This Monday GoL brings you parallel interviews with members of the core team for the free open-source game "Naev"
Naev is a 2D space trading and combat game, taking inspiration from the Escape Velocity series, among others.
So what can you tell us about this game? How did it all start and where's it going?
bobbens: Well I used to be an avid player of Escape Velocity, which is an old Mac OS classic game as a kid. It was developed by Matt Burch of Ambrosia software.The game was like the glory of my childhood and as I started getting more involved in the open source world I noticed there was nothing like it. So I took the opportunity to try to create what was then thought as a clone of the original Escape Velocity. As time went on it has evolved into it's own project (I did a post about that a while back) and now it's rightfully it's own game. Currently the game is evolving towards being more complex but at the same time trying to keep the simple quick immersion the original Escape Velocity had. Basically trying to improve the mechanics to obtain a stable and interesting creation platform for which to thrive on.
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