AMD GPUOpen
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AMD embraces open source to take on Nvidia’s GameWorks
AMD's position in the graphics market continues to be a tricky one. Although the company has important design wins in the console space—both the PlayStation 4 and Xbox One are built around AMD CPUs with integrated AMD GPUs—its position in the PC space is a little more precarious. Nvidia currently has the outright performance lead, and perhaps more problematically, many games are to a greater or lesser extent optimized for Nvidia GPUs. One of the chief culprits here is Nvidia's GameWorks software, a proprietary library of useful tools for game development—things like realistic hair and shadows, and physics processing for destructible environments—that is optimized for Nvidia's cards. When GameWorks games are played on AMD systems, they can often do so with reduced performance or graphical quality.
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AMD GPUOpen: Doubling Down On Open-Source Development
Both AMD and Nvidia claim to have the pulse of software development, regularly pulling in members of the community willing to stand behind their respective philosophies. It follows, then, that the two tend to tell hand-picked stories. Nvidia likes to advocate the advantages of its ready-to-integrate middleware, which is optimized for the company’s hardware but proprietary in nature, often causing issues for the competition. Conversely, AMD rallies behind the open source banner, promoting accessibility and the benefits of collaboration. That’s really what developers want more of, AMD argues.
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