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Graphics/Benchmarks

Intel Core i9 7900X Linux Benchmarks

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Graphics/Benchmarks

Since the Intel Core-X Series were announced last month at Computex, I've been excited to see how well this high-end processor will perform under Linux... Linux enthusiasts have plenty of highly-threaded workloads such as compiling the Linux kernel, among other packages, and thus have been very excited by the potential of the Core i9 7900X with its ten cores plus Hyper Threading and sporting a 13.75MB cache. With finally having an X299 motherboard ready, here are my initial Ubuntu Linux benchmarks for the i9-7900X.

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Intel Core i7 7740X Preliminary Benchmarks On Linux

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Graphics/Benchmarks

For those not yet well briefed on the Core-X series since the embargo expiry last week, the i7-7740X has four cores plus Hyper Threading. It has a 4.3GHz base frequency with 4.5GHz turbo frequency and an 8MB cache. The i7-7740X has a 112 Watt TDP, natively supports DDR4-2666 of dual-channel memory, and foregoes any integrated graphics.

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Graphics and Performance: NVIDIA, AMDGPU-PRO, GStreamer, Radeon Vega, Vulkan, and DRM

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Graphics/Benchmarks

MATE Possibly Adopting Mir

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GNU
Graphics/Benchmarks
Linux

Vulkan vs. OpenGL Linux Game CPU Core Scaling

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Graphics/Benchmarks

After carrying out the P-State/CPUFreq governor comparison with a focus on OpenGL and Vulkan Linux games, next I ran some fresh numbers seeing how well modern OpenGL/Vulkan Linux games are scaling across multiple CPU cores.

For games sporting both a Vulkan and OpenGL renderer, I tested them while adjusting the HT/core count via the motherboard BIOS of the MSI C236A WORKSTATION board used for testing. The CPU was the Intel Xeon E3-1280 v5 and it was tested in its stock configuration of 8 threads (4 cores + HT), 4 cores, 3 cores, 2 cores, and then finally a single CPU core. Each time the various OpenGL/Vulkan Linux games were run with the OpenGL and Vulkan renderers, all automated via the Phoronix Test Suite benchmarking software.

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Graphics and Displays: 46-inch Touchscreen, OpenGL/Vulkan Benchmarks, Freedreno Development and Mesa

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Graphics/Benchmarks
  • 46-inch touchscreen AiO has optional mirror view for augmented reality

    Advantech’s “UTC-542” AiO PC runs Ubuntu or Android on Skylake, and offers hot-swap SATA and a 42.6-inch, IP65 touchscreen with optional mirror coating. Advantech announced a 42.6-inch, 16:9 aspect ratio, all-in-one (AiO) HD touchscreen computer designed for interactive display applications.

  • Intel Kabylake OpenGL/Vulkan Performance With Serious Sam 3 BFE 2017 Update

    This weekend I posted a comparison of OpenGL/Vulkan performance for Radeon and NVIDIA GPUs with Serious Sam 3: BFE now that it's updated to the Vulkan-enabled "Fusion" 2017 update. For those curious about the Intel HD Graphics gaming potential for this game, here are some results.

  • P-State/CPUFreq Governor Tests With Linux 4.12 For OpenGL/Vulkan Games

    For those wondering about the impact on gaming of the different CPUFreq vs. P-State CPU frequency scaling drivers and their different governors, here are some fresh tests using an Intel Skylake CPU with Radeon RX Polaris graphics when using the latest Linux 4.12 kernel and Mesa 17.2-dev.

    We routinely run these CPUFreq/P-State comparisons and overall have found the Intel P-State CPU frequency scaling driver to be maturing, but still not yet in a 100% ideal state. Each kernel release though does seem to improve P-State for helping modern Intel CPUs perform more admirably, especially with many Linux distributions defaulting to the Intel P-State Powersave combination for Sandy Bridge hardware and newer.

    For this testing today are Linux gaming benchmarks with P-State's powersave and performance governors and then switching over to ACPI CPUFreq and testing ondemand, performance, schedutil, and conservative. All other settings remained the same throughout the entire testing process.

  • [Freedreno] long overdue update

    Since it has been a while since the last update, I guess it is a good time to post an update on some of the progress that has been happening with freedreno and upstream support for snapdragon boards.

  • Freedreno Continues Stacking On New Features For Open-Source Adreno
  • The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance

    It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it. As a quick reminder, the OpenGL threaded dispatch code aims to reduce the CPU overhead of Mesa, resulting in better performance for some games.

    They seem to have gone for a whitelist, since not all games work with it. In fact, some games regress with it, so it's a safer approach to allow it for games that are known to work better with it.

Serious Sam 3 - BFE: OpenGL vs. Vulkan With Fusion 2017 Update

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Graphics/Benchmarks

On Friday marked Croteam's latest game update to their "Fusion" 2017 update, Serious Sam 3: BFE. Like the other Fusion 2017 game updates from Croteam, there are a number of engine-level updates and arguably most notable is the introduction of a Vulkan renderer. Here are some fresh NVIDIA/Radeon benchmarks of Serious Sam 3: BFE under OpenGL and Vulkan with this latest release.

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Graphics in Linux: Mesa, GPUOpen, RadeonSI, Vulkan and OpenGL

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Graphics/Benchmarks
  • Some Fresh Tests With Mesa's Continuing KHR_no_error Work

    Given the continued flow of KHR_no_error patches hitting Mesa 17.2 Git by Valve developers, here is a fresh comparison using the just-updated Padoka PPA with comparing the impact of using this support via the MESA_NO_ERROR=1 switch.

  • AMD's GPUOpen Releases Baikal Renderer

    The Baikal renderer is a newly-released, open-source implementation of the AMD Radeon ProRender API. Baikal has evolved into a fully-functional rendering engine and its only hardware requirement is on OpenCL 1.2.

  • Marek Takes To RadeonSI Tweaking For Unigine Superposition
  • Vulkan vs. OpenGL On Linux With Core i5, Core i7, Ryzen 7

    For those curious about the state of the Radeon Vulkan (RADV) vs. OpenGL (RadeonSI) performance with different Intel and AMD CPUs, here are some fresh benchmark results with the current Vulkan-supported prominent Linux game titles of Dota 2, Mad Max, Talos Principle, and Dawn of War III. During this opportunity for the tests across Core i5 / Core i7 / Ryzen 7 hardware were also CPU usage analytics.

Linux 4.12 Ubuntu Benchmarks With AMD Ryzen, Intel Kabylake - 12 Systems

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Graphics/Benchmarks

While waiting for my motherboards to arrive for the new Core i7 7740X and Core i9 7900X, I've been re-testing many of my AMD/Intel boxes with Ubuntu 17.04 on the latest Linux 4.12 kernel for comparison to Intel's new high-end processors. Here is a look at 12 of the existing systems when running on the Linux 4.12 kernel as well as all of the systems have the latest BIOSes, etc.

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Vulkan vs. OpenGL With The Radeon RX 470 On An Intel Xeon

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Graphics/Benchmarks

Here is some more complementary data to this week's Vulkan vs. OpenGL On Linux With Core i5, Core i7, Ryzen 7.

With having the Intel Xeon Skylake + Radeon RX 470 box powered up yesterday/today with the latest Linux 4.12 + Mesa 17.2-dev stack for the new Mesa KHR_no_error testing, afterwards I kicked off some fresh benchmarks with that system for OpenGL vs. Vulkan using the Phoronix Test Suite.

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