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vogl support for Unreal Engine 4

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Gaming

We're extremely excited that Epic is porting Unreal Engine 4 to Linux -- see the official announcement or some press here and here. Once we heard UE4 Linux was coming we pretty much dropped everything to ensure vogl can handle UE4 callstreams. The latest code on github now supports full-stream tracing/replaying and trimming of UE4 callstreams in either GL3 or GL4 mode. UI support for UE4 is still in the early stages, but now that we can snapshot/restore UE4 and continue to play back the callstream without diverging it's only matter of time before the UI comes up to speed.

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