Mesa Graphics Development
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RADV's Iffy 16-bit Integer Support Merged Into Mesa
Just days after the patches were published for enabling 16-bit integers within shaders for the RADV driver, this Radeon Vulkan driver code has been merged.
The code came out last week by Valve developer Samuel Pitoiset for enabling shaderInt16, the capability allowing 16-bit signed/unsigned integers within the shader code.
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Mesa Eyeing The Removal Of Autotools Build Support In Favor Of Meson
For those currently relying upon Autotools for building Mesa3D, the days are numbered and soon will likely need to shift over to their modern Meson build system support.
For the past year now, Mesa developers have been working on bringing up their Meson build system support for its faster build speeds with Ninja, better cross-platform compatibility, and other benefits. Meson has co-existed with the Autotools (and SCons and Android build systems) support over the past year of Mesa releases, but moving forward they are likely very soon to drop the Autotools support.
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