Mozilla: Security, UX and VR
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How to stay safe online while on vacation
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Firefox UX: Paying Down Enterprise Content Debt: Part 1
If you want to block annoying ads or populate your new tab with sassy cats, you can do it…with browser extensions and themes. Users can download thousands of these “add-ons” from Firefox’s host site, addons.mozilla.org (“AMO”), to customize their browsing experience with new functionality or a dash of whimsy.
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Firefox UX: Paying Down Enterprise Content Debt: Part 2
Now that we had our new content model, we needed to make it a reality for the extension developers creating product pages.
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Firefox UX: Paying Down Enterprise Content Debt: Part
A content model is a useful tool for organizations to structure, future-proof, and clean up their content. But that content model is only brought to life when content authors populate the fields you have designed with actual content. And the quality of that content is dependent in part on how the content system supports those authors in their endeavor.
We had discovered through user research that developers create extensions for a great variety of reasons — including as a side hobby or for personal enjoyment. They may not have the time, incentive, or expertise to produce high-quality, discoverable content to market their extensions, and they shouldn’t be expected to. But, we can make it easier for them to do so with more actionable guidelines, tools, and governance.
An initial review of the content submission flow revealed that the guidelines for developers needed to evolve. Specifically, we needed to give developers clearer requirements, explain why each content field mattered and where that content showed up, and provide them with examples. On top of that, we needed to give them writing exercises and tips when they hit a dead end.
So, to support our developer authors in creating our ideal content state, I drafted detailed content guidelines that walked extension developers through the process of creating each content element.
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Mozilla VR Blog: Firefox Reality 1.1.3
Firefox Reality 1.1.3 will soon be available for all users in the Viveport, Oculus, and Daydream app stores.
This release includes some major new features including support for 6DoF controllers, new environments, a curved browser window option and some bug fixes.
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Mozilla VR Blog: Wrapping up a week of WebVR experiments
Earlier this week, we kicked off a week of WebVR experiments with our friends at Glitch.com. Glitch creator and WebVR expert Andrés Cuervo put together seven projects that are fun, unique, and will challenge you to learn advanced techniques for building Virtual Reality experiences on the web.
If you are just getting started with WebVR, we recommend you check out this WebVR starter kit which will walk you through creating your very first WebVR experience.
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Dilution and Misuse of the "Linux" Brand
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