and get shown the logos. Excellent touch.

  • The Last Stand update for Left 4 Dead 2 is out, plus big sale and free weekend

    The day no doubt many of our readers have been waiting for is here, as Valve worked with the community to create a brand new update to Left 4 Dead 2 named The Last Stand.

    Made in partnership with over 30 members of the modding community, it's been a long time since Valve came back to Left 4 Dead 2 in any sizeable way which is why it's so exciting. What exactly does it include? A lot. Seriously, there's loads. Some highlights include: The Last Stand Campaign and over 20 survival maps, new melee weapons, new animations, new voice lines and so much more.

    [...]

    The player count is already spiking up dramatically compared to the usual amounts. Looking on SteamDB, it took all of 15 minutes to jump another 15,000+ players on top of around that amount already online. Considering it's one of Valve's most popular games, it's not exactly surprising. This new update might even keep those counts up for some time.

  • Unrailed! is a brilliant and often incredibly frantic co-op game - out now

    Unrailed! from Indoor Astronaut and Daedalic Entertainment has now left Early Access as a finished and highly entertaining co-op experience all about keeping a train going as long as you can.

    Chop trees, mine for iron and get building. Simple mechanics but it quickly becomes absolute chaos. As you progress and stop at each station for a quick breather and upgrade, the train will then set off slightly quicker than your last run. The train will catch fire, llamas will come along and drink all your water, a thief will steal your resources and so much more. Unrailed! is a game of constant movement and it really is hilarious.

    [...]

    The big 1.0 release pulls in a new biome to build through, a "Kids" difficulty mode if Easy was still to difficult, an Extreme difficulty mode if you like to be punished, a new wagon to attach to your train, new characters and something that looks like another wagon but they kept it secret so you just have to find out.

Games: Arch Conf 2020, Pixelorama, Hearts of Iron IV: Battle for the Bosporus and More

Filed under
Gaming
  • Arch Conf 2020 confirmed for October, has a talk on the SteamOS-like GamerOS

    Want to learn more about Arch Linux? In October they've confirmed Arch Conf 2020 is happening and there's going to be plenty of interesting talks. All of which will be online of course, especially with COVID19 still raging on.

    The dates set for it are between October 10-11 and the talks will be quite varied starting with a talk about the past, present and future of Arch Linux as the first which starts on October 10, 10:00am UTC.

  • Arch Conf 2020 schedule

    On the 10th and 11th of October there is going to be an online edition of Arch Conf. The conference is going to have presentations from the Arch team along with community submitted presentations and lightning talks.

    We are proud to announce the first revision of the schedule!

  • Free and open source sprite editor 'Pixelorama' gets a massive upgrade

    If you're working with sprites and pixel-art, you need to pay attention to Pixelorama as this free and open source program is coming on nicely and another massive upgrade is out now.

    As an editor for artists, the 0.8 release that went up on September 23 has made it that step closer to an all-in-one solution for all your sprite needs. There's now a lot of different built in tools you can use, different pixel modes, animation support and much more.

  • Hearts of Iron IV: Battle for the Bosporus announced for release in October

    Hearts of Iron IV takes aim at the Turkish Straits with the Hearts of Iron IV: Battle for the Bosporus country pack that's coming on October 15.

    As one of Paradox's best-selling and most loved titles, there appears to be no end in sight for continuing to expand the experience with plenty of new events and decision paths. This new DLC will let you take control of the destinies of Bulgaria, Greece or Turkey through years of uncertainty and conflict.

  • StoryArcana is an upcoming open-world wizard school RPG

    Become like the wizard you always wanted to be in StoryArcana, an upcoming wizard school RPG that looks like it could be a huge amount of fun.

    It's not another roguelike experience full of random generation. Instead, StoryArcana has a focus on mystery solving, exploration, puzzles and a combat system based around intricate spellcasting. Mixing together a week of learning new spells and exploring your academy to find a secret or two, with running around a big city on the weekends to pick up new quests and perhaps a fancy new broom to fly on.

