Organic interface design for GNOME
Interface design is a complex business. There are a great many schools of thought about how to build an effective interface, and ultimately no-one is 100% correct. Lots of theory, lots of academia, lots of opinion, but little hard evidence about what design constructs actually work best for general human-computer interaction.
Recently I kicked off a segment on everyone’s-favorite-un-PC-ramblefest, LUGRadio, in which I expressed concerns that the GNOME project is not deciding on a direction for a next-gen incarnation of the environment, and KDE4 is primed to swoop in and eat its lunch. I am pleased to see the segment kicked off some discussion, and the issue has been raised in the minds of some core GNOME contributors.
The problem with current desktops is that they are largely artificial. The next-gen GNOME needs to change this. It really, really does. What I want to see is an organic environment; one that is designed around human interactions, tasks and concepts that we find natural, intuitive and repeatable. Do you ever have those experiences where you think “it would make sense if it worked this way, I wonder if it does” and to your surprise it does?
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