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Gaming

Games: UnderMine, Served, Underhero, Counter-Strike: Global Offensive and GOG

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Gaming
  • UnderMine gains a female peasant and tons of new content in the latest update

    Action, adventuring, dungeon exploration like found in The Binding of Isaac and a sprinkle of RPG mechanics makes UnderMine a lot of fun to go back to and a huge update is out.

    Since it doesn't affect the story in any way, they added a female peasant avatar to play as. They say it's more than just a sprite-swap though, as they've given them "a new portrait, new sounds, new names, all custom animations, and is occasionally referred to differently by NPCs".

  • Served! - an amusing looking top-down racer with a culinary theme

    Enter the world of waiting tables, only this time it's a racing game. Served! is coming to Linux from developer Chromatic Room later this month.

    Supporting 1-4 players in local multiplayer, there's 4 different characters to choose from all of which have their own unique attack corresponding to his cuisine to spice the game up. This will be spread across 8 locations that each have their own containing dynamic events with quick rounds.

  • Colourful action RPG with a satirical twist 'Underhero' lands on Linux

    Yesterday, a new Humble Choice bundle went up and when looking over what games were supported on Linux it turns out that Underhero only just that same day released their Linux version.

    A side-scrolling RPG adventure, with timing-based combat. Full of colourful visuals, silly characters full of personality, quirky dialogue and a satirical twist aimed at RPG tropes.

  • Counter-Strike: Global Offensive hit a new all-time high player-count

    Even though it's been around since 2012, the popularity of Counter-Strike: Global Offensive continues as it today hit a new all-time high for players online.

    Not too surprising though, since it went free to play back in 2018 which gave it quite a big boost along with the Danger Zone game mode. The previous player record for CS:GO (according to SteamDB) was set in 2016 at 850,485 with the latest peak hitting 876,575 a few hours ago. It's not a big jump from the previous record but for a game of this age it's still quite impressive.

  • Mess with everything in the physics sim 'Universe Sandbox' now DRM-free on GOG

    Originally Universe Sandbox 2, Giant Army has since stopped selling the original and the 2 was wiped from the name. A massive space simulation game about screwing with physics, creating and destroying.

    Just recently, they put it up for sale on GOG so if that's your preferred store you're in luck. It's still not finished though, it's in Early Access (or rather just In Development as GOG say) so it's not perfected yet.

New League of Legends Anti-Cheat Will Run at Kernel Level

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Linux
Gaming

A brand new League of Legends anti-cheat system has been detailed, but it also raises some concerns about potential vulnerabilities and Linux users.

A blog post on the League of Legends website goes into a very tech-heavy description of a new anti-cheat system that will be coming to League of Legends and other Riot games.

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Games: Counter-Strike: Global Offensive, Logic World, Road Redemption and More

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Gaming
  • Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive

    One of my all-time favourite first-person shooters, Counter-Strike: Global Offensive, is about to tell naughty players to sort their attitude out.

    In a new blog post on the official site, the Valve team write that while you can already tweak what you see in-game like turning off players' avatars, names, and voice/text chat—they're a bit of a nuclear option as it affects everyone. To help with this, Valve has been working on a new system based on reports.

  • Build massive circuits in 'Logic World' (prev. The Ultimate Nerd Game) releasing in March

    Logic World (previously known at TUNG - The Ultimate Nerd Game), a game about building circuits and making fun machines with them now has a release date.

    Mouse Hat Games confirmed it's launching on March 13 and they told GamingOnLinux this will include Linux support. It was originally due to launch last year, then earlier this year and now they've set on March to ensure they're "100% confident about it". You only get one launch after all.

  • Road Redemption gets a slightly amusing Revengers Assemble DLC - also has multiple monitor support

    Revengers Assemble! Why does that sound so familiar? I can't think why. Road Redemption, the modern Road Rash-like just gained a big new DLC.

    Sounds like the team behind Road Redemption have decided to lean into the silly with the Revengers Assemble expansion. Obviously somewhat inspired by The Avengers (plus the Revengers are an actual thing in the Marvel universe) it features new riders like "Admiral Uganda" who has a special shield made out of "Vibronium" who can deflect attacks and "Theranos" who can turn enemies to dust with their "Chaos Gauntlet".

  • Impressive space sandbox 'Avorion' leaving Early Access on March 9

    Boxelware have officially set a date for their spectacular space sandbox game, Avorion, to leave Early Access.

