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8 ways to contribute to open source without writing code

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OSS

Talking to developers and reading about open source I often get the feeling that the general notion is that open source is just about code and commits. Put another way, "If you don't make commits for a project you are not contributing to it." Or so they say. That notion is far from the truth in my eyes. Let me tell you why.

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Fedora 32 Elections

mesa 20.1.0

Hi all,

I'd like to announce Mesa 20.1.0, the first release for the 20.1 branch.

Being the first release of this new branch, there can be issues that
will be discovered now that the new code will be widely used, so you may
want to stay on the 20.0.x releases until the 20.1.1 release, scheduled
for 14 days from now on 2020-06-10.

One already known issue that I want to point out is that Unreal Engine 4
has a bug in its usage of glDrawRangeElements() causing it to be
called with a number of vertices in place of the `end` parameter,
that was recently revealed. This is an annoying bug that we haven't
worked around yet. For more details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917

Eric

---

Andrii Simiklit (1):
      i965/vec4: Ignore swizzle of VGRF for use by var_range_end()

Bas Nieuwenhuizen (4):
      radv/winsys:  Remove extra sizeof multiply.
      radv: Handle failing to create .cache dir.
      radv: Do not close fd -1 when NULL-winsys creation fails.
      radv: Implement vkGetSwapchainGrallocUsage2ANDROID.

D Scott Phillips (1):
      anv/gen11+: Disable object level preemption

Danylo Piliaiev (3):
      meson: Disable GCC's dead store elimination for memory zeroing custom new
      mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong mutex
      intel/fs: Work around dual-source blending hangs in combination with SIMD16

Dave Airlie (1):
      llvmpipe: compute shaders work better with all the threads.

Eric Engestrom (4):
      .pick_status.json: Update to a91306677c613ba7511b764b3decc9db42b24de1
      tree-wide: fix deprecated GitLab URLs
      docs: Add release notes for 20.1.0
      VERSION: bump to 20.1.0 release

Erik Faye-Lund (1):
      zink: use general-layout when blitting to/from same resource

Gert Wollny (1):
      r600: Fix duplicated subexpression in r600_asm.c

Hanno Böck (1):
      Properly check mmap return value

Icecream95 (1):
      panfrost: Fix background showing when using discard

Jason Ekstrand (3):
      nir/lower_double_ops: Rework the if (progress) tree
      nir/opt_deref: Report progress if we remove a deref
      nir/copy_prop_vars: Record progress in more places

Kristian Høgsberg (1):
      freedreno: Use the right amount of &'s

Nataraj Deshpande (1):
      dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORM

Pierre-Eric Pelloux-Prayer (1):
      amd/addrlib: fix forgotten char -> enum conversions

Rhys Perry (1):
      nir: fix lowering to scratch with boolean access

Rob Clark (1):
      freedreno: clear last_fence after resource tracking

Samuel Pitoiset (2):
      radv: handle different Vulkan API versions correctly
      radv: update the list of allowed Android extensions

Timothy Arceri (2):
      glsl: stop cascading errors if process_parameters() fails
      glsl: fix slow linking of uniforms in the nir linker

Vinson Lee (3):
      r600/sfn: Initialize VertexStageExportForGS m_num_clip_dist member variable.
      r600/sfn: Use correct setter method.
      freedreno: Add missing va_end.

git tag: mesa-20.1.0
Read more Also: Mesa 20.1 Released With Numerous Linux Graphics Driver Improvements

Android Mirroring App ‘Scrcpy’ Just Added a Bunch of New Features

If you read this blog regularly enough you’ll be familiar with scrcpy, an ace root-free way to mirror your Android smartphone on your Ubuntu desktop and interact with it. Scrcpy is free, it’s open source, it’s awesome. Oh yeah, and it’s updated regularly! Which is what this post is about: telling you what’s new and notable in the latest release, scrcpy 1.14 — so let’s get to it! Read more