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Graphics/Benchmarks

Linux and Graphics

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Graphics/Benchmarks
Linux
  • Ten Features You Will Not Find In The Mainline Linux 4.10 Kernel

    With last weekend mentioning ten exciting features of Linux 4.10, the tables have turned and now we are looking at ten features not found in the mainline our complete Linux 4.10 feature overview for all of the great stuff shipping in this kernel that should be out on Sunday. You may consider this article now as a bit of satire with some of these features weren't expected to appear in Linux 4.10 in the first place, but I am just mentioning several things that aren't in Linux 4.10 but some users would have found nice if they in fact happened.

  • SystemTap 3.1 has been released

    The SystemTap team has announced the 3.1 release of the tool that allows extracting performance and debugging information at runtime from the kernel as well as various user-space programs. New features include support for adding probes to Python 2 and 3 functions, Java probes now convert all parameters to strings before passing them to probes, a new @variance() statistical operator has been added, new sample scripts have been added, and more.

  • The X.Org Foundation Is Preparing For Their 2017 Elections

    This year's X.Org Foundation elections are warming up and will be getting underway shortly.

RadeonSI Mesa 17.1-dev vs. AMDGPU-PRO 16.60 OpenGL Linux Gaming

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Graphics/Benchmarks

Yesterday I ran some fresh Vulkan RADV vs. AMDGPU-PRO benchmarks using the freshest AMD Linux drivers available. For getting your benchmarking fix today are some OpenGL benchmarks of RadeonSI Gallium3D on Mesa 17.1-devel plus Linux 4.10 compared to AMDGPU-PRO 16.60.

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Linux Graphics

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Graphics/Benchmarks
Linux

Linux Graphics

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Graphics/Benchmarks
Linux
  • What's Still Left TODO With The Intel ANV Vulkan Driver

    With yesterday having marked one year since the release of Vulkan as well as one year since the ANV Vulkan driver code was open-sourced, here's a look at some of what's still left to be tackled by this open-source Vulkan Linux driver for HD/Iris Graphics.

  • Nouveau Changes Prepped For Linux 4.11 Kernel

    Ben Skeggs has queued up the planned open-source NVIDIA (Nouveau) driver changes for the imminent Linux 4.11 cycle.

    He now has a linux-4.11 Git branch with the Nouveau DRM driver changes expected for this next kernel cycle.

  • A Lot Of The OpenGL Shader Cache Code Has Landed In Mesa

    Timothy Arceri, who is now working for Valve (on the open-source AMD driver stack after leaving Collabora), has landed significant portions of his work built upon others for providing an on-disk shader cache within Mesa.

A Few Windows 10 vs. Ubuntu Linux OpenGL Benchmarks With A Core i7 7700K

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Graphics/Benchmarks

This week I've published Windows 10 vs. Linux NVIDIA gaming benchmarks and a Radeon Software Windows 10 vs. RadeonSI/RADV Linux comparison with a variety of interesting games. For this third article on the topic of Windows 10 vs. Linux performance are a few Intel HD Graphics 630 benchmark results.

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Linux and Graphics

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Graphics/Benchmarks
Linux
  • The Linux Foundation and the National Center for Women & Information Technology Release Inclusive Speaker Orientation Course for Events
  • Automotive Grade Linux Continues Rapid Growth

    Automotive Grade Linux (AGL), a collaborative open source project developing a Linux-based, open platform for the connected car, today announced that six new members have joined Automotive Grade Linux and The Linux Foundation. DrimAES joins AGL at the Silver level while ARM, Elektrobit, RealVNC, Telenav and Tuxera join AGL at the Bronze level.

    “We saw a 60% membership growth in 2016, and we expect that momentum to continue in 2017,” said Dan Cauchy, Executive Director of Automotive Grade Linux. “Our new members represent a wide group of skills and expertise, from location-based services to digital storage, which will be valuable as we continue to enhance our UCB infotainment platform and expand into other automotive applications like telematics and instrument cluster.”

  • QXL DRM Driver Picks Up Atomic Mode-Setting Support

    Gabriel Krisman Bertazi of Collabora has published a set of 14 patches today for implementing atomic mode-setting support within the QXL DRM driver.

    The QXL DRM driver as a reminder is for Red Hat's SPICE with guest virtual machines on QEMU. QXL -- presumably with Linux 4.12 -- will join Nouveau, Intel, and other DRM drivers in supporting atomic mode-setting.

  • Intel Goes Ahead & Drops i915 Driver From OpenGL 2.1 To 1.4 By Defaultv

    Intel Linux developers have partially reverted Mesa work done years ago to drop the default OpenGL behavior with the older i915 driver from exposing OpenGL 2.0+ support to now only having OpenGL 1.4 out-of-the-box.

Linux Graphics: NVIDIA, Games, AMD, and Wayland

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Graphics/Benchmarks
Linux

NVIDIA 378.13 Linux Driver Released

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Graphics/Benchmarks

NVIDIA's Unix driver team is celebrating Valentine's Day by releasing their first stable driver in the 378 driver series for Linux.

