Cold War makes for intriguing gaming
Pssst! Hey, you over there. The one running Linux. Maybe you can help me. I'm a freelance journalist by the name of Matt Carter. It's 1986, at the height of the Cold War, and right now I'm stuck inside the Kremlin with a Soviet secret agent by the name of Grushkov. If we don't escape, we'll be killed. At least that's the story as I got it from Mindware Studios and LGP.
It's been a long time since I've played a commercial game on Linux, probably since the fall of Loki, but the long dry spell is over now. I've been spending a lot of time playing Cold War lately, and I've missed this kind of gaming.
Cold War is not a first-person shooter. It's more like Indiana Jones and the Last Crusade than it is Quake III Arena.
The game allows you to play in one of several modes: Story, Time-Run, Pacifist, or Ghost. All of them are in story mode, but the last three each have a twist to them: Time-Run requires that you finish each level within a certain time, Pacifist means you can't kill any of the bad guys, and Ghost limits the number of alarms you can raise while you're sneaking around. You do a lot of that in this game -- sneaking around, I mean.
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Sound great to me! I like
Sound great to me! I like games that let players get really involved. Games with story modes are the most interesting ones for me. When I play a game, I don't like it when I just finish whatever needs to be finished, or shoot whatever needs to be shot. I feel like these games should be a form of temporary escape. One where we can actually make use of our imagination, and just be the characters. It gives us the illusion of having total control over what goes on around us. Also builds our confidence and increases our drive to succeed. I think Cold War achieves all this.