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Conversion/Converseen Software

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Software
  • WinFF on Ubuntu: Video/Audio Conversion Made Easy

    WinFF is an Ubuntu application to convert multimedia files in easy way. It is an alternative (replacement) to Any Video Converter or FormatFactory from Windows; so you can do audio/video conversions in ways you are familiar to as well on GNU/Linux. WinFF can convert all formats, including the popular MP4, MP3, OGV, OGG, FLV, WMV, WEBM, and MKV. Actually, it is a visual version of FFmpeg command line, hence the name WinFF. This tutorial explains how to install it on Ubuntu and give you example in using it. Enjoy!

  • Converseen is an open source batch image processor for Windows and Linux

    Batch tools are efficient time-savers when you need to manipulate more than one or two images provided that the intended operations are identical. Converseen is an open source image processor that's available for Windows and Linux that may help you in that case.

    [...]

    The program can be used to convert, resize, rotate and flip several images with a few clicks. It is based on ImageMagick, the open source image editor.

    Converseen's interface is divided into two panes: the actions panel is to the left, and to the right you have the convert list. A menu bar and a toolbar are placed at the top of the screen.

    Use the File menu or the Open Images/Add Images button to get starte, or just drag and drop some files to the right pane. It will display the file name, type, and size of each individual image you added to the program. A checkbox is placed next to each image in the list, and only the marked ones will be converted. Use the Edit menu to check/uncheck all files in a single click.

Software: Kid3 Audio Tagger, Cockpit 211 and Red Notebook 2.16

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Software
  • Kid3 Audio Tagger 3.8.2 Released with Crash Fix for M4A Files

    Kid3 audio tag editor released version 3.8.2 a few days ago. Here’s how to install it in Ubuntu 16.04, Ubuntu 18.04, and Ubuntu 19.10.

    Kid3 3.8.2 is a small but important release for those who have a lot of M4A files. The release fixes a crash that happens when frames are removed from M4A files. Additionally it brings new Catalan, Portuguese and Ukrainian translations.

  • Cockpit 211

    Cockpit is the modern Linux admin interface. We release regularly. Here are the release notes from version 211.

  • Red Notebook 2.16

    RedNotebook is a modern desktop journal. It lets you format, tag and search your entries. You can also add pictures, links and customizable templates, spell check your notes, and export to plain text, HTML, Latex or PDF. RedNotebook is Free Software under the GPL.

Software: Storage Software, Flatpak, Checkra1n, LibreOffice 7.0 and Crust

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LibO
Software
  • List Of Open Source Cloud Storage Software For Linux In 2020

    Insight: List Of Open Source Cloud Storage Software For Linux In 2020

    Let’s have a look into the list of best and open-source cloud storage software for Linux in 2020. Bookmark out the post for future reference.

  • Flatpak 1.6.1 Released Due To Security Issue - Special Case Of Getting Access Outside Home

    Flatpak 1.6 was an exciting update for this Linux application sandboxing/distribution tech in that it started laying the foundation to support a paid app store but elsewhere in the code-base a security issue came about.

  • Checkra1n Jailbreak for Linux Nearing Completion, Could Release Soon

    Checkra1n co-developer Nikias Bassen or @pimskeks shared on Twitter the exciting news that the Linux version of the exploit is nearing completion and will be released soon rather than later. Henceforth, the jailbreak community now has something to look forward to. In addition, if you're looking to use the Checkra1n jailbreak for Linux, you will have to wait sometime before Nullcon in March.

  • LibreOffice 7.0 Is The Version Now In Development With Its Skia + Vulkan Support

    LibreOffice 6.4 is set to be released in the coming days while succeeding that will now be LibreOffice 7.0.

    LibreOffice 6.4.0 should be out over the next week with various user-interface improvements, performance improvements within the Calc spreadsheet software, a QR code generator, faster compilation support, dropping the GTK2 VCL plug-in, various import/export filter improvements, and much more. See the in-progress 6.4 release notes for more details on this exciting update for this free software office suite.

  • Crust Now Available On Univention Corporate Server

    With the addition of Crust in the Univention App Center, UCS users can easily add the entire Crust suite to their UCS instances. This includes Crust Compose for Low Code Development and End-to-End Business Automation, Crust CRM, Crust Service Cloud for Customer Support and Service Automation, Crust Enterprise Messaging, a self-hosted messenger for secure communication within your enterprise and Crust Corredor, for automating repeating tasks with End-to-End Business Automation.