    On March 9, the Early Access sticker is being removed as they will consider it complete enough for anyone to jump in, build a ship and explore space. Until that date, they're still going through all the finishing touches as well as releasing a massive update soon to overhaul the ship generator for various factions (as everything in the game is made from blocks).

  • Vulkan to Direct 3D translation layer DXVK has another small release up

    Another fresh release of the Vulkan to Direct 3D translation layer, DXVK, was released today which continues their cycle of bug fixing.

    DXVK 1.5.4 is a point release, meaning no major new features and it's largely feature-complete already from what the original creator Philip Rebohle told us in this previous article.

  • Humble Store has some great Linux games on sale right now

    It's coming up to the weekend, so here's a little look at some of the great games you can get for cheaps on Humble Store.

    Firstly, they're running an 11 bit Publisher Sale so a bunch of their titles can be picked up with some nice discounts available like Moonlighter with 60% off or This War of Mine: Final Cut with 75% off.

Games: Unitystation, UAlbion and Much More

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Gaming
  • Unitystation, a cross-platform remake of Space Station 13 has a first public build up

    Space Station 13 is something of a classic, released way back in 2003 on the BYOND service. It's being remade with Unity to have a more modern experience, as well as being cross-platform.

    The team doing Unitystation just put out the first Public Alpha. Not only that, all the code is available on GitHub under an open source license. It requires Unity to build, so there's still a bit of a barrier but I still think it's great it's being made in the open.

  • You can test the huge "Nether Update" for Minecraft in the latest Snapshot

    Mojang are busy bees working on a massive update to Minecraft, mainly focusing on expanding The Nether and you can test out this big update in a brand new Snapshot.

    Minecraft Snapshot 20w06a, the first pre-release for the 1.16 update went out yesterday adding in two entirely new biomes for The Nether with the Crimson Forest, Warped Forest and Soulsand Valley. There's also a ton of new Nether blocks, a new high-level material called Netherite is in that lets you upgrade diamond gear, Hoglin mob is in and more.

  • Raze - a new open source fork of EDuke32 backed by GZDoom tech

    Late last month to coincide with the 24th anniversary of Duke Nukem 3D, the EDuke32 fork Raze was announced.

    What's the point of this then, what does it do? They say it's a fork of EDuke32 that's "backed by GZDoom tech" and it combines together EDuke32, PCExhumed, NBlood, and RedNukem all under a single package. Right now, they said their main focus is on usability "and actually being able to PLAY the games without frustration".

  • UAlbion is an open source game engine for the 1995 classic RPG 'Albion'

    Yet another classic game is being kept alive on modern systems thanks to open source. UAlbion was pointed out to us recently, as a game engine for Albion the 1995 classic from Blue Byte Studio. When originally released, it was highly rated by critics and a lot of people still love it today.

  • The creator of Pony Island is back with a strange narrative-infused deck-builder 'Inscryption'

    Daniel Mullins Games (Pony Island, The Hex) announced their latest game that's been in development for over a year. It's called Inscryption and it's a narrative focused, card-based deck building roguelike.

    They're calling it their "latest mind melting, self-destructing love letter to video games" and it blends together a lot of genres. This isn't a standard roguelike, it's also pulling in escape-room style puzzles and psychological horror "into a blood-laced smoothie". Well, that's certainly one way to get my attention.

  • 2.5D multiplayer military shooter 'Soldat 2' announced - yes it's a proper sequel

    Today, Michal Marcinkowski of Transhuman Design officially announced a sequel to the classic 2D side-view multiplayer action game Soldat.

    The good news is that a Linux version is confirmed and they said it will be available "for Windows/Mac/Linux as soon as it is ready". It seems they're going with the same basic recipe as started with Soldat, only expanding it in every way they possibly could with their plan to have Soldat 2 as a "powerful platform for custom created content".

  • City-building god sim 'The Universim' enters Beta, full release this year

    After a long road since the Kickstarter in 2014, Crytivo's city-builder that mixes in some god sim elements The Universim is now considered to be in Beta with a huge update.

    Not only that, they've also said that all the systems they need for the full game are in, although plenty of content is not in the current build while they finish it all up. So it will be releasing in full and out of Early Access later this year.

  • Collabora's FOSDEM videos are up, including one on putting Linux games in Containers on Steam

    In a recent update to the Linux Steam Client, the ability to run Linux games inside a special container was added in. At the FOSDEM event, Collabora consultant Simon McVittie who works on helping Valve with the Linux steam-runtime gave a talk on it.

