Linux Graphics
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Intrinsic Is A Promising, Open-Source, Cross-Platform Vulkan Game Engine
Ever hear of the Intrinsic game engine? Neither have we, until The Khronos Group mentioned it this morning as a new game engine focused on Vulkan support that was open-sourced last week.
Intrinsic is an open-source cross-platform graphics and game engine that's designed around Vulkan. Intrinsic is still in the early stages of development but the visuals from it so far appear quite good. The game engine is actually GPLv3 licensed but the developer is also making it available for proprietary purposes through private means.
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Mesa 13.0 RC2 Released With ANV, RADV, Wayland Fixes
The latest Mesa 13.0 weekly release candidate is now available for testing.
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Second Mesa 13.0.0 3D Graphics Library RC Out Now, Final Could Launch October 28
Today, October 24, 2016, Emil Velikov, a software release engineer working for Collabora, announced the availability of the second Release Candidate (RC) milestone of the upcoming Mesa 3D 13.0.0 Graphics Library.
The development cycle of the major Mesa 3D Graphics Library 13.0.0 branch, due for release later this month, on the 28th of October, started last week, on October 19, with the Release Candidate 1 milestone. And today, we're able to test drive the second RC build, which introduces even more bug fixes and improvements.
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LLGL Aims To Be Abstraction Layer For OpenGL, Direct3D 11/12 & Vulkan
One of my "hobbies" when news is light and there isn't any fun/new/exciting hardware keeping me busy on a given weekend is checking out the various Vulkan projects on GitHub. It's been great seeing all of the independent graphics renderers/engines being tried by different individuals, tons of different Vulkan samples, and a lot of other innovative projects around Vulkan, many of which I've written about in the past few months on Phoronix. One of the projects I see being regularly updated when checking on weekends and haven't written about yet is LLGL, the Low-Level Graphics Library.
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