GameMode 1.5

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Software
Gaming
  • Feral's GameMode 1.5 Now Supports Changing The CPU Governor Differently For iGPUs

    With Feral's GameMode 1.5 the big change facing users is for those running integrated graphics. In a change led by an Intel open-source graphics driver developer, GameMode now supports setting an alternative CPU frequency scaling governor for integrated graphics use-cases. Up to now GameMode has defaulted to always using the "performance" CPU frequency scaling governor for normally delivering the best performance, but for integrated graphics that in some situations can lead to lower performance. Due to the integrated graphics and CPU cores sharing the same power envelope, ramping up the CPU performance can throw the graphics performance out of balance and at least for some games lead to lower performance. So with GameMode 1.5, the user can now opt for "powersave" or an alternative governor instead when using an iGPU.

  • Feral Interactive's open source 'GameMode' system performance booster has a new release

    Feral Interactive don't just port a lot of games to Linux, they also work on some open source bits here and there. One of their projects is GameMode, which just got a new release.

    GameMode is a "daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process". In simple terms, it can help ensure your Linux PC is giving the game all it can to run smoothly. Looks like someone new is handling the project too, with Alex Smith having left Feral Interactive.

s-tui CPU Monitoring And Stress Testing Tool Sees Its First Stable (1.0.0) Release

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Software

s-tui, a terminal-based CPU monitoring and stress testing tool for Linux, has reached version 1.0.0 stable after being in development for almost 3 years.

s-tui monitors the CPU frequency, utilization, temperature, fan speeds and power using colored graphs, while also showing performance dips caused by thermal throttling.

The tool also has built-in options for stress testing the CPU using third party tools like stress or stress-ng.

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Get your RSS feeds and podcasts in one place with this open source tool

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Software
HowTos

RSS news feeds are an exceptionally handy way to keep up to date on various websites. In addition to Opensource.com, I follow the annual SysAdvent sysadmin tools feed, some of my favorite authors, and several webcomics. RSS readers allow me to "batch up" my reading, so I'm not spending every day on a bunch of different websites.

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Wine 5.0 Released

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Software
Gaming

  • Wine 5.0 Released

    The Wine team is proud to announce that the stable release Wine 5.0 is now available.

    This release represents a year of development effort and over 7,400 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are:

    - Builtin modules in PE format.
    - Multi-monitor support.
    - XAudio2 reimplementation.
    - Vulkan 1.1 support.

    This release is dedicated to the memory of Józef Kucia, who passed away in August 2019 at the young age of 30. Józef was a major contributor to Wine's Direct3D implementation, and the lead developer of the vkd3d project. His skills and his kindness are sorely missed by all of us.

  • Wine release 5.0
    What's new in Wine 5.0
    ======================
    
    
    *** PE modules
    
    - Most modules are built in PE format (Portable Executable, the
      Windows binary format) instead of ELF when the MinGW compiler is
      available. This helps various copy protection schemes that check
      that the on-disk and in-memory contents of system modules are
      identical.
    
    - The actual PE binaries are copied into the Wine prefix instead of
      the fake DLL files. This makes the prefix look more like a real
      Windows installation, at the cost of some extra disk space.
    
    - Modules that have been converted to PE can use standard wide-char C
      functions, as well as wide-char character constants like L"abc".
      This makes the code easier to read.
    
    - Not all modules have been converted to PE yet; this is an ongoing
      process that will continue during the Wine 5.x development series.
    
    - The Wine C runtime is updated to support linking to MinGW-compiled
      binaries; it is used by default instead of the MinGW runtime when
      building DLLs.
    
    
    *** Graphics
    
    - Multiple display adapters and monitors are properly supported,
      including dynamic configuration changes.
    
    - The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
    
    - The WindowsCodecs library is able to convert more bitmap formats,
      including palette-indexed formats.
    
    
    *** Direct3D
    
    - Fullscreen Direct3D applications inhibit the screensaver.
    
    - DXGI swapchain presents inform the application when the
      corresponding window is minimized. This typically allows
      applications to reduce CPU usage while minimized, and is in some
      cases required to allow the application window to be restored again.
    
    - Switching between fullscreen and windowed modes using the standard
      Alt+Enter combination is implemented for DXGI applications.
    
    - The following features are implemented for Direct3D 12 applications:
      - Switching between fullscreen and windowed.
      - Changing display modes.
      - Scaled presents.
      - Swap intervals.
      These features were previously already implemented for earlier
      versions of the Direct3D API.
    