    The talk goes over a brief bit of history on the different versions of the steam-runtime, which is definitely interesting for any developers looking at Linux support and for gamers who perhaps don't entirely understand much about it. This includes the problems with it and from there they go into info about "pressure-vessel", the new and experimental Container system.

  • 2.5D multiplayer military shooter 'Soldat 2' announced - yes it's a proper a sequel

    Today, Michal Marcinkowski of Transhuman Design officially announced a sequel to the classic 2D side-view multiplayer action game Soldat.

    The good news is that a Linux version is confirmed and they said it will be available "for Windows/Mac/Linux as soon as it is ready". It seems they're going with the same basic recipe as started with Soldat, only expanding it in every way they possibly could with their plan to have Soldat 2 as a "powerful platform for custom created content".

Shocking Linux Gaming And Multitasking Performance With The AMD Ryzen 3400G

Filed under
Linux
Gaming

I don’t typically review desktop PCs without a dedicated graphics card. Normally I like to push systems to the limit. But I’ve also been fascinated by AMD’s “APU” technology for years, checking in on them periodically to see how they’ve improved. That brings us to my coverage of the System76 Thelio, a gorgeous Linux desktop crafted in Colorado that ships with an AMD Ryzen 5 3400G in one of its cheaper models.

Can you finally enjoy some 1080p gaming without needing a dedicated AMD or Nvidia graphics card? Yep. As it turns out, you can do a lot more — and the Thelio stays shockingly quiet while you’re putting it through the paces!

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Games Leftovers

Filed under
Gaming
  • MangoHud, a new open source Vulkan overlay layer for gaming on Linux

    Today, the first official release of MangoHud went out, a new open source Vulkan overlay layer for gaming on Linux. This enables you to get a HUD on your games with fancy details like FPS and Frame Timings, GPU and CPU utilization, GPU and CPU temperature reporting and more.

    Originally a fork of the Mesa drivers "with the overlay files modified to produce the hud", it's now an entirely new project separate from Mesa and it works across different GPUs including NVIDIA. Their intention is to be an alternative to the Mesa overlay and the DXVK HUD and they've certainly got my vote as it works great!

  • With colourful and gorgeous pixel-art 'Mists of Noyah' enters Early Access soon

    Entering Early Access on February 26, Mists of Noyah looks like an incredibly promising 2D co-op action survival game with some really gorgeous artwork.

    It was announced back in November last year which we missed until the Steam page appeared, which showed that it will support Linux (as does their official site). Instantly pulling my attention with some vibrant visuals, I watched the trailer and definitely feel like this could be good.

  • Hammer Dongers - an amusing local multiplayer game that's like Bomberman with Hammers

    Currently in development and local multiplayer only for now, Hammer Dongers has an absolutely brilliant idea that I can't wait to see developed further.

    In Hammer Dongers, you run around a small arena and smash your hammer into the ground. Eventually, the ground will crumble away and perhaps take your opponent with it. Simple and effective gameplay for a fun time. Personally, I think it's a brilliant idea for a party game, take a look:

  • Emotionally charged point-and-click 'Road To Nowhere' demo is up - looks gorgeous

    An emotionally charged point-and-click tale about betrayal, manipulation, and abuse. Road To Nowhere is going to be free at release, with a demo out now.

    With a quite unusual visual style using live-action actors being rotoscoped, full voice acting, an interactive music system and a melancholy soundtrack it's definitely one of the more unique adventure games to come along recently. Visually, it's quite stunning.

  • The Atari VCS team give another update - plus a proper look at the UI

    Pre-production is still ongoing for the Linux-powered Atari VCS, with the team giving a fresh update on how it's doing. So far, it seems like it's actually progressing well.

    After showing it off during the recent CES trade show, they went back to their manufacturer to continue the preparation and run a fresh pre-production run of Atari VCS development units.

  • Top down strategy and tactics returns with Door Kickers 2

    KillHouse Games have now re-announced Door Kickers 2: Task Force North, the sequel to their excellent 2014 tactics game.

    Originally announced in 2016, with it due out cross-platform that same year. Sadly it seemed to just sort of vanish for some time—but it's back!

  • A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold

    Daedalic Entertainment announced their in-development real-time strategy game A Year Of Rain is now officially on hold.

