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Wine 3.20 and Gaming News

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Gaming
  • Wine Announcement

    The Wine development release 3.20 is now available.

  • Wine 3.20 Released With Several Improvements

    Wine 3.20 is now the latest bi-weekly development release for this increasingly popular code-base for running Windows programs/games on Linux and other operating systems.

    Wine 3.20 brings improvements to its IDL compiler, support for sub-storage transforms within MSIs, RPC/COM marshalling fixes, support for Unicode requests within WinHTTP, and shell auto-complete optimizations.

  • Snapshot Games have cancelled the Linux version of Phoenix Point [Ed: "It's clear Unity has had plenty of Linux issues in the past year though," Liam says. Unity uses Microsoft Mono. Be ready for Microsoft to vandalise GNU/Linux on the desktop by ALL MEANS POSSIBLE. Guess who Microsoft made GitHub's new chief: Mr. Mono.]

    Some news that I'm not particularly happy about. Snapshot Games, which includes X-COM creator Julian Gollop, have announced they've cancelled the Linux version of Phoenix Point.

    As a reminder: After having a succesful Fig campaign last year, where they raised well over $750K which went up to over $780K after it finished, Snapshot Games also gained over $1.2 million in pre-orders from their own store. Linux was a platform advertised during their crowdfunding campaign along with it being clearly listed as a platform on their official website's FAQ. They went on to release two backer builds, both of which had Linux support and ran quite well. After spending quite a number of hours in their second backer beta, I was extremely keen for the third build which was expanding the feature-set quite a lot.

    I ended up speaking to Snapshot Games, who gave me the news ahead of time so I've had a little time to think about this. Even so, I'm really not happy with the situation.

    They put up a dedicated page to talk briefly about it, after I told them not to leave the reasons why up to people's imaginations. Citing reasons like Linux requiring "specialised graphics programming" as it uses OpenGL and not DirectX, they also mentioned that Linux drivers are "not as comprehensive as for Windows and Mac" requiring them to make "adaptations to graphical shaders" to get them working. Additionally, they mentioned the issue of Linux having many distributions, Linux-specific Unity bugs like "not being able to correctly render the video player" and input issues. I won't comment much on those points, since I am not a game developer and so I've no idea how Unity handles different APIs and everything else Unity does. It's clear Unity has had plenty of Linux issues in the past year though.

  • The Wall, a rather unusual FPS game is planning to support Linux

    A recent discovery is The Wall, an usual competitive FPS now in Early Access on Steam and they're planning to support Linux.

    Speaking to the developer on the Steam forum, they said it was "Definitely" coming and then clarified it would be soon after the Early Access release which is out now.

  • Cheap Golf, a retro-styled comedy mini-golf adventure released with Linux support

    Cheap Golf from developer Pixeljam (Dino Run, Starr Mazer: DSP) is a surprisingly good and quite amusing retro-styled mini-golf adventure. A very easy game to get into, since it only requires a single hand to fling the mouse around.

Wine 3.20 released with new features and bug fixes

  • Wine 3.20 released with new features and bug fixes

    It's never too early for a little Wine, so grab a glass and come see what's new and improved with the latest development release.

    [...]

    When it comes to bug fixes, the Wine dev team noted 36 fixed. As always though, some may be from earlier releases only now being noticed. In particular for this release, they fixed some issues with BattlEye, Elite Dangerous Horizons, an issue with multiple different installers was solved, EVE Online had a fix and more.

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