Games and Wine
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Extreme downhill freeriding game 'Descenders' updated with the Ring of Fire update
The latest update to Descenders adds in the fifth environment to play through named Volcano, which gives you a different way to play. The interesting thing about the Volcano environment, is that you have to unlock it in a very specific way with the developer teasing that "it involves fiery rings of fire". Instead of stunts, this environment uses tectonics instead. In other words, you're in for a bumpy ride.
In addition to the new environment, which is pretty darn tough to actually reach, they've also added in more new stuff. Along with now having a Linux version that works properly.
In this update there's also another new bonus level for you to find, they've expanded the "Freeride" mode where you tweak the settings to build your own track to add in the special build crew feature, which gives you certain modifiers like smoother curves or reducing speed wobble. There's also new items for you to unlock as well.
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It Looks Like A Steam 64-Bit Client Could Finally Be Near
It looks like Valve could be prepping to finally ship a 64-bit Steam client, possibly coinciding with their long talked about Steam UI/UX overhaul.
Valve today shipped a new beta release with just one listed change, "Added support for shipping different binaries to 64bit vs 32bit operating systems in Steam self-updater. This support is being added in preparation for future updates."
The ability for the Steam update to ship different binaries depending upon architecture would be a prerequisite for being able to introduce a 64-bit Steam client while retaining the 32-bit client too... They don't explicitly say it's for shipping a 64-bit Steam client soon, but it's 2018 after all, and there wouldn't be much of a reason to otherwise be adding this capability to the Steam updater...
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DXVK Introducing Per-Game Configuration Files
While DXVK is capable of running a great deal of Direct3D 11 games via Vulkan within Wine, a number of games have required various workarounds for either getting the game to properly work in the first place or to run efficiently. Those per-game settings are now being punted off into a per-game configuration system.
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VK9 - Direct3D 9 Over Vulkan - Completes 27th Milestone
It's not nearly as far along as DXVK that is allowing D3D11-over-Vulkan and already running great numbers of games in a performant manner under Wine, but the VK9 project for implementing Direct3D 9 over Vulkan has now hit its twenty-seventh milestone.
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