Last month brought the NVIDIA 378.09 beta driver with multi-threaded GLSL shader compilation support, new Vulkan extension, Quadro M1000/M2000 support, and other changes while today's 378.13 release buttons up those beta changes.

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Also: NVIDIA Updates Legacy Drivers With X.Org Server 1.19 Support

Linux Graphics

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Graphics/Benchmarks
Linux
  • Almost A Decade Later, RadeonHD Stories Still Coming To Light

    This September will mark 10 years since the public launch of the RadeonHD DDX driver (xf86-video-radeonhd) that was developed by SUSE during the Radeon X1000 and HD 2000/3000 days in conjunction with ATI/AMD. While we've talked about what started AMD's open-source strategy in the past and dozens of other RadeonHD articles, new stories are still coming to light.

  • R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised

    Last week Collabora's Timothy Arceri posted TGSI shader cache patches for Mesa that so far benefit the R600g and RadeonSI Gallium3D drivers but could also help out the other Gallium3D drivers too. The second version of those patches have now been published.

  • RADV Gets More Improvements For Mesa 17.1-dev, Lower Dota 2 CPU Usage

    While Mesa 17.0 was just released, new feature development continues building up for Mesa 17.1.

    David Airlie landed a few more RADV patches into mainline Mesa Git. One of the changes is for detecting command buffers that don't do any work and then discard them. Airlie mentioned, "If a buffer is just full of flushes we flush things on command buffer submission, so don't bother submitting these. This will reduce some CPU overhead on dota2, which submits a fair few command streams that don't end up drawing anything.

  • Mesa 17.0 Officially Released with OpenGL 4.5 Capability for Intel Haswell, More

    Today is a great day for Linux gamers as Collabora's Emil Velikov proudly announced the general availability of the Mesa 17.0.0 3D Graphics Library for all GNU/Linux operating systems.

    Yes, Mesa 17, not Mesa 14, nor 15 or 16, as the development team has decided to skip them all and jump from the Mesa 13 series straight to version 17 according to a newly adopted versioning scheme based on the current year, something that will happen at the beginning of each new year.

  • Mesa 17.0.0 has officially released and it's well worth updating

    The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.

    For those that don't know what Mesa is: you will be using Mesa if you're on Intel graphics, most likely with an AMD GPU and also some older NVIDIA models. You are not using Mesa if you install AMD/NVIDIA proprietary drivers.

Windows 10 vs. Ubuntu Linux Gaming Performance With NVIDIA GeForce GTX 1060/1080

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Gaming

It's been a while since last testing Windows 10 vs. Linux on different, newer Linux game ports with a variety of GPUs, but that changed this week. As mentioned this weekend, I've been working on a large, fresh Windows vs. Linux gaming performance comparison. The results available today are for NVIDIA with testing a GeForce GTX 1060 and GTX 1080 on Windows 10 Pro x64 and Ubuntu 16.10 x86_64 with the latest drivers and using a variety of newer Direct3D 11/12 / OpenGL / Vulkan games.

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Linux Mint 18.1 Is The Best Mint Yet

The hardcore Linux geeks won’t read this article. They’ll skip right past it… They don’t like Linux Mint much. There’s a good reason for them not to; it’s not designed for them. Linux Mint is for folks who want a stable, elegant desktop operating system that they don’t want to have to constantly tinker with. Anyone who is into Linux will find Mint rather boring because it can get as close to the bleeding edge of computer technology. That said, most of those same hardcore geeks will privately tell you that they’ve put Linux Mint on their Mom’s computer and she just loves it. Linux Mint is great for Mom. It’s stable, offers everything she needs and its familiar UI is easy for Windows refugees to figure out. If you think of Arch Linux as a finicky, high-performance sports car then Linux Mint is a reliable station wagon. The kind of car your Mom would drive. Well, I have always liked station wagons myself and if you’ve read this far then I guess you do, too. A ride in a nice station wagon, loaded with creature comforts, cold blowing AC, and a good sound system can be very relaxing, indeed. Read more

Make Gnome 3 more accessible for everyday use

Gnome 3 is a desktop environment that was created to fix a problem that did not exist. Much like PulseAudio, Wayland and Systemd, it's there to give developers a job, while offering no clear benefit over the original problem. The Gnome 2 desktop was fast, lithe, simple, and elegant, and its replacement is none of that. Maybe the presentation layer is a little less busy and you can search a bit more quickly, but that's about as far as the list of advantages goes, which is a pretty grim result for five years of coding. Despite my reservation toward Gnome 3, I still find it to be a little bit more suitable for general consumption than in the past. Some of the silly early decisions have been largely reverted, and a wee bit more sane functionality added. Not enough. Which is why I'd like to take a moment or three to discuss some extra tweaks and changes you should add to this desktop environment to make it palatable. Read more

When to Use Which Debian Linux Repository

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