OpenGL 3.1 Released Plus New Audio Standard
Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features. What OpenGL 3.0 didn't bring was a major API revision that many developers had expected, and it was also arrived many months late. Today though, Khronos has announced OpenGL 3.1.
The OpenGL 3.1 specification also updates the GL Shading Language to GLSL version 1.40. OpenGL 3.1 introduces texture buffer objects, signed normalized textures, uniform buffer objects, more samplers, primitive restart, instancing, and a CopyBuffer API. In particular, the CopyBuffer API will be important when sharing buffers between OpenGL and OpenCL. In regards to OpenCL, Khronos also let loose that OpenCL implementations should begin appearing quite soon.
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