Canonical's Eleni Maria Stea is reporting today on the upcoming availability of a new option that would allow users to easily enable the low graphics mode for the Unity 7 desktop environment in Ubuntu Linux.
It is crazy how fast — and how drastically — tastes change.
The desktop screencast in the video player aboves my Ubuntu 8.10 desktop as it looked back in 2008, in all its gaudy over-glossed glory. AWN? Check. Screenlets? Check. Compiz cube? Ch-ch-check!
Like an old photo of a bad haircut, this video is very much of its its time.
But aside from being a bit cringe, it shows how far the Linux desktop aesthetic has come, and how far our own tastes have too.
Now that Ubuntu Budgie is an official Ubuntu flavor we're excited to see what developers plan to do this cycle — but could that mean a new logo?
It would appear that the Ubuntu Budgie development team is now complete. They were looking for a graphics designer in December, and it looks like they found the right person for the job.
We told you a while ago that Ubuntu Budgie, the GNU/Linux distribution formerly known as budgie-remix and based on the latest Budgie desktop environment and Ubuntu Linux operating system, achieved official Ubuntu flavor status from Canonical, and will join all the other editions as part of the Ubuntu 17.04 release in April.
The Linux Mint project dropped a last-minute gift during the Christmas period – Mint 18.1.
Mint 18.1 builds on the same Ubuntu LTS release base as Mint 18.0, the result being a smooth upgrade path for 18.0 users and the relative stability of Ubuntu's latest LTS effort, 16.04.
In keeping with Ubuntu's LTS releases, Mint isn't stuck chasing Ubuntu updates. Rather the project can pursue its own efforts like the homegrown Cinnamon and MATE desktops, and the new X-Apps set of default applications.
I didn't debate this for days, I installed the latest available Ubuntu right away as it was the distribution I was using before moving to OSX (I even contributed to a book on it!). I was used to Debian-based systems and knew Ubuntu was still acclaimed for its ease of use and great hardware support. I wasn't disappointed as on the X1 everything was recognized and operational right after the installation, including wifi, bluetooth and external display.
I was greeted with the Unity desktop, which was disturbing as I was a Gnome user back in the days. Up to a point I installed the latter, though in its version 3 flavor, which was also new to me.
I like Gnome3. It's simple, configurable and made me feel productive fast. Though out of bad luck or skills and time to spend investigating, a few things were not working properly: fonts were huge in some apps and normal in others, external display couldn't be configured to a different resolution and dpi ratio than my laptop's, things like that. After a few weeks, I switched back to Unity, and I'm still happily using it today as it has nicely solved all the issues I had with Gnome (which I still like a lot though).
Arne Exton informs us about a new release of his Ubuntu/Debian-based ExLight 64-bit Live Linux operating system, bringing us some of the latest technologies and open-source software projects.
Based on Ubuntu 16.10 (Yakkety Yak) and borrowing various components from both the Debian Stable and Testing repositories, ExLight Build 170105 is now the most advanced version of the GNU/Linux distribution, shipping with a custom Linux 4.9 kernel injected with support for all the modern hardware and the Enlightenment 0.20.99.0 desktop.
These days, almost all of Arne Exton's GNU/Linux distributions come pre-installed with the Refracta tools, an open-source utility that lets users create their own live system with few mouse clicks, and ExLight Build 170105 is no different. It allows you to build your own Ubuntu live system in minutes.
Remember when Feral Interactive, the UK-based game publisher, asked Canonical to update the old Mesa 3D Graphics Library packages in the Ubuntu 16.04 LTS (Xenial Xerus) and Ubuntu 16.10 (Yakkety Yak) operating systems?
Well, that didn't happen, yet, and users who want to play the latest Linux games have to either compile the latest Mesa 3D libraries from sources or rely on either the well-known Oibaf or Padoka PPAs (Personal Package Archives), which include only development, but highly optimized versions of Mesa and related libraries.
For those curious about the performance difference if upgrading to third-party PPAs from Ubuntu 16.10 when using a modern AMD Radeon graphics card with the open-source driver stack, here are some fresh numbers.
It's been almost three months since we last heard something from TheeMahn, the developer of the Ultimate Edition (formerly Ubuntu Ultimate Edition) operating system, a fork of Ubuntu and Linux Mint, but we've been tipped by one of our readers about the availability of Ultimate Edition 5.0 Gamers.
The goal of the Ultimate Edition project is to offer users a complete, out-of-the-box Ubuntu-based computer operating system for desktops, which is easy to install or upgrade with the click of a button. It usually ships with 3D effects, support for the latest Wi-Fi and Bluetooth devices, and a huge collection of open-source applications.
He did a good job of convincing me that Valve is in the process of developing its products to run natively in Linux…but Valve wouldn’t cop to it. It only admitted it was playing around with Linux. Nothing was official. Interestingly, after the notorious Michael Larabel interview and visit, Valve reps actually insisted in that there was no serious Linux project at all with GamesIndustry.biz, anyway.
For the last little while we’ve been working to snap up Unity8. This is all part of the conversion from a system image based device to one that is entirely based on snaps. For the Ubuntu Phones we basically had a package layout with a system image and then Click packages on top of it.
I didn't want to write this post but a lot of people are raging at us for writing an article we didn't. So, join me as I go through we actually wrote, line-by-line.
At elementary, redesigns don’t necessarily happen purely as sketches or mockups and they may not even happen all at one time. Many times, we design iteratively in code, solving a single problem at a time. Recently we built out a new, native bluetooth settings pane to replace the one we inherited from GNOME. We took this time to review some of the problems we had with the design of this pane and see how we could do better. Pictured below is the bluetooth settings pane as available today in elementary OS Loki...
2016 was an incredible year for Solus. We went from having our first release in December of 2015, to completely switching to a rolling release model. We had multiple Solus releases, multiple Budgie releases, several rewrites of different components of Solus, ranging from the Installer to the Software Center. We introduced our native Steam runtime and improved both our state of statelessness as well as optimizations.
When I first started talking about Solus at the beginning of 2016, I used the analogy that what we were building was the engine for our vehicle, one to deliver us to our goals for Solus. While we’re still building that engine, we’re in a drastically better shape than we were in 2016, and we’re more confident, and bolder, than ever.