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KDE Commit-Digest for 16th April 2006

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KDE

In this week's KDE Commit-Digest: Furious activity in Digikam, KmPlot and amaroK, compile and linking fixes for applications in trunk with CMake and multi-platform porting fixes. Furthermore, KSmileTris was removed from the kdegames module in trunk.

The upcoming KDE 4 era heralds many changes, and one of those is the introduction of a new build system: CMake. People following KDE 4 development may at this point be asking what happened to SCons, the build system previously championed as the solution to the current autotools-based build system kludge. Well, with the understanding that CMake is not just a renamed SCons, KDE 4 must have chosen a different solution somewhere along the way...

KDE Commit-Digest for 16th April 2006.

Also: CMake Tips and Links.

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OSS Leftovers

  • DataBasin - object inspector and updates
    First, the underlying DataBasinKit framework got an important update.
  • In-demand dev skills, understanding licensing, and more open source news
  • Higher ed systems expanding access to open-source materials
    Open-source learning technology is at the core of higher education for institutions that want to reach broader audiences with very strict ideas about how convenient learning should be. But developing these initiatives does not happen quickly or easily. It requires strong leadership in information technology, expertise to determine which solutions work best for a campus, and a financial commitment to making sure the technology is sustainable.
  • Proxmark Pro Proxmark3 Standalone Open Source RFID Tester (video)
    Rysc Corp has unveiled a new open source board in the form of the Proxmark Pro which now offers a true standalone client and RFID test instrument, check out the video below to learn more. The Proxmark Pro will feature an FPGA with 5 times the logic cells of the Proxmark3 and will remove the need to switch between HF and LF bit streams during operation, to use developers.
  • ErupteD Brings Vulkan To The D Programming Language
    The D programming language is just the latest to have support for Vulkan alongside C++, Rust (via Vulkano, if you missed that project), Go, and many other modern languages getting bindings for this Khronos Group high performance graphics API. Should you not be familiar with the D language, see Wikipedia.

Leftovers: Security