    [...]

    We spoke with the developer of email recently, and they confirmed StoryArcana will be "readily available to play on Linux the same day it launches on Windows and Mac OS". They're building it with the pretty amazing Construct game engine, so everything is built with web-tech.

  • Be a ruthless 80s salesman and close those deals in Dirty Land

    Dirty Land puts you in the shoes of Frank Marsh, a newly hired salesman for Pure Sky Properties, a real estate office where coffee is for closers and the status quo is hawking swamp land to unsuspecting buyers for a tidy profit. Inspired by classic 80s and 90s sales movies like Glengarry Glen Ross.

    Currently in development by Canadian crew Naturally Intelligent, the same developer behind the quirky title Patchman vs. Red Circles. Dirty Land will see if you prefer to scrape by honestly, or throw ethics out the window and make some quick cash.

Games: art of rally, Navi, Proton

Filed under
Gaming
  • art of rally strips down the furious sport into a serene top-down experience

    From the creator of Absolute Drift comes art of rally, a top-down racing game that heavy on style and it has great gameplay to back it up too.

    Here's the thing: i don't drive. Not in real life and any attempt at doing so seriously in games always comes with massive amount of hilarious failure. I'm terrible at DiRT Rally, I'm equally as crap at the F1 series, back when GRID Autosport came to Linux a lot of my time was spent on my roof and…you get the idea. They're all actually a little brutal for people like me - which is why I've come to appreciate the calmer side of it all thanks to the magnificent art of rally.

  • A Linux update may have let slip AMD Big Navi's mammoth core specs

    The summer of leaks continues, this time with the attention turning to AMD's next-gen GPUs based on the RDNA 2 architecture, which we'll find out more about on October 28. An enterprising redditor (via Tom's Hardware) was digging around the Radeon Open Compute (ROCm) code and discovered what appears to be a specification list for two of AMD's next generation GPUs.

  • Proton: More Games to Play

    Proton is amazing, and it’s easy to lose sight of all that it can do. Here’s a few videos I picked up recently to showcase some of the latest tested games running on Linux via Proton/Steamplay, as captured in video.

Games: Delores: A Thimbleweed Park Mini-Adventure, Graywalkers: Purgatory and Lots More

Filed under
Gaming
  • Crusader Kings 3 System requirements: can you run it on your PC or Mac?

    Crusader Kings 3 is out on PC, Mac, and Steam OS/Linux. According to the game’s Steam page, you’ll need to have a certain level of machine to run Crusader Kings 3. We’ll keep you updated as things change too – the Crusader Kings series is famous for its huge DLC content drops throughout the game’s life span, and there’s always the chance one of these makes the game more intense to run.

    [...]

    Crusader Kings 3 Steam OS/Linux requirements

    Running CK3 on Linux or Steam OS? Here’s what you’ll need at minimum.

    OS – Ubuntu 18.04

  • Delores: A Thimbleweed Park Mini-Adventure now available for Linux

    After a short Beta testing period, it seems Delores: A Thimbleweed Park Mini-Adventure is now out properly for Linux from developer Ron Gilbert and Terrible Toybox.

    What is it? Delores: A Thimbleweed Park Mini-Adventure started out as a prototype for Ron Gilbert's new point-and-click adventure game engine and grew into a fun little game. Don't think of it as a sequel to Thimbleweed Park, as it's not, it's a mini-adventure for fans who want a little bit more. It's also free!

  • Supernatural post-apocalyptic turn-based strategy Graywalkers: Purgatory is now on Linux

    With its XCOM-like combat and a setting that merges together the supernatural with post-apocalyptic themes, Graywalkers: Purgatory is now available for Linux.

    "Graywalkers: Purgatory is a stylish turn-based strategy RPG set in a supernatural post-apocalyptic world where Heaven and Hell had merged with Earth caused by a event called the Rupture. Inspired by a combination of gameplay from XCom, Jagged Alliance and Fallout, the game generates a unique but familiar experience for the turn-based tactics player."