    - The handling of various edge cases is improved. Among others:
      - Out of range reference values for the alpha and stencil tests.
      - Sampling 2D resources with 3D samplers and vice versa.
      - Drawing with mapped textures and buffers.
      - Usage of invalid DirectDraw clipper objects.
      - Creating Direct3D devices on invalid Windows, like the desktop
        window.
      - Viewports with a minimum Z larger than or equal to the maximum Z.
      - Resources bound through both shader-resource views and
        render-target or depth-stencil views at the same time.
      - Blits between formats with and without alpha components.
      Since well-behaved applications don't rely on these edge cases, they
      typically only affect one or two applications each. There are
      nevertheless quite a number of them.
    
    - Dirty texture regions are tracked more accurately for Direct3D 8 and 9
      texture uploads.
    
    - Uploads of S3TC-compressed 3D textures require less address space.
      Since 3D textures can be potentially large, and address space
      exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
      textures are uploaded per-slice, instead of in a single upload.
    
    - The ID3D11Multithread interface is implemented.
    
    - Various lighting calculation fixes and improvements for older
      DirectDraw applications have been made.
    
    - Limited support for blits across swapchains is implemented.
    
    - More shader reflection APIs are implemented.
    
    - The wined3d CPU blitter can handle compressed source resources.
      Support for compressed destination resources was already implemented
      in a previous release.
    
  • Wine 5.0 Released With Big Improvements For Gaming, Countless Application Fixes

    Wine 5.0 has been released as stable as the annual timed release of this software for running Windows games and applications on Linux, macOS, and other platforms.

    Wine 5.0 is another big step forward in allowing modern Windows applications to run well particularly on Linux and macOS. Thanks to CodeWeavers and funding by Valve for their work on the Wine-based Proton downstream, there are many game fixes that have been incorporated over the past year especially. So Windows games are in better shape plus there is Vulkan 1.1 support, FAudio integration, and countless other improvements.

  • The bottle for Wine 5.0 has officially been popped open as it's out now

    The day has arrived, the official stable release of Wine 5.0 has arrived bringing thousands of improvements and a bunch of new features.

    [...]

    Wine 5.0 as a release is also being dedicated to the memory of Józef Kucia, a major contributor to Wine's Direct3D implementation and he lead developer of the vkd3d project who sadly passed away in August 2019.

bandwhich Shows What's Taking Up Your Network Bandwidth On Linux And macOS

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Software

This tool's main purpose is to shows what is taking up your bandwidth. It was originally called "what", but its name was changed to bandwhich about 3 weeks ago.

bandwhich is able to show the current network utilization by process, connection and remote IP/hostname by sniffing a given network interface and recording the IP packet size, cross-referencing it with the /proc filesystem on Linux and lsof on macOS. Also, the tool attempts to resolve the IP addresses to their host names in the background, using reverse DNS "on a best effort basis"; this can be disabled using the -n / --no-resolve option.

By default, bandwhich runs in interactive mode and it has 3 panes that show: network utilization by process name, utilization by connection, and utilization by remote address. Because bandwhich has a responsive terminal user interface, the terminal window in which you run bandwhich must be large enough for these 3 panes to be displayed - depending on the window width and/or height, only one or two of these panes may be shown.

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Need a distraction-free art application on Linux? Try out MyPaint

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Software

If you have a Wacom-style graphic tablet and you need a simple and distraction-free painting program, MyPaint seems like it could be a really good fit.

The developer, Martin Renold, says it's a "fast and dead-simple painting app for artists" and I can certainly appreciate the ease of use to it. Very handy for doing any kind of art really. Perhaps if you're in the mood for some sketching, mockups or you're designing art for a game it's pretty sweet.

A big new version is currently in testing, with a Beta that was released back in December. This brings with it great AppImage support to run it (hopefully) out of the box on any modern Linux distribution, along with tons of new features for artists like Spectral Paint/Pigment layer and brush mode, Linear blending for non-pigment layers and brush modes, Smudge enhancements, Fullscreen improvements, "fake inputs" for pressure and barrel rotation (allowing on-the-fly expressive adjustments to your brush even while using a mouse) and loads more.

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Syncthing: Open Source P2P File Syncing Tool

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Software
Gadgets

Syncthing is an open-source peer-to-peer file synchronization tool that you can use for syncing files between multiple devices (including an Android phone).

Usually, we have a cloud sync solution like MEGA or Dropbox to have a backup of our files on the cloud while making it easier to share it.

But, what do you do if you want to sync your files across multiple devices without storing them on the cloud?

That is where Syncthing comes to the rescue.

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