Stallman is frequently described as an advocate of open source computing, even its father. It’s a characterization he vehemently denies. “I want people to associate me with free software, not open source,” he said. “I don’t want to make statements about open source except how it differs from free software.”
Or, as a statement on GNU.org sums it up: “The free software movement campaigns for your freedom in your computing, as a matter of justice. The open source non-movement does not campaign for anything.”
“Ubuntu MATE is a stable, easy-to-use operating system with a configurable desktop environment. It is ideal for those who want the most out of their computers and prefer a traditional desktop metaphor. With modest hardware requirements, it is suitable for modern workstations, single board computers (such as as the Raspberry Pi) and older hardware alike. Ubuntu MATE makes modern computers fast and older computers usable.”
From my experience interviewing for jobs and to advance my career, it has been a personal desire of mine to understand the inner workings of a computer, and Linux provided a platform for doing that by having a design philosophy that doesn’t shy away from the command line so that caused me to dive right in!
I like open source because of the free software movement (we can always do with more free software), and more importantly because such a movement is capable of inspiring an operating system like Linux which powers servers of Fortune 500 companies and services we depend on like Banks, Facebook, Twitter, etc., and my favorite mobile OS – Android.
Definitely! Exposure to Linux and the open source communities opens a whole new world of opportunities to students that is independent of social status or financial ability. A lot of programs have student versions that you can use for practicing, or schools will get a group rate on licenses for programs, but any artwork made on either of those versions doesn't belong to you and can't be used for any sort of financial gain. Teaching with Krita or similar programs would empower the students to create artwork, game assets, or whatever that they truly own the rights to.
In my ongoing quest to interview the leadership of every Linux distribution on the planet (see my interviews with the heads of elementary, Fedora and openSUSE) I reached out to the top dog in the Ubuntu world: Mark Shuttleworth.
This is not a hard-hitting, no-holds-barred sort of interview. It’s just a casual chat to hear about Ubuntu from the guy that started it and hopefully, in the process, get to know him a little better.
What follows are his unedited answers. I have some opinions (both good and bad) about Mark's answers—and I expect most of you will, too. But I'm going to keep them to myself here. I'll let his answers speak for themselves without much commentary from me.
How Red Hat became the world's first billion dollar open source company - An interview with CEO Jim WhitehurstSubmitted by Rianne Schestowitz on Thursday 14th of April 2016 05:04:32 PM Filed under
In my first month at Red Hat, we made several significant decisions, some I was not involved in. I recognized then that an organization allowed to see things in the market and respond quickly, without an order coming down the chain of command, has the ability to be extremely competitive. What's more, because people feel empowered to act, they're more engaged.
We don't experience change management problems the way other organizations do. While being open means including more people and weighing their feedback, all of which can take time, once we've made a decision at Red Hat, things happen quickly. I would say we spend more time in the decision-making process so that once decisions are made, execution is fast.
My first open source project was GIMP. In second grade, I made a cover for a small book I wrote. My dad taught me how to deal with layers so that I ended up looking like I was hugging a fictional character (Fancy Nancy!). As far as the first open source project for other kids, I would suggest OpenShot [video editor]. It was my brother's first open source program, too. It's so simple to use, but complex enough so that kids can get a head start into a more advanced field—video editing.
Hiroshi Lockheimer loves seeing his work in the hands of strangers.
That simple fact is what he credits with his decision to take a job at Google a decade ago -- and maybe, just maybe, give himself the chance to have his software show up on phones around the world.
It was a dream that seemed both distant and wild at the time.
"We were a tiny, tiny part of Google," Lockheimer remembers, thinking back to his early days with the company -- when Android was still a closely guarded top-secret project. "We were kind of an outpost of an outpost of an outpost type of thing."
This seems obvious, but the ability to learn independently is very important to successful student participation in HFOSS projects. Students have to be able to learn in a variety of manners from a range of different sources, and they need to take ownership of their learning in order to flourish in an open source community.
Communication, teamwork and the ability to problem solve are also critical skills. While understanding technologies such as version control is emphasized by most open source communities, students who don't understand how to navigate a professional environment by communicating clearly or who can't work on a team won't even get to the point of using those technologies. These process skills can sometimes be more difficult to teach than teaching a student Java.