Ever hear of the Intrinsic game engine? Neither have we, until The Khronos Group mentioned it this morning as a new game engine focused on Vulkan support that was open-sourced last week.
Intrinsic is an open-source cross-platform graphics and game engine that's designed around Vulkan. Intrinsic is still in the early stages of development but the visuals from it so far appear quite good. The game engine is actually GPLv3 licensed but the developer is also making it available for proprietary purposes through private means.
The latest Mesa 13.0 weekly release candidate is now available for testing.
Today, October 24, 2016, Emil Velikov, a software release engineer working for Collabora, announced the availability of the second Release Candidate (RC) milestone of the upcoming Mesa 3D 13.0.0 Graphics Library.
The development cycle of the major Mesa 3D Graphics Library 13.0.0 branch, due for release later this month, on the 28th of October, started last week, on October 19, with the Release Candidate 1 milestone. And today, we're able to test drive the second RC build, which introduces even more bug fixes and improvements.
One of my "hobbies" when news is light and there isn't any fun/new/exciting hardware keeping me busy on a given weekend is checking out the various Vulkan projects on GitHub. It's been great seeing all of the independent graphics renderers/engines being tried by different individuals, tons of different Vulkan samples, and a lot of other innovative projects around Vulkan, many of which I've written about in the past few months on Phoronix. One of the projects I see being regularly updated when checking on weekends and haven't written about yet is LLGL, the Low-Level Graphics Library.
On October 20, 2016, Nvidia published a new Beta graphics driver for the Linux platform, adding support for some new GPUs the company launched recently, as well as various improvements and bug fixes.
The Nvidia 375.10 Beta is now available for early adopters, but we don't recommend installing it just yet if you're looking for a stable and reliable gaming experience, adding support for Nvidia's recently announced Nvidia GeForce GTX 1050 and GeForce GTX 1050 Ti graphics cards, as well as Nvidia Quadro P6000 and Nvidia Quadro P5000 GPUs.
Another interesting change implemented in the new Beta video driver, which should hit the stable channels next month, is the addition of two new X11 configuration options, namely ForceCompositionPipeline and ForceFullCompositionPipeline, overriding the MetaMode tokens with the same names.
For your viewing pleasure this Friday are some open-source AMD vs. NVIDIA numbers when using the latest open-source code on each side. Linux 4.9-rc1 was used while Ubuntu 16.10 paired with the Padoka PPA led to Mesa Git as of earlier this week plus LLVM 4.0 SVN. As covered recently, there are no Nouveau driver changes for Linux 4.9 while we had hoped the boost patches would land. Thus the re-clocking is still quite poor for this open-source NVIDIA driver stack. For the Nouveau tests I manually re-clocked each graphics card to the highest performance state (0f) after first re-clocking the cards to the 0a performance state for helping some of the GPUs that otherwise fail with memory re-clocking at 0f, as Nouveau developers have expressed this is the preferred approach for testing.
I have pushed out new ISO files for the Wayland Live CD project, named after my favorite celebrity (Rebecca Black).
The Live CD Linux distribution focused on showcasing the potential of Wayland across different desktops, toolkits, and applications is out with a new ISO release.
Developer and Phoronix reader "Nerdopolis" has announced the latest version of his RebeccaBlackOS that packages up the latest Wayland/Weston code and other software supporting Wayland. He announced, "I have pushed out new ISO files for the Wayland Live CD project, named after my favorite celebrity (Rebecca Black). I wanted to time the release to celebrate the release of her new song The Great Divide, but I had some issues I previously had to resolve This might be the last set of ISOs I announce here. I will post newer ISOs/commits, but probably won't announce to the Wayland mailing list."
Now that the RADV Radeon Vulkan driver has landed in Mesa Git and Linux 4.9-rc1 is out, I figured it was time for some fresh benchmarks of the Radeon Vulkan driver against the RadeonSI Gallium3D OpenGL driver. Here is the first of that new data.
For some Sunday benchmarking fun was testing RADV Vulkan vs. RadeonSI OpenGL for Dota 2, the best Vulkan benchmark on Linux to date. In addition to looking at the latest performance results, the Phoronix Test Suite was looking at the CPU utilization in both scenarios too (by setting the MONITOR=cpu.usage environment variable). The OpenGL vs. Vulkan tests were done at a variety of resolutions.
It's been a while since last delivering any open-source NVIDIA (Nouveau) Gallium3D driver benchmarks but for your viewing pleasure this Friday are some fresh Kepler and Maxwell test results for this reverse-engineered NVIDIA Linux driver code against the proprietary NVIDIA driver in various OpenGL test cases.