PrBoom Version 2.4.1 is released
8th April 2006
Version 2.4.1 is released.
- PrBoom demos are now recorded with high-precision turning (like the "Doom v1.91" hack that is floating around)
- when both -nodraw and -nosound are supplied, then no graphics will be initialized and no windows opened
- add ultdoom compatibility level, and bring compatibility levels into line with Prboom+
- screenshots now use correct palette in software mode
- screenshots now in PNG format on Linux/Unix where available
- suppress use-supershotgun key in compatibility mode
- removed obsolete video related code
- fix screenshots on 64bit systems
- fix comp_666
2nd April 2006
Version 2.4.0 is released. This is based on 2.2.6 and includes various
improvements from 2.3.1 and PrBoom+. Special thanks to Andrey 'e6y' Budko
for his bugfixes and his help to add them to PrBoom!
- emulate reject overflows and spechit overflows - from prboom-plus
- more original doom compatibility options
- improve stretched graphics drawing for hires
- fix super-shotgun reload on last shot
- fix compilation with gcc 4.x
- fix some more dehacked support problems (e.g. Hacx)
- fix crash if pwad contains zero-length sound lumps
- added possibility to use mmap for wad access, this leads to less memory usage
- simplified the memory handling
- removed old Doom v1.2 lumps from prboom.wad
- windows also uses prboom.wad now
- add Mac OS X bundle build
- removed lumps and tables which are in prboom.wad from source
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