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Linux Video of the Week: Limit Theory Game Developer Switches to Linux

Game developer Josh Parnell has released the latest development update on his open-world space simulation and strategy game, Limit Theory. While the graphics are beautiful, this release is particularly notable because Parnell has switched to developing on the native Linux client version from Windows (which he called “just annoying.”)

Limit Theory is Kickstarter-funded as of December 2012 and has a planned release date for early 2014. When it's finished, players will be able to explore space, prospect for and mine asteroids, command a fleet of star ships, and more.

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LinuxAndUbuntu Distro Review Of The Week - Deepin OS

​Depth/Deepin OS is not just another Linux Distro, but one with something new to show. Deepin OS is simply speaking, just beautiful. Deepin OS, formerly known as Deepin, Linux Deepin, and Hiweed GNU/Linux is a Linux distro with an identity crisis. Seriously, this distro has undergone name changes you always have to check twice if the name is still the same. And that is all the negative you are going to say about this distro. Honestly speaking, Deepin OS is surely going to blow you away. I have been keeping an eye on this distro since 2013 and it still manages to impress me. Read more

KDE Leftovers: digikam, KDevelop, Kate, GSoC, and Akademy

  • [digikam] Call to Test the Pre-Release of 5.6.0
    Once again a lot has been going on behind the scenes since the last release. The HTML gallery tool is back, database shrinking (e.g. purging stale thumbnails) is also supported on MySQL, grouping has been improved and additional sidecars can now be specified. Therefore the release of 5.6.0 will be (is already) delayed, as we would like to invite you to test all these features. As usual they are available in the pre-release bundles or obviously directly from the git repository. Please report any dysfunctions, unexpected behaviour or suggestions for improvement to our bug tracker.
  • KDevelop runtimes: Docker and Flatpak integration
    On my last blog post I discussed about how some assumptions such as the platform developed on can affect our development. We need to minimize it by empowering the developers with good tools so that they can develop properly. To that end, I introduced runtimes in our IDE to abstract platforms (much like on Gnome’s Builder or Qt Creator).
  • Kate 17.04.1 available for Windows
  • GSoC - Community Bonding Period with Krita
  • First month report: my feelings about gsoc
  • My Akademy Plans
    The Akademy programme (saturday, sunday) is actually pretty long; the conference days stretch into feels-like-evening to me. Of course, the Dutch are infamous for being “6pm at the dinner table, and eat potatoes” so my notion of evening may not match what works on the Mediterranean coast. Actually, I know it doesn’t since way back when at a Ubuntu Developer Summit in Sevilla it took some internal-clock-resetting to adjust to dinner closer to midnight than 18:00.

Gaming News: Shogun, SteamOS, Dawn Of War III