Language Selection

English French German Italian Portuguese Spanish

Handheld Linux gaming platform available stateside

Filed under
Gaming

Linux-based handheld gaming platform that runs native and emulated games is shipping in the US. Gamepark's GP2X is powered by a pair of ARM9 processors, has an "open-source" API and development tools, and can run thousands of classic console video games, online retailer Dynamism says.

The GP2X was originally known as the GPX2. It is powered by dual ARM9 cores, 32MB of RAM, and 64MB of NAND Flash, expandable via an SD-card slot. It has a 3.5-inch QVGA (320x240) TFT LCD that supports 170K colors, a four-way controller on the right of the screen, and a small thumb joystick on the left. I/O ports include a stereo headphone jack, USB 2.0 client, and TV out (special cable required).

Full Story.

More in Tux Machines

How open source grew up

When I was writing daily about Linux, the operating system and open source apps were already hard at work in data centres, on servers and on high-end workstations. The IT market was still moving away from a model where servers came with an expensive to buy and expensive to support operating system linked to the hardware maker. Some of those OSes were fully proprietary. Others were versions of Unix although they often had proprietary branding and non-open components. Read more

F2FS For Linux 4.1 Has New Features & Fixes

New F2FS file-system features for this next kernel release include an in-memory extent_cache, an fs_shutdown feature to test power-off recovery, now uses inline_data to store a symlink path, F2FS is now shown as a non-misc file-system. Read more

GitHub: Now Supporting Open Source License Compliance

Ask any developer where to turn for access to the latest software code for open source projects, and you’ll likely be directed to GitHub—one of the largest providers of open source code online. While GitHub has always been a great site for developers to come together, network and share code, up until a few years ago, the website had a problem. Though it was easy for developers to share code, finding the right software license to go along with it was much harder. The majority of downloads on GitHub, therefore, were taking place without the critical software license component. Read more