    Currently in Early Access on Steam and only becoming available there back in November 2019, it was due to come to Linux a little later but that's likely not happening now. Yesterday, Daedalic announced on Steam they mentioned that the "low player base" had caused some major issues for them with it only hitting a little more "than 5000 players worldwide" this week. Looking at the Steam stats for it, they only managed an all-time peak of 244 players and then it just continued to drop, which for a co-op RTS isn't sustainable for an "independent studio with limited resources". Due to this they "decided to put the active development of A Year Of Rain on hold".

Games and retro-gtk happenings

Filed under
GNOME
Gaming

Yesterday, I released GNOME Games 3.35.90, so we’re in feature freeze for 3.36.0. Let’s take a look at the changes during the 3.35.x cycle:

Faster collection loading

For a long time, Games loaded collection asynchronously using Vala async functions. While it didn’t block the UI completely, it was still slow and caused frequent UI stalls until it loaded completely. In 3.36, collection loading uses a separate thread instead and is noticeably faster as a result, while the UI is perfectly smooth the whole time.

Cover loading has been moved to a thread as well, so both initial loading and scrolling while covers are loading should now be fast and smooth.

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The sad case of Unreal Engine 1 on Mesa and Linux in 2020

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Gaming

One of the great game industry battles of the turn of century was the standoff between Quake III Arena and Unreal Tournament. With both multiplayer focused first person shooters released just weeks apart from one another, that the two games would wind up going head to head was inevitable. If pressed I am always going to have to say I favour the former, but the remarkable thing for us Linux users is that, for a time, both games lived harmoniously under the same publisher.

More than any other developer, Loki Software can be credited with founding the Linux games industry, and with them still riding high at the time, they went on to publish both titles on our platform. More than just popular games, Quake III Arena and Unreal Tournament were also flagships for the engine technology within. Unreal Engine 1 and id Tech 3 would go on to be used in dozens of other titles, some of which would also be ported by Loki Software before their closure in 2002.

While Quake III Arena was granted its place in eternity when its source code was released in 2005, community support for Unreal Tournament was able to breathe some new life into the game, even with the limitations of the closed binary. By 2018 however the game was no longer launching for Mesa users. Due to the Core.so file being statically linked to an archaic libstdc++ library, the game can only be ran outside of Software mode on the free graphics stack with use of a hacked Mesa patch.

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Games: Raspberry Pi, Stadia and Lots of Games

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Gaming
  • Make a Spy Hunter-style scrolling road | Wireframe #31

    Raspberry Pi’s own Mac Bowley shows you how to make the beginnings of a top-down driving game inspired by 1983’s Spy Hunter.

  • Stadia Isn't Starting Off Well, Even Judging By Player Counts On Free Games

    Since the day of Google's launch of Stadia, its video game streaming platform that was supposed to be the end of home consoles, the platform arrived to reactions that ranged from "meh" to laughter at how terribly the launch was going. Between that reception and the public backlash from the platform not living up to its promises, a whole lot of folks have cast very narrow eyes at Google's platform as a whole.

  • MediaTek Helio G80 Mobile Gaming SoC Boasts Higher CPU & GPU Clocks (over Helio G70)

    MediaTek introduced their first mobile processors designed specifically with gaming in mind last year with MediaTek Helio G90 and G90T SoC’s coupling Arm Cortex-A76 and Cortex-A55 cores...

  • Developed in Rust, the open-world and open-source voxel RPG 'Veloren' has a big new release

    Veloren, inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft this new and in-development open-world RPG certainly has a lot to live up to and a lot of promise.

    Mentioned here on GOL a few months ago, the team put out a huge new release recently with Veloren 0.5 bringing in absolutely tons of new and improved features. These include the ability to drop items, clouds, a "proper" SFX system, jumping while underwater, a death+hurt screen, an animated Map and Minimap position indicator, rivers and lakes which follow realistic physical paths, overhauled NPC AI, NPC pathfinding, a waypoint system, Pets now attack enemies and defend their owners, 28 new creatures and an absolute ton more.

  • Try out the latest demo for the upcoming FPS 'ULTRAKILL' - it's pretty wild

    ULTRAKILL, mentioned briefly here on GOL recently is an upcoming retro-inspired FPS that's about violent machines powered by Blood and there's a brand new demo.

    Set in a time long after we went exctinct, the only beings left are these robots and the Blood is running out so they're racing to the depths of Hell in search of more. As you can expect, it's quite violent and Blood will be spilled everywhere.

  • Fast-paced competitive party game 'Armed and Gelatinous' releasing later this year

    Three Flip Studios have announced their local/online competitive multiplayer party game Armed and Gelatinous is releasing with Linux support in Q3 this year.

