My solution for Linux adoption
Recently I was reading a thread about Linux game support. The thread was regarding a particular game that had a version for Linux (it wasn’t actually a port), which was quickly pulled from support. Within the thread the tried and true standardization argument came up. It’s a valid argument, and one that most people don’t realize could bit Linux in the hinder at some point.
Let’s take a look at the sound layer of linux. If you want to write a game for Linux, in order to get sound running on your game you have to make sure you cover: Alsa, OSS, NAS, ESD, Pulse, SDL, JACK, and any other miscellaneous sound technology that is layered on top. It’s maddening.
Or Java. Java has always been one of the Achilles heels of LInux. In order to use Java on a web browser in Linux you have to install Java on your machine. But which version? Do you install JDK or JRE? Some web apps might not work as well as JDK as they do JRE. AHHHHHH!
I understand, fully, the issue. Which “standards” are the best? Do you go with what Fedora is doing or Ubuntu? What about Mandriva or SuSE?
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