Duke Nukem Forever hands-on: an ambitious, audacious mess
Randy Pitchford is standing onstage, surrounded by stripper poles, assuring us that Duke Nukem Forever has a release date, that we are going to play a healthy portion of the game, and that it is all really happening. After being the subject of so many years of development time and the butt of so many jokes from the press and the public, it's surreal to hear someone speak of the game in such direct terms, especially since I'm sitting in front of an Xbox 360 showing the game's logo, ready for me to push the start button.
"Duke Nukem 3D was the first commercial game I worked on as a professional developer," Pitchford tells us. He's speaking in low tones, very solemn for a man who endured a catcall ("take it off!") just a moment before. "We were in a spot when the bad news happened. Remember the story? It was May of 2009, and the story was that 3D Realms was shutting its doors, laying off the team, stopping development, and it was over; the dream was dead. The story was Duke was dead. And you can't kill the Duke, man."
Duke is, in fact, alive and well. And we have proof.
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