    Originally funded on Kickstarter and then moving into Early Access on Steam, they decided to stop purchases and get working on the game in a closed-Beta form to ensure it's properly ready for release. They're almost ready, with the addition of online multiplayer for the full release to expand the audience.

    Choose one of four colourful blobs and race through space for tacos in Food Fight mode, compete in Dodgeball and Football (Soccer to some) games or enter the Deathmatch of the century. Master weapons including grenade launchers and machine guns in the single player campaign. Absorb firearms, balancing increased damage with increased mass and declining mobility to dominate the competition. Sounds like a huge amount of fun.

  • Might & Delight confirm their TMORPG 'Book of Travels' will enter Early Access in October

    Book of Travels has to be one of the most intriguing games releasing all year. After a successful Kickstarter campaign, Might & Delight have now confirmed their TMORPG (Tiny Multiplayer Online RPG) will go into Early Access.

    Not heard of Might & Delight? They created Tiny Echo, Meadow, Shelter and more and have created quite a name for themselves for the incredible worlds they made. Book of Travels continues their unique world-building, with an online RPG that focuses on exploration and discovery rather than stats and numbers.

  • KARLSON - an upcoming FPS infused with Parkour, a little slow-motion and something about Milk

    I come across a lot of really weird games, sometimes though they're the right kind of weird which is the case with KARLSON.

    A first-person shooter with simple visuals, fast-paced action with a little parkour thrown in and slow-motion which makes this a little bit hilarious. It helps that there's some silly physics going on, you can throw things around and make stuff explode.

  • Pioneer, the classic open-source space sim has a big new release out

    Inspired by the classic Frontier: Elite II, Pioneer is a free and open source space adventure sim. Open-ended exploration, allowing you to do whatever you want and there's a big release out now.

    The first release in some time too, with the last being in February 2019. Yesterday's update brings in an initial implementation of atmospheric lift and drag, a manual player face generator, many UI improvements, star rendering optimisation, the ship warning system also now detects missiles, a music upgrade, it's now using SDL2's AudioDevice APIs to hopefully give less crashes, more station names added and more.

  • Something Ate My Alien combines digging, puzzle solving and a little platforming - out in April

    Rokabium Games recently announced that Something Ate My Alien will be releasing this April, with Linux support. A strange mixture of digging through tunnels, solving puzzles, upgrading/crafting and a little action-platforming in between with wonderful hand-painted visuals.

  • Hellpoint, dark sci-fi action RPG launching on April 16 with Linux support

    Three years after the Kickstarter campaign, the great looking dark sci-fi action RPG Hellpoint from Cradle Games and tinyBuild is confirmed for launch with Linux support on April 16.

    Hellpoint is an intense, dark sci-fi RPG set on a derelict space station orbiting an ominous supermassive black hole. Taking inspiration from games like Dark Souls and Dead Space and movies like Event Horizon and Hellraiser, Hellpoint is doubling down on co-op multiplayer (with both split-screen and online support) while immersing players in a twisted narrative involving Cosmic Gods, quantum physics, and extinct space civilizations. Sounds awesome, everything I want in a sci-fi game.

Serpent Is an Open-Source Game Framework Focused on 2D Games

Filed under
Development
OSS
Gaming

Ikey Doherty's new startup Lispy Snake presents Serpent, an open-source game framework for helping indie game developers create 2D games.

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Project with the same name in Wikipedia (not the same thing):

  • Serpent (software)

    Serpent is a continuous-energy multi-purpose three-dimensional Monte Carlo particle transport code. It is under development at VTT Technical Research Centre of Finland since 2004.[1] Serpent was originally known as Probabilistic Scattering Game (PSG) from 2004 to the first pre-release of Serpent 1 in October 2008.[2] The development of Serpent 2 was started in 2010.[3] The active development of Serpent 1 has been discontinued even though Serpent 2 is not officially released yet. Serpent 2 is however available for registered users of Serpent 1.[4]

    Serpent was originally developed to be a simplified neutron transport code for reactor physics applications. Its main focus was on group constant generation with two-dimensional lattice calculations. Burnup calculation capability was included early on. Nowadays Serpent is used in a wide range of applications from the group constant generation[5] to coupled multi-physics applications, fusion neutronics and radiation shielding.[3] In addition to the original neutron transport capabilities, Serpent is able to perform photon transport.[3]

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