  • Enjoy the classic Unreal Tournament on modern platforms with OldUnreal - new update out

    OldUnreal release 469 is out now with tons of bug fixes for this classic. It's a long list, with plenty of attention given to the Linux version too.

  • Driving with on-screen controls in Frick, Inc. looks hilarious - releasing October 10

    Frick, Inc. has you use on-screen controls to drive funny little trucks across short, challenging little maps and it looks simply wonderful and also as the name suggests - probably frick-ing frustrating.

    Each truck has a different control layout, so it will continue to mess with you as you progress through it and you'll be doing all this button pressing and lever pulling across 30 varied levels. Once you've really got the controls down, each level also has an additional added challenge you can do.

  • Antimatter is a very ambitious upcoming galaxy-wide exploration city-builder

    Top marks for ambition on this one, as Antimatter from developer Geoffroy Pirard is planned to be a 4x city-builder where you can explore space and colonize many other planets.

    It doesn't seem to really fit into a few standard genres. Is it a city-builder? Yes. Is it a game of space exploration? Seemingly also yes. The developer explains how each planet can be explored and built up with different biomes, native cities, hidden structures, forgotten civilisations and more surprises to find. Not always peaceful either, some planets as expected are quite dangerous places to be exploring.

  • Amnesia: The Dark Descent and Amnesia: A Machine for Pigs go open source

    Frictional Games have announced that they've now open source the game engine behind Amnesia: The Dark Descent and Amnesia: A Machine for Pigs as open source under the GPL.

    It's worth noting, that like a lot of open source releases this is only the code and not all the other media assets. A great way to do it, as the original developer earns their monies as people need to buy it to run it but it can be kept alive for generations to come, ported to new platforms and more. Frictional are no strangers to open source, as they also put up the HPL1 game engine that powered the Penumbra Series in the same way many years ago.

  • According to The Business Research Company’s research report on the browser games market, Asia Pacific has the largest share, accounting for 51% of the global browser games market size. The browser games market in Asia Pacific is supported by the presence of a lar

Games: Wine, Stadia, Move or Die

Filed under
Gaming

  • Easier Vulkan Debugging Of Windows Applications Running Under Wine Is On The Way

    With patches pending it will be easier to debug Windows games/applications running under Wine on Linux.

    Stemming from a discussion over the ability to forward Vulkan API debugging information to the host loader to receive those calls from the Windows software, there are now Wine patches sent out to make that happen.

  •  

  • The Division 2 on Stadia gets a free weekend for Stadia Pro and more Stadia news

    Seems Google are getting a bit more chatty about Stadia recently. Hot on the heels of announcing another round of new indie games with Stadia Makers, we have another round-up for you.

    For anyone with Stadia Pro, which is still free for a month when you sign up, you will able to play The Division 2 free from September 24 at 16:00 UTC until September 28 at 16:00 UTC. I actually think The Division 2 is one of the better ports on Stadia, with cross-play with the Windows version and it actually looks quite good.

  • Move or Die hits 1 million sales, free to play until September 24 and huge discount

    Move or Die, probably one of the funniest party games around that supports both local and online play has a hit a huge milestone with 1 million sales.

    That sales mark is just on Steam, which sounds like a lot but this is spread across quite a few years since it released back in 2016. Fantastic for an indie developer though, and well deserved because it's a genuine delight to play through. Move or Die is an absurdly fast-paced, 4-player local and online party game where the mechanics change every 20 seconds.

Games Leftovers

Filed under
Gaming
  • Space Cadet is a punishing two-button neon-infused arcade experience

    Love a challenge? Enjoy some of the classic neon arcade shoot 'em up experiences? You should definitely take a look over at Space Cadet then.

    It's a super-simple game mechanically and yet it's also seriously good too. Trapped inside some sort of arena, presumably done to keep the gameplay tight and focused, and abandoned by your crew during a mining operation - you're operating a space ship by switching between different systems with one button and activating them with another. Only having two buttons really makes it challenging and hilariously difficult too.

