KDE and GNOME: QML, MyPaint Brush Engine, Daniel van Vugt and Pitivi Summer of Code
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QML Online - Can be everywhere!
A new feature of QML Online is already available, allows it to run in any site/blog with minimal js/html code!
Hopefully, our experience with QML examples, tutorials and documentation should change in the near future.
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MyPaint Brush Engine [Final Phase]
Coming to my project, it is almost complete apart from some finalisation related stuff that still is remaining. Perhaps, some review changes that my mentors shall give me once my current patch has been reviewed are also remaining.
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I don't know why, but I always seem to have this feeling at the back of my head that something will come up that will be tough to handle and ruin my project. Though this has been happening even before GSoC started. That scares me a bit Anyways.
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Ubuntu's Prolific GNOME Developer Is Looking To Tackle Deep Color Support
GNOME could soon be playing nicely with deep color displays that aim to offer more realistic color reproduction thanks to the greater bit depth for each color component.
Canonical's Daniel van Vugt who has led many of the Ubuntu GNOME performance optimization initiatives and countless bug fixes for GNOME since Ubuntu switched back to using it as the default desktop is now looking at plumbing deep color support. Daniel recently has been working on better graphics clock frequency scaling as part of optimizations to improve the GNOME 4K experience particularly when using Intel graphics. The latest area he started dabbling with is deep color support.
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Vivek R: Pitivi: Object Tracking
I’ve been selected as a student developer at Pitivi for Google Summer of Code 2020. My project is to create an object tracking and blurring feature.
In this post, I introduce a feature in development which allows the user to track an object inside a video clip.
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