  • In the 2D survival game Underlings, you're a monster trying to live a peaceful life

    Underlings is a new Early Access 2D survival game where the protagonist is a former monster, trying to get away from their past life and start fresh.

    Set in a ruthless world where everything is trying to kill you, the bosses of the underworld don't seem to be too pleased at you wanting the simple life. It mixes in exploration, mining, crafting, farming, base building and more into an experience that blends together all of that with daily survival as it sounds like you're often raided.

  • Chuck's Challenge 3D gets a huge 2020 revamp as a free upgrade out now

    Chuck's Challenge 3D 2020 is out now, as a free update and a major revamp to the tile-based puzzle game from the creator of the classic Chip's Challenge.

    What is it? A fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game. From what Niffler Ltd said about it: "The game walks the player through the evolution of gaming: move from A to B, collect items, the red key opens the red door, and much more. But, like Lego, knowing what each piece does is only the beginning of the fun, as players can also create and share their own levels using a simple paint-style interface and seamless cloud storage."

    [...]

    It comes with over 150 levels made by the developer and with such awesome dedication so long after release, along with it supporting Linux they're a developer worth giving over your monies to.

  • Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out

    Developer David Shaw has now released The Long Gate, a thoroughly mysterious puzzle game full of quantum physics and circuits set up as puzzles.

    With puzzles that can be completed in whatever order you find them, Shaw worked with a quantum computing science company called D-Wave Systems to build them and make sure the quantum theory used is factual and achievable. The result is a puzzle game with a very interesting idea - if you can grasp the mechanics and if you love tinkering with wires.

  • Problems for Linux Gaming

    Huge news about Microsoft just hit the market and how it affects Linux Gaming.

  • Microsoft to Acquire Bethesda Softworks for $7.5 Billion

    Through the deal to purchase ZeniMax Media, the Xbox maker will become the owner of one of the largest private game developers and publishers, known for making such franchises as Fallout, Doom and The Elder Scrolls.

    Microsoft cited its focus on growing cloud gaming service Xbox Game Pass, which has 15 million subscribers, as one motivation for the deal. Bethesda games, including Fallout 76, are already available on the service. More will be added to Game Pass and eventually the publishers new releases, including upcoming space epic Starfield, will be available on the service the same day the launch on Xboxes and PCs.

  • Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox

    Bethesda is the publisher of games like The Elder Scrolls, Doom and Fallout and also has at least two titles slated for debut next year. ZeniMax, based in Rockville, Maryland, owns several other studios across the globe, giving Microsoft’s Xbox business a much-needed infusion of titles and game developers. It’s one of the biggest privately held game companies with 2,300 employees worldwide, Microsoft said. The latest in the Elder Scrolls series has sold more than 20 million copies, making it among the top-selling games of all time.

  • Why Microsoft bought Bethesda for $7.5 billion

    Microsoft may not necessarily care about exclusivity anymore, but it still needs studios. First-party developers are the lifeblood of game publishers because they allow them to control the cadence of major releases and better manage budgets and cross-franchise resources like game engines and creative talent. Most important to Microsoft right now, however, is having the final say on distribution. By owning a studio, Microsoft gets to decide where and for how much the game is sold, including giving it away for free as part of a subscription service.

Games: Songs of Syx, Super Mario 64 and Stadia

Filed under
Gaming
  • Fantasy grand strategy city-builder Songs of Syx is out in Early Access

    As one of the most promising indie games this year, Songs of Syx has properly entered Early Access on Steam so you can try your hand at city-building with a grand strategy theme.

    It's hard to fully grasp the scope of it right now but it's big. You start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. Funded with a successful Kickstarter campaign that ended back in May 2020 with about £23K from over 800 backers. As they said it would, Linux support is wired up and ready right away.

  • You can now play Super Mario 64 natively on Android, no emulator required

    Forget Super Mario 3D All-Stars. You can now play Super Mario 64 on your Android phone without the need for an emulator.

    The game now has an unofficial native Android port thanks to XDA member VDavid003. In the summer of 2019, Super Mario 64 was successfully decompiled and translated into human-readable C code by a team known simply as a “group of talented individuals.” This code has been available on GitHub for a little over a year at this point, and VDavid003 took this code to create the tools needed to compile the game for Android.

    [...]

    VDavid003 has created a repo containing everything needed to compile the game on a Windows or Linux PC, which can then be sideloaded as an APK to an Android device.

  • Stadia pushing more indie games with Stadia Makers, PUBG dropping keyboard and mouse queue

    Google has announced another wave of indie games are confirmed for Stadia, their game streaming service powered by Linux and Vulkan.

    This is all part of the previously announced Stadia Makers program back in March during their Google for Games Keynote, where Google will directly support smaller teams using the Unity game engine to bring them to Stadia. As a result, another 7 have been announced to release at various dates.

Create transparency in your game graphics with GIMP

Filed under
Gaming
GIMP
HowTos

Whether you're programming a game or an app with Python or Lua, you're probably using PNG graphics for your game assets. An advantage of the PNG format, which is not available in a JPEG, is the ability to store an alpha channel. Alpha is, essentially, the "color" of invisibility or transparency. Alpha is the part of an image you don't see. For example, if you were to draw a doughnut, the doughnut hole would be filled with alpha, and you could see whatever was behind it.

A common problem is how to find the alpha part of an image. Sometimes, your programming framework, whether it's Python Arcade, Pygame, LÖVE, or anything else, detects the alpha channel and treats it (after the appropriate function calls) as transparency. That means it renders no new pixels where there's alpha, leaving that doughnut hole empty. It's 100% transparent or 0% opaque and functionally "invisible."

Read more

Games: Unity, Super Slap Sisters, Ayo the Clown and Steam News Hub

Filed under
Gaming
  • Unity 2020.2 Bringing Some Hefty Performance Optimizations [Ed: Microsoft Mono unfortunately]

    Not only did Unity Software experience a successful IPO last week but they also rolled out the Unity 2020.2 engine into public beta and with that comes some "major speed-ups" for performance.

  • Super Slap Sisters [Ed: Requires WINE]

    These are some great additions that allow for an even wider variety of playstyles, keeping your opponent guessing as to when the best time to strike is. For example, not only can the clutch be used during an attack to throw your opponent off, it can also be a lifesaver just as you’re about to reach the blastzone (knockout boundaries) after getting hit. The clutch will reverse your momentum, meaning that the sooner you perform the clutch after flying, the closer you’ll get to the stage and therefore have a more successful recovery.

    Players who are new to this type of fighting will not be left in the dark here, as there is a great tutorial mode. The tutorial is very interactive with the player, giving them everything they need to get a basic grasp on how the game works. You can also read about the various mechanics that are available in-game, what they do, and how to do it, as well as get a bio on each character and what their moves entail.

  • Go on an epic quest as a not-so-average clown trying to find their dog in Ayo the Clown

    Ayo the Clown is an upcoming adventure platformer from developer Cloud M1, it should be releasing this year and it looks so full of charm it could pop like a balloon at any moment.

    Funded on Kickstarter back in September 2019 with 475 backers pledging $20,397 we totally missed this, it even had a Linux demo back then too. Cloud M1 said their take on the busy platformer genre is one that's supposed to "reintroduce you to the incredibly fun platformer games of the ‘90s where platforming is accompanied by an inspiring and memorable story". It has a pretty amazing style, one you can easily say is quite Nintendo-like.

  • Valve rolls out News Channels onto Steam to follow your favourite curators - like us!

    Over time Steam continues to grow as much more than just a games store, and Valve are showing how today with their next Steam Labs experiment to let you get your news.

    Steam Labs Experiment 009 announced here is an addition to the News Hub, which is now hooked up with the Steam Curator system. Valve said it's now nearing completion and it's a big stop towards the full launch. This will presumably replace the old Steam news feed.